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Found 21 results

  1. This topic is to announce open (for everyone) Team Saber games as those come Currendly often on Adhoc basis with little warning or briefing. But expect these games usually on (every other) Saturdays at roughly time 16:00 GMT Intended missions are small size (around platoon) and no larger than a company at best. Planned duration for missions is around 1 hour (2 hours being max limit) For now we will be using Kanium Teamspeack and in turn when possible reinforce their games with our presense. So for now -> Kanium TS : teamspeak3.i3d.net:10077 Next event: - Probably on next saturday. There may be changes coming. About team Saber: ____________________________ Team Saber ”Europe evening / America morning” Group of wannabe AFV crews Usually active in European evenings and weekends (Fri-Sat). Regular gaming day Saturday evening. Were usually most active UTC (GMT) time: Monday-friday 14:00 - 17:00 (19:00) Saturday and Sunday 3:00 - 7:00 and 11:00 - 17:00 (On Fri / Sat occasionally even up to 19:00) Team Saber is focused on Multicrew and Small missions where the largest AI unit on your control would be a platoon. In missions we play, our aim is that commanders would be able to guide their units without leaving the commander's seat. Having NO need to jump from unit to unit constantly to get things done. That commander can use commands to his platoon by a verbal order or at very least pressing a key Multicrew is our focus and what Team Saber is about. AI on games is limited on what it can do, while crew members can support each other in so many ways. When the crew / platoon binds together, they become a unit. A multi brain / sensor entity. On top of all this crewmembers are such a high morale boost to each other that problems and difficulties matter less. And when the shit is done, it is good to go and have time together and chill and joke about. “Do you remember when” That is what Team Saber is about we are a team. It is what we thrive to do to become. What we are recruiting for. Steelbeast is our main though not only platform for doing that. We are a group of friends. What else could we be? To sit on a tin can taking hit’s and doing our worst to respond in kind. Team Saber is about Freedom. You don't need to join to play with us. In a sense, Team saber is just as name says a Team. At our best we reinforce other groups as Team of members who want to play in same vehicle, same platoon or perhaps one day... same company And when you play with us as result, there is good change that we will contact you and ask if you would want to join us for more. To join: you don't need to sign anything. Merely that you contact @Lumituisku ( on discord Lumi#1215 ) So that we get to chat casually to get a feeling of you and ask from our group if someone has concerns about you joining, before we invite you to our Discord server. We prioritize the health of our group over numbers of members. We do not have an exact age restriction but we are unlikely to accept or tolerate people who behave immaturely. We don't require participation or activity and we don’t limit what our members do or where. Whether they prioritize playing other games or Steel Beast with other groups instead. We do not accept strife or bullying inside a group. Whoever is first observed to do so in our group, Will Be dealt with. We do not have laws written to stone but we use common sense and fairness in our leadership.
  2. until
    Casual multicrew, Today and now on Hour earlier than usual (perhaps even more early on future.) Will play on New Kanium TS : ts3.din-server.dk:10000 (changed roughly 2 weeks ago) https://www.timeanddate.com/worldclock/fixedtime.html?msg=Casual+Multicrew&iso=20220910T17&p1=1397&ah=1&am=30
  3. until
    Casual Multicrew Go time as were back in business! and will continue so every other week. NOTE our intention is to pair same guys together as often as possible. So please let me know with whom you want to crew with. Even better, try to persuade your favorite crew to come with you! Time link: https://www.timeanddate.com - Time converter that shows when mission starts for you. Where -> Kanium TS : teamspeak3.i3d.net:10077 We will play B16 River Crossing Defence scenario from @ben Date: 1978/12/7 ________________ River Crossing Defense v2.0.0 Author: ben Situation: a) Enemy: - A T72B company has been detected vicinity of Phase Line Eagle. - Intelligence suggests the enemy company is preparing to execute a hasty attack to secure the river crossings at Objective Stream. - Enemy light reconnaissance units are estimated to be reaching Objective Stream now. b) Own: You are in command of 1st Platoon of A company mech infantry Pizarros. Attached units are: - 1 section of 1/D Leopardo 2E tanks. - 1 section of Centauro B1 tank destroyers. - 1 section of scouts with VAMTACs. - A limited support platoon, ammo and medic. Mission: 1) Prevent enemy Tanks establishing in Objective Stream, in order to deny the River crossing to the Enemy. 