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Showing results for tags 'map'.
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I like to switch between the map and the commander's position unbuttoned, but every time I go from F5 to F1 I have to press Q twice to get up out of the vehicle so that I can see the landscape again. Is there a way to stay up when I switch back to F1, so that I do not have to keep hitting QQ so much?
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I downloaded a Single Player scenario. After playing it, I want to Edit the Map of this Custom single player .sce file. How do I find which map a Custom scenario is using? Once I find it, I'll edit the map the Editor. -Or- can I make changes to the map in the Scenario editor? Maybe that's a better way to doing it.
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I have two map projects that will be released this week. 1. I will be updating Bekibekibekistan to 4.0 standards with map annotations and some updated terrain (removed rocks / created more maneuver area) 2. I will be updating NTC to 4.0 standards with map annotations based on the real NTC layout, as well as updated terrain (removed insane amount of rocks in the maneuver areas). For those of you who have spent considerable time in 'THE BOX' this will either bring you pleasure or nightmares.
- 6 replies
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- ntc
- bekibekibekistan
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My map Scania SE is a work in progress. Now I've "cleaned" the center of the map and added some 2.640 stuff. You can download it here. I appreciate feedback!
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I noticed there's a "refresh map" option in the mission editor. If I modify a map (say, by removing a feature such as a house or bridge), can I use this feature to update the mission map? Or do I have to use the "replace map" option? And will either of these options affect the sce. file negatively?