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IPM1 Abrams OD Green
47 downloadsHere I've created an M1IP Abrams tank from the 11th Armored Cavalry Regiment as it would be seen in Germany during the mid to late 1980s. By using dpabrams' amazing 11th ACR skins as a template, and Splash's fantastic M88 tracks for the Abrams's period correct T156 Tracks, I was able to replicate a generic M1IP resembling most found in pictures during that time period. I highly recommend checking out both of their mods linked below:
M1 Sound Mod
Apocalypse 31 posted a file in Sounds
522 downloadsInstall ==== Extract .wav files into the following location: C:\Users\"Your Name"\Documents\eSim Games\Steel Beasts\mods\sounds\FX Whats New? ===== -First Person Main Gun -External COAX -External Engine -Internal Main Gun -Internal COAX -Internal Engine -External Main Gun
Kanium Sunday 17th of July "Operation Charger" by Apocalypse & Ben For all players: From now on we will be there about 30 minutes before go time to test everything. If it isnt sorted before GO time, then we will have to start the game at the allotted time, for the benefit of all the other players. Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube or Twitch channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: ChrisReb Mappack V.4 Untile further notice will be working with this mappack and the official one when making scenarios. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 Operation Charger I by Apocalypse & Ben I. SITUATION a. Enemy. An enemy Mechanized Rifle Regiment is positioned across the river. We anticipate an attack into our area to seize river crossing sites that they can continue their offensive to the west. They are composed of T-90 tanks and BMP-3s with support from Brigade enablers (scout, artillery, engineer). We anticipate three possible axis that the enemy will attack along, as depicted on the map. We expect probing attacks at all crossing sites, and a decisive attack where it will suite the enemy best. We have also detected an enemy command node in Sayra. b. Friendly. To our north, our sister Battalion is defending along the river, but have detached C Co to our task force to support operations in the our AO. To our front, Brigade Recon is established in several small observation posts to provide early warning against advancing enemy forces. Our BN HQ is established in Gorre, to our north and brought its Unit Maintenance Control Point (UMCP) forward to support this operation (automatic repair/heal) A battalion reserve of 2x platoons (1x tank, 1x IFV) are also available upon request (TRIGGER 1) II. MISSION: Your combat team attacks to clear enemy forces from the town of Sayra so we may continue our Brigade attack to the east. III. EXECUTION a. Key Tasks 1. Defend river crossings beween PL SILVER/BRONZE; Stop the enemy attack. 2. Clear enemy forces from Sayra b. Fires 1. 4x 120mm Tubes (organic) 2. 6x 155mm Guns (Direct Support) IV. SERVICE & SUPPORT a. Repair, Recovery, Medical, and Supply are ALL organic to your company. b. Repair. The Battalion UMCP will repair/revive all vehicles V. COMMAND & SIGNAL a. Map Contacts: Enabled b. Friendly ID: On VI. Scoring - Sayra Cleared = 50 points - Survival of 90% of player controlled units = 50 points Victory: 65 points Major Victory: 90 points
Kanium X-mas / Wednesday 29th December extra long x-mas special "Fulda Gab with Killer 3/11 ACR by Swordsmandk Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: https://drive.google.com/file/d/1ps6Ol4Bbjj_H_eyeuOAi1GgxPVh0lTji/view?usp=sharing Until further notice will be working with this mappack and the official one when making scenarios. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 As we know some of you guys know the TO & E of 11th ACR a hell of a lot better then we do we will say outright that this mission from the outset started this summer as a campaign which because of work havent gotten off the ground yet, so we had the Map courtesy off BG Anzac Mark Gibson (A big thanks for his help there) we have tried to keep it as much as the real TO & E but we have done a little Kaniumisation and if this annoys people we are sorry. We really started this on monday the 13th of Dec 2021 by asking a lot of people if they were interested in participating last weekend even with such short notice we got enough people to move on. We hope that everybody who has time between x-mas and New year would like to join us. Everybody is welcome if they speak English or