2) Establish your tanks into Objective Field, in order to overwatch follow on forces. Execution: Phase 1: - Defend Objective Stream until H+30' - Deploy troops in vicinity of OBJ Stream. - Deploy tanks to cover EA Smash. Phase 2: - Cross Phase Line Falcon. - Deploy 2 Tanks in Objective Field. Fires: - Organic 80mm mortar platoon firing HE and Smoke. - Limited off map 6 gun 155mm battery with HE, ICM, Smoke. - 1 CAS Aircraft on station; 4 airstrikes of 2x500lb JDAM. Time frame: - Approx 60 minutes. No limit. - Start time 08:00 Local. Mission will end automatically if: - You get 2 Tanks established in Objective Field after H+30'. OR - Enemy establishes in OBJ Stream in Platoon strength or more. OR - You have fewer than 2 Tanks remaining. Scoring: - 40 Points for defending OBJ Stream. - 40 Points for 2 Tanks in OBJ Field after H+30'. - 10 points for NOT using Reserve Tank section. - 10 points for survival of your forces. - Victory = 65 points. - Major Victory = 95 points. Notes: - Leopardos or Centauros can be used to secure OBJ Field. - Scout teams and 1/A Platoon Leader are equipped with JIM-LR. - Weather is overcast with visibility 3KM and 14 kt winds. - Enemy routes and locations are randomized for replayability. Español Ammo: Main 48% CL3143 APFSDS-T (1995), KE 8% DM63 APFSDS-T (2000), KE 19% Slsgr 95 HE-T (), HEAT 8% DM12 HEAT-T (1981), HEAT 8% L-35 HESH-T (2000), Spec. A 8% OE 105 F1 HE (1996), Spec. B Enemy Ammo: Main 45% BM-32 APFSDS-T (1985), KE 55% OF-26 HEF-T (1962), Spec. A Missile 100% AT-14 Spriggan/Kornet* (1998) Please: Sign up if you are intending to come. Or hit (maybe if you are interested) Be there before go time. I will start mission exatly at the go time. Join in progress is possible every 20 minutes of game time. If possible, let me know what role you would prefer, or I will assign you one. Also if possible, let me know with whom youd like to crew up so that we get same people to same tank more often. More information about Team Saber and Casual multicrew from this topic.
  4. until
    Casual Multicrew Go time as were back in business! and will continue so every other week. Time link: https://www.timeanddate.com/worldclock/fixedtime.html?msg=Casual+Multicrew++(Be+there+before+go+time!)+&iso=20220813T18&p1=1397&ah=1&am=30 Where -> Kanium TS : teamspeak3.i3d.net:10077 Will pick up some mission based on how many will be coming. May play more than 1 mission. Please: Sign up if you are intending to come. Or hit (maybe if you are interested) Be there before go time. I will start mission exatly at the go time. Join in progress is possible every 20 minutes of game time. If possible, let me know what role you would prefer, or I will assign you one. Also if possible, let me know with whom youd like to crew up so that we get same people to same tank more often. More information about Team Saber and Casual multicrew from this topic.
  5. until
    Casual multicrew as usual In Kanium TS: teamspeak3.i3d.net:10077 Something small this time. Everyone is welcome as usual. This is especially good session for new players.
  6. until
    Hi there. If you are new to Steelbeast this time I reserve for you. I can show you around to how multiplayer works in Steelbeast share some of my my favorite missions with you, show how to add custom maps Help you with just about any problem you may have with Steelbeast. Give you taste of Steelbeast as a gunner (or any crew position, on any vehicle you may want to try. [I have decent competency to pretty much anything in Steelbeast]) Can guide you to different multiplayer groups / communities. Just about anything. Feel free to come join me and others who may be coming, lets do some casual introduction to Steelbeast and try different things that you or others want to try. And if you want to have private time with just you and me. Contact me and lets arrange time that works for both of us. Come to meet me at: Kanium TS : teamspeak3.i3d.net:10077
  7. until
    Casual multicrew as usual. New players as most welcome. We will play some small mission, or perhaps two. Kanium TS as usual: teamspeak3.i3d.net:10077 More info here:
  8. until
    Hi there! Interested of some Casual easy going Steelbeast? Small and short missions, and perhaps a single role? Then this session is for you! Intend is to pair guys together so that they get most enjoyable experience. New comers are welcomed to be gunners, we usually have a plenty of experienced commanders to give you a good time. For best experience it is highly recommended to have completed either M1 Abrams or Leopard 2, Tutorials from SB wiki / sim, or to have learned to operate the system on basic level, both in normal and emergency modes. Per usual we will use Kanium Teamspeak for communications Kanium TS : teamspeak3.i3d.net:10077 If youre new to Kanium TS, please be there 30 minutes early. Time and date link: Saturday 4th of June at 16:00 UTC Also please check out this topic for more info about Casual multicrew with Saber. Usually last post in the topic is about most recent scenario. There is also link on first post of the topic.
