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  1. KANIUM Sunday 7th of June - Operation Akkadia by Chrisreb Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always in Europe - now adjusted for Summer Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: https://www.dropbox.com/s/hr1jl33xxhacftx/SB Converted Maps v2.rar?dl=0 For the next three months at least we will be working with this mappack and the official one when making scenarios. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance Excerpts of the battalion commander's orders for... CG026 Akkadia 0500 4th March 2009 1) SITUATION: a) Enemy: Akkadia's larger neighbour has taken advantage of its sponsored unrest in Akkadia to invade from the the North and West. Having drawn off much of Akkadia's defence force to the North it has outflanked them and advanced toward the capital. To complicate matters members of the Presidents family were ambushed in Bayliss and are understood to be hiding in the church. They were travelling in 2 cars. Enemy Commander and his security detachment are searching the area at this time. Enemy consists of a screen of Technicals, with infantry and suspected missile teams in the Objectives and salient points (bridges etc). Total estimated 1 x Coy reinforced It is anticipated that no more than max 1 PLT of Inf is in each Obj with potentially 1 AT Team and given the area to be covered is likely to be less. Civilians in Allentown report enemy seems to be concentrated on area covering bridges over the Sakka and seem to be no more than 3 or 4 squads/teams. Two or possibly 3 platoons of T72B1 are already committed East of the Sakka River. A further company (reinforced) of Tanks supported by BTRs is scattered further West of the AO and may be committed. Enemy has indirect support (HE/smoke) b) Own: Task Force Blade consisting of 3 x PLT Leo 2A5A2 DK and 3 x PLT CV90 35 (Inf, LMG, 1 xSpike AT) with minimal CSS support is available to you. Should you secure Baylis a further 1 x PLT of CV90 OR Leo will be released to you (Use TRIGGER 1 for CV90 or TRIGGER 2 for Leo) c) Attachments and detachments: 1 Battery Fire support (HE and Smoke only) and 3 airsrikes available d) A (Green controlled) UH-60 is available to evacuate the Presidents family should you be unable to evacuate them by air rather than defend them in place. An LZ in Byliss has been marked on map. 2) MISSION: Secure OBJ Allentown, Koesze and Bayliss by removing all enemy forces within Obj and holding with at least one unit. Bayliss MUST be held for 15 mins to secure SECONDARY MISSION: Fugitives in church should come out of hiding once you secure bayliss. They must remain alive for maximum mission success irrespective of wether they are evacuated. Death of Enemy Commander will be a bonus, The fugitives have communicated his approximate position by mobile phone VICTORY: 1 of above achieved - DRAW 2 of above achieved - MINOR VICTORY 3 of above achieved - MEDIUM VICTORY 3 of above achieved and Presidents Family Survive - MAJOR VICTORY AND PROMOTION! 3) EXECUTION: Intent: Give a statement that defines the purpose of the operation a) Concept of Operation: You have 150 mins to secure all 3 objectives i) Maneuver: You may secure the Obj in any order ii) Fires: Support as above d) COORDINATING INSTRUCTIONS: Friendly Akkadian troops are holding the Ring Road around the City - GREEN ON MAP - but are not under your control 5) COMMAND AND SIGNALS: CO TF Blade controls committment of available reinforcements (Trigger 1) These will appear in South of City near the Port 6) WEATHER LIGHT RAIN FORECAST ALL DAY - VIS 2500 m
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  3. KANIUM SUNDAY 25th of August 1800 GMT - Operation Dragon Hunter by Apocalypse Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always - now adjusted for European Summer Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: https://www.dropbox.com/s/hr1jl33xxhacftx/SB Converted Maps v2.rar?dl=0 For the next three months at least we will be working with this mappack and the official one when making scenarios. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance Apocalypse Operation DragonHunter I. Situation In the Last 48 hours, militia fighters have moved south and occupied the Gomahalo peninsula. This holds significant value, as the Gomahalo peninsula has been declared a de-militarized zone after years of civil strife. Intel now suspects that militia fighters have done this under the guidance of Chinese advisors operating in the area - also confirmed by friendly Signals Intelligence (SIGINT) sources that have been intercepting Chinese military communication. The local militia is well armed - T62 tanks and BMP1's with trained and equipped infantry formations. Additionally, a Chinese command node is operating in the area and advising militia leaders as well as providing short range air defense (rough location is marked) to the north, near Badme. Badme is also of significant value - the militia has historically used this village to stage operations and base themselves. Expect a prepared defense. A NATO task force has been quickly assembled at the Gomahalo airport, to the south. This team also include a UAV that has been placed under your tactical control. II. Mission Team Crusher attacks to defeat militia fighters in Gomahalo and Badme. III. Execution Commanders Intent Defeat militia forces by clearing them from the Gomahalo peninsula and the village of Badme. Prevent further Chinese influence in the area by destroying their command node Key Tasks 1. Clear Gomahalo of militia fighters 2. Destroy the Chinese C2 Node located around Gomahalo 3. Clear Badme Fires 4x Mortar carriers organically controlled by your company IV Service & Support Repair, Resupply, and Medical are organic to your company V. Signals Succession of Command: 66, 65, C-11, C-21, B-11, B-21 No change to signal SOI
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