can have a guy that can communicate for them in English and then translate. If you want to play with your friends either in a Platoon or Multi crew we can easily figure something out. Just contact either me or Swordsmandk on our discord or via a PM on SB forum. We need the 2 COs (Killer 66 and Mauler 66 as fast as possible and we wont open Mauler for people before all platoons are manned with at least a Platoon leader and a PSG + FO/XO/CO. @Apocalypse 31 will be Workhorse 66 and @Nike-Ajax @Gibsonm as our OPFOR Team @Swordsmandk will be Pirate 66 (Cause i am not allowed to fly helos by him) + any other Bluefor troops that are not manned Downs Barracks in Fulda It's up to you! 5) COMMAND AND SIGNALS: Workhorse 66 SQN CO Workhorse 65 SQN XO Killer troop: Killer 66 Troop CO Killer 65 Troop XO Killer 1 (1st Recon PLT) Killer 2 (2nd Recon PLT) Killer 3 (3rd Tank PLT) Killer 4 (4th Tank PLT) Killer 5 (MMT) Killer 7 (CSS) Killer 8 (FO) Killer 9 (Stinger) Mauler Tank company: Mauler 66: Mauler 65: Mauler 1 (M1 Tank PLT) Mauler 2 (M1 Tank PLT) Mauler 3 (M1 Tank PLT) Mauler 4 (CSS PLT) Mauler 5 (FO) Mauler 7 (Stinger) Nets Workhorse command net (85000) Workhorse 66 Workhorse 65 Killer 66 Killer 65 Mauler 66 Mauler 65 Pirate 66 Pirate 65 Killer 8 FO Mauler 5 FO Arty Net (Arty) Killer 8 FO Mauler 5 FO All PSG Killer Command net (26000) Mauler Command net (90000) Brevety list: WORKHORSE - SQ CO INVADER - India Troop (Scouts) KILLER - Kilo Troop (Scouts) LEADHORSE - Lime Troop (Scouts) MAULER - M Troop (Tank) GUNSMOKE - Artillery PIRATE - Helos PS: there will be small changes including pics and extra stuff as we are still finalizing this scenario so check back before we start in between the Turkey / Duck / Pork roast or what ever you ingest during the holidays where you live. Please come spend some hopefully fun hours with us they usually are in the spirit of x-mas and a new year. CU there
untilDefend the Fulda gap from the Sovjet and DDR forces never ending onslaught for as long as possible. https://discord.gg/EnPwnNuz?event=920219113631133727 More to follow
KANIUM SUNDAY 28th of July 1800 GMT - Sabertip V2 by Assasin 7 Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always - now adjusted for European Summer Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance Operation Saber Tip Kanium Excerpts of the battalion commander's orders for... 1) SITUATION: a) Enemy: [Opfor 399th Bat. has been murdering the locals innocent men,women and children lately near objective Felix. Intel reports that a battalion has move into sector and has set up a defense to prevent any counter attacks from NATO. ] b) Own: [Kanium company has move into AA Kanium. We are just a QRF Company waiting for the order to cross the determined enemy line and destroy all enemy that is encountered.While retaking the Objective Felix from the enemy. There is a AA SA-6 site set up. We must find this site and destroy it for the Apache support. Until then we have not Air support assistance.] 2) MISSION: [Kanium Company is to Assault North East, Seek and Destroy the AA site of SA-6's destroy all enemy that is encountered and regain control of Objective Felix. ] OWN Forces: 1 Platoon: Leopard 2A6 1 platoon: M1A2 SEP 1 section:M2A2 with Javlin's/LMG 1 section: CV-90/35 NL with Spike/LMG Reinforcements: Trigger QRF Tanks: 1 section of Leopard 2A6 1 section of M1A2 SEP Trigger QRF IFV's 1 section of M2A2's 1 section of CV-90 /35 NL's F1-Helo support: Apache with Hellfire K's- will be Human controlled once on station Arty: 6 tubes per bat. with 6 bat./ HE, ICM, Smoke and Airstrikes (5) 3) EXECUTION: [Orders will be given by the CO] Intent: Give a statement that defines the purpose of the operation a) Concept of Operation: [Orders will be given by the CO] i) Maneuver: [Orders will be given by the CO] ii) Fires: [HE, ICM, Smoke, Air strikes are availiable] iii) Additional assets: [1 Platoon of Support element] b) Tasks to Maneuver units: [Orders will be given by the CO] Mission Designed by: Assassin7
