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Found 5 results

  1. Version 1.0.0

    239 downloads

    Combat Power 8x Stryker Dragoon (DF30/Proxy) 4x Stryker MGS (Centauro/proxy) 4x M1A2 I. SITUATION a. Enemy. Enemy forces are defending the area with a mechanized infantry company (BMP3) supported by a platoon of T90 tanks and a motorized recon platoon. The enemy has positioned two mechanized platoons foward, defending crossing sites at Novahorsk and Gliwek and two platoons remain near the town of Bojnik. We expect to see motor recon units conducing roving patrols on the flanks and near the Anizu hills, to provide coverage between the disruption forces and the main body in Bojnik. We expect to see tanks supporting the main defense at Bojnik, however, they may reinforce a crossing site if necessary. b. Friendly. Friendly forces consist of a Stryker Recon Troop supported by a platoon of tanks. Weather is keeping our aircraft grounded, so don't expect any support. The poor weather conditions are also slowing our follow-on forces, so we must seize that critical crossroads junction in Bojnik. II. MISSION: Attack to clear enemy forces from the town of Bojnik; this will allow follow-on forces ease of movement across the road network. III. EXECUTION Tasks a. Clear Bojnik (60) b. Preseve Combat Power for follow-on operations (40) Fires: 155mm are allocated as direct support (216 HE/216 SMK) IV. SUSTAINMENT. Organic medical and supply assets are organic to your Troop V. SIGNALS Friendly ID: On Map Updates: Enabled Overhead View: On
  2. Kanium Sunday 17th of July "Operation Charger" by Apocalypse & Ben For all players: From now on we will be there about 30 minutes before go time to test everything. If it isnt sorted before GO time, then we will have to start the game at the allotted time, for the benefit of all the other players. Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube or Twitch channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: ChrisReb Mappack V.4 Untile further notice will be working with this mappack and the official one when making scenarios. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 Operation Charger I by Apocalypse & Ben I. SITUATION a. Enemy. An enemy Mechanized Rifle Regiment is positioned across the river. We anticipate an attack into our area to seize river crossing sites that they can continue their offensive to the west. They are composed of T-90 tanks and BMP-3s with support from Brigade enablers (scout, artillery, engineer). We anticipate three possible axis that the enemy will attack along, as depicted on the map. We expect probing attacks at all crossing sites, and a decisive attack where it will suite the enemy best. We have also detected an enemy command node in Sayra. b. Friendly. To our north, our sister Battalion is defending along the river, but have detached C Co to our task force to support operations in the our AO. To our front, Brigade Recon is established in several small observation posts to provide early warning against advancing enemy forces. Our BN HQ is established in Gorre, to our north and brought its Unit Maintenance Control Point (UMCP) forward to support this operation (automatic repair/heal) A battalion reserve of 2x platoons (1x tank, 1x IFV) are also available upon request (TRIGGER 1) II. MISSION: Your combat team attacks to clear enemy forces from the town of Sayra so we may continue our Brigade attack to the east. III. EXECUTION a. Key Tasks 1. Defend river crossings beween PL SILVER/BRONZE; Stop the enemy attack. 2. Clear enemy forces from Sayra b. Fires 1. 4x 120mm Tubes (organic) 2. 6x 155mm Guns (Direct Support) IV. SERVICE & SUPPORT a. Repair, Recovery, Medical, and Supply are ALL organic to your company. b. Repair. The Battalion UMCP will repair/revive all vehicles V. COMMAND & SIGNAL a. Map Contacts: Enabled b. Friendly ID: On VI. Scoring - Sayra Cleared = 50 points - Survival of 90% of player controlled units = 50 points Victory: 65 points Major Victory: 90 points
  3. Version 3.0.0