KANIUM SUNDAY 8th OF JUL 1800 GMT - "Somewhere in West Germany 1982" BY DPAbrams Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT(Same time as always) World clock 1800 UTC IMPORTANT NOTICE: This SB session may be recorded w. video and sound and uploaded, including to a public youtube channel Everybody is Welcome you don't have to belong to kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 0 The time now in 0530 Hours 6-10-1982 Somewhere in West Germany 06101982 0500 HRS *******RECON IN FORCE ROUTE NEVADA********* Excerpts of the squadron commander's orders for A. Troop 1st Sqdn. 1) SITUATION: a) The enemy is likely to attack south across the FLET in battalion sized (+) strength at daylight. We intend disrupt the enemy advance and seize the initiative. Enemy mechanized infantry are known to be in hasty defensive positions at Obj Carson and Mesquite and are regrouping at the FLET after yesterday's attacks. There will likely be tank units in reserve, north of the FLET. -Expect enemy tanks in at least company strength (T-72M) and mechanized infantry in company strength (BMP2). Recon elements may be operating in the area as well. -Expect enemy fire support from 122mm Regimental artillery. -Counter battery RADAR suspect enemy 122mm batteries may be operating north of Obj Reno but their location is not fixed. b) A Troop (-) -A Trp consists of 1st, 2nd, 3rd and 4th platoons, deployed at Obj. Ely, between B and C Troops. 5th and 6th platoons are in reserve. -A Trp will have artillery support from 2x M109 batteries. We have local air superiority and have dedicated F-16 support with 500 lb. bombs. A Troop 2x M1 Plt 2x M113A2 Scout Sect 2x FO 4x Dragon teams 6x Scout teams 2x M901 ITV Sect 1x HEMTT Supply 1x M88A1 2) MISSION: A Troop will conduct a reconnaissance in force north along Route Nevada, with the intent of securing the bridge at Obj Reno. 3) EXECUTION: Intent: To seize the bridge at Obj Reno and deny the enemy crossing. a) Concept of Operation: A Troop tanks will advance rapidly north on RTE Nevada, using our superior night vision capabilities to engage and destroy enemy armor at range. We intend to locate and destroy enemy tanks and BMP's in low light before lighting conditions improve; denying the enemy the ability to respond to our fire. A Troop tanks will identify and bypass enemy infantry and hand off targeting to the scouts. A Troop scout units will isolate and destroy enemy infantry with artillery and air support. A Troop ITV's will provide overwatch for the scouts and use thermals to assist in locating the enemy. A Troop will consolidate at Obj Reno and create a 1 Km zone free of enemy units. i) Maneuver: 1st and 3rd Plt will lead the advance across the Ely and Vegas bridges and across the FLOT. A Troop tanks will then advance quickly to Obj Reno. 2nd and 4th platoons will follow. ii) Fires: A Troop tanks will engage and destroy enemy armor. Priority for artillery and air support is to destroy enemy infantry in the open and destroy enemy artillery if located. FO's and CO will have fire priority. TRPs for fire support are as follows: AA001-AA006 5) COMMAND AND SIGNALS: Per Standard Kanium SOP
KANIUM SUNDAY 17TH OF JUN 1800 GMT - "11th ACR Mission 1 Delay at Bad Hersfeld" BY Sworsmandk Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT(Same time as always) World clock 1800 UTC IMPORTANT NOTICE: This SB session may be recorded w. video and sound and uploaded, including to a public youtube channel Everybody is Welcome you don't have to belong to kanium Excerpts of the battalion commander's orders for... 1) SITUATION: a) Enemy: In the last two hours we have been under heavy attack from 39th Guards Motor Rifle Division. As expected we are being forced back towards Bad Hersfeld and our minefields have been breached north of Bebra. Enemy units have been hit hard by both air attacks and our rotary assets. It is assesed that some units have been pulled out of actions already and second echelon forces have been deployed. Remaining MRR regiments we believe is at less than 75% combat streght left. Enemy appears to have three Course of Actions (COA) and looks to be focusing on two of them. Main effort (COA-1) from Herlefhausen south-west via Highway 4 and the second effort (COA-2) from Lüderbach and Ringbach south-west Highway 27. Both with main objective being Bad Hersfeld. COA-3 appears to be a probe going west/south-west along Landstrasse 3336. Enemy main effort (COA-1) appears to be along Highway 4 with 120th Guards MRR (motor rifle regiment), 117th Guards MRR, leading the way. Backing them up is the 15th Guards Tank Regiment. Enemy secondary effort (COA-2) is via Highway 27 with what we believe is 11th recon battalion leading and with 172nd Guards MRR following close behind. We have reason to believe that 80th Tank regiment is split between COA-1 and COA-2. The 3rd MTR BTN of the 172nd is reported undergoing refueling and rearming and will not be available to support their attack. Enemy is focusing main rotary effort on COA-1. Units identified 39th Helicoptor Squadron has been in action in that area. Enemy air forces is still a threat so air warning: yellow. b) Own: 3/11th is at war. We have been in the fight for several hours now and have giving ground only when forced to. Lima and Mike Troop have been fighting a delay from Lüderbach since this morning with support from 4th Squadron(Air). They are pressed hard and need to resupply and rearm soon. - India Troop (INVADER)(YOU!)