    359 downloads

    CHARGER I CHARGER III Operation Charger by Apocalypse and @ben This is a 3-scenario operation where you take the role of an Combat Team Commander that is responsible for spearheading an attack against an enemy Motor Rifle Regiment. Forces Available: 3x Platoon of M1A2 2x Platoon of DF30 1x Battery of Mortars 2x Bridge Layers Resupply & Medical Assets The Brigade Reserve is available on-call (1x Tank PLT / 1x DF30 PLT) Credits to the playtesters from TankSim: Mizayev Figmo Hedgehog Nike Ajax TC237
  4. Version 2.0.0

    197 downloads

    Combat Power 6x DF30 (w/ Scout Teams) 2x Centauro 2x M1A2 I. SITUATION a. Enemy. Enemy forces are defending the area with a Mechanized Company; three platoons of BMP-3 supported by a T-90 tank platoon. We expect a truck-mounted scout platoon operating between Phase Line AXE and Phase Line BLADE, with the main enemy defense positioned between PL BLADE and PL CUTLASS. The enemy has positioned a battery of SA-19s near the town of Datsk in order to protect their logistics node that is established the town of Zvodra. b. Friendly. A Stryker Recon Troop is positioned forward, and is being supported by a section of M1A2 tanks. A US Combined Arms Battalion is following and will pass along Highway 8 as they continue the attack to the north. II. MISSION. Attack to destroy the enemy logistics node near Zvodra III. EXECUTION Concept. Attack to clear enemy armor and air defense Tasks 1. Clear enemy between PL BLADE and PL CUTLASS so follow on forces can pass through the area unhindered 2. Destroy enemy Air Defense Artillery north of PL BLADE to enabled aviation assets to operate in the are freely. 3. Destroy the Enemy Support Area with Aviation and Artillery Assets Fires 2x 120mm Mortars 4x 155mm Guns (216 HE / 180 SMK) 2x MLRS (en route) 6x 155mm Guns (en route) Aviation 2x AH64 will arrive once the area is clear of enemy air defense artillery IV. SUPPORT Assets: Resupply & Medical V. SIGNALS Friendly ID: On Map Contacts: Enabled Overhead View: On
  5. Version 2.0.0

    294 downloads

    Operation Dragon Hunter Combat Power 2x Leopard 2 2x DF90 4x DF30 (w/ dismounts) 2x VAMTEC (50cal) with dismounts 2x VAMTEC (TOW) with dismounts I. Situation In the Last 48 hours, militia fighters have moved south and occupied the Gomahalo peninsula. This holds significant value, as the Gomahalo peninsula has been declared a de-militarized zone after years of civil strife. Intel now suspects that militia fighters have done this under the guidance of Olvana advisors operating in the area - also confirmed by friendly Signals Intelligence (SIGINT) sources that have been intercepting Olvanian military communication. The local militia is well armed - T62 tanks and BMP1's with trained and equipped infantry formations. Additionally, an Olvana command node is operating in the area and advising militia leaders as well as providing short range air defense (rough location is marked) to the north, near Badme. Badme is also of significant value - the militia has historically used this village to stage operations and base themselves. Expect a prepared defense. A Belgian task force has been quickly assembled at the Gomahalo airport, to the south. This team also include a UAV that has been placed under your tactical control. There are still civilians in the area - avoid civilian casualties as much as possible and avoid the destruction of civilian property as much as possible. II. Mission: Attack to defeat militia fighters in Gomahalo and Badme; destroy foreign military equipment/forces operating in the area that pose a hostile threat III. Execution Commanders Intent: Defeat militia forces by clearing them from the Gomahalo peninsula and the village of Badme. Prevent further Olvana influence in the area by destroying their command node Key Tasks 1. Clear Gomahalo of militia fighters 2. Destroy the Olvana C2 Node located around Gomahalo 3. Clear Badme of enemy fighters Fires: 4x Mortar carriers organically controled by your company IV Service & Support: Resupply and Medical assets are organic to your company V. Signals Friendly ID: On Map Contacts: Enabled
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