(90% strenght)) is setting up for a delay in the valley north of Bad Hersfeld covering COA-2. - Kilo Troop (KILLER )(90% strenght) is setting up in the valley North-East of Bad Hersfeld covering COA-1. - Lima Troop (LEADHORSE) (60% strenght) is going through Bad Hersfeld and heading for the Squadrons Assembly and resupply area. - Mike Troop (MAULER) (50% strenght) is going through Bad Hersfeld and heading for the Squadrons Assembly and resupply area. It is CO 3/11th (BANDIT) intension to fight a delaying action in COA-1 and COA-2 delaying enemy forces for enough time to secure that Lima and Mike troop get the necessary time to rearm and get reinforcements to the area. Hold at least 1 hour if possible. You will have entire 3/11th artillery assets available (2x4 M109s). 4th Squadron(Air) is resupplying and will have a flight ready within 30 minutes to provide support. To our left we have a german Jäger Coy and to the right 1/11th ACR. Entire 11th ACR is heavily engaged and we are awaiting reinforcements to arrive from the rest of V Corps. c) Attachments and detachments: We have been assigned 1 PLT from CSS. This is 2xAmmo, 1xARV, 1xMedic. Rest of CSS is at assemly area south of Ba Hersfeld. 2) MISSION: Commander 3/11 intend is to delay forces moving along COA-2 and give Mike and Lima troop enough time to rearm and regroup. CO 3/11th estimate remaining time for this task to be 60-90 mins. Your mission is to setup a delay in the valley north of Bad Hersfeld with India Troop. You are to buy the time needed for the other troops to complete rearming. You are to minimize losses if possible but provide stiff resistance where ever its needed. Gunsmoke have 4x priority fascams fire missions ready for you. Let them know where and when. To provide support you have been assigned 1 PLT CSS. If you mange to hold for the duration you are to fallback to Bad Hersfeld past PL Alamo on command from CO 3/11 3) EXECUTION: Is up to you! 5) COMMAND AND SIGNALS: India66 - CO India65 - XO India1 - First PLT India2 - Second PLT India3 - Third PLT India4 - Fourth PLT India5 - Morter SEC Hotel1 - CSS Brevety list: BANDIT - SQ CO INVADER - India Troop KILLER - Kilo Troop LEADHORSE - Lime Troop MAULER - M Troop GUNSMOKE - Artillery
Alpha channel trouble/ questionsI have been working up my V3 M1 skins to now include the existing decals and doing a general update to release a V4 pack. The models have not changed that I can tell for the M1 series. However, I am having some trouble with the gear bags on the rear on the M1A0. The bags are see through along with some parts of the turret. Whats the matter? Is is a conversion to dds issue? I generally make my skins in PSP and save as a PSD file to convert to a dds using Photoshop. Next issue. Is there a way to "alpha" out the equipment bag in the rear bustle rack of the IPM1 and MA1A's? I think the tank would look better without the low rez tarp. Thanks, Pete
Gunner video comment
Chiquito posted a topic in General DiscussionI have two question about this video. I guess this is a M60 with TIS. 1- I see in this video a side movement of the sighting system. This same behavior happen to me last time I took M1A1. Why do this side movement while lasing? 2- we can see the gunner never targeting right over the tank to target, but anyway he got to hit the target well. I guess the right/down correction is ballistic calculation cuz the wing/temp right, but Down? Maybe a ballistic error and the gunner made a manual correction? Anyway I never see he got aim on this tank and was a good hit.
Team Yankee Unit Template
Apocalypse 31 posted a file in Unit Templates
151 downloadsA template to depict the task organization of Team Yankee (A/1-4 AR) based on the Howard Coyle that every armor enthusiast has read and loves. This is a template of the original Team Yankee from the first battle. I do not recall the callsign for the attached infantry platoon or anti tank platoon, so I made those up, but the composition is still accurate.