  9. until
    Going to play some multicrew as usual. It really helps me if you will sign up. Then I can pick us a mission what we will play. Note. It is possible that we might start playing something 1 hour early as warmup perhaps tanks mission or some modified ones. I will inform as I will pick us some mission to play. Also if you have preferences of what vehicle youd want to use, let me know. We will probably play small, or several small mission over 1 hour+ (30 min) Where: Kanium TS : teamspeak3.i3d.net:10077
  10. until
    Winter 1971 - A Platoon of M60A1s, and some mech infantry support, attacks trough a valley held by Soviet mech infantry company. We have priority of artillery, and lots of support and reinforces. Multicrew tank platoon leads the way and get's reinforces. This is proving to be lot's of action and various types of targets to shoot at A1s have NO THERMALS >>> This is a MULTICREW scenario Tanks are blind! <<< Everyone is recommended to get familiar with M60 - This ought to be a lot of fun. M60A3 TTS tutorial here https://www.steelbeasts.com/sbwiki/index.php?title=M60A3_(TTS) Heres some helpful tips! ----------------------- Map: Briefing: --------------- Discussion: You can Reply to this calendar post or to this topic below.
  11. until
    Casual multicrew as usual Mission is yet undecided this event will last aproximately 1 hour +/- 30min Where - Kanium TS : teamspeak3.i3d.net:10077 Please refer to this topic for more information, and latest messages in topic for latest information about coming mission. Link to topic
  12. Kanium Sunday 17th of April "Operation COLD CALL" by Apocalypse For all players: From now on we will be there about 30 minutes before go time to test everything. If it isnt sorted before GO time, then we will have to start the game at the allotted time, for the benefit of all the other players. Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube or Twitch channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: ChrisReb Mappack V.4 Untile further notice will be working with this mappack and the official one when making scenarios. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 Operation COLD CALL by Apocalypse A US piece-meal Company attacks an enemy-held airfield. I. Situation An enemy Mechanized Infantry Battalion is established in a defense around the Benmir airport. Our scouts have identified enemy recon forces operating just beyond Phase Line ALPHA, and several platoon battle positions along Phase Line BRAVO. Enemy recon patrols are extremely aggressive and our scouts were forced to retrograde, so enemy dispositions beyond the phase line BRAVO are relatively unknown but we anticipate mechanized infantry battle positions supported by tanks in a layered defense around the airfield. We also anticipate the enemy to emplace minefield obstacle belts to support their defense, as well as protection from MANPADs and artillery. Our force is relatively small, and a piece-meal composition of scattered units across the Battalion. The Division commander is pushing an aggressive timeline for seizure of the Benmir airfield to support airlift of critical supplies into the AO. We're out of time and must attack now. II. Mission Attack to seize OBJ BULL to allow friendly forces additional tactical infrastructure to support future offensive operations III. Execution Attack now, and attack with what you have. Additional reinforcements may arrive when or if they can. You have support from 2x transportation aircraft, and elements from B CO (light infantry), but beware of the SAM threat in the AO. Your attack will be supported with organic 120mm mortars and a battery of 155mm guns. IV. Service & Support Your company is fully supplied, and is being supported by HQ resupply assets (fuel/ammo) A FARP has been established to the south by G CO, and can be moved at any time. V. Command & Signal Friendly ID: On Map Contacts: Enabled Commanders Guidance: 1. You don't have much to attack with, certainly not as much as you'd like - but sometimes that life! 2. Do recon - locate the enemy and determine their composition - formulate your attack and don't attack blindly. 3. Take your time - Dont rush. Designate march objectives - seize terrain that you think is relevant and consolidate your forces. Rinse and Repeat.
  13. Casual multicrew with Saber as usual on Saturday 16th https://www.timeanddate.com/worldclock/ This even't will last approximately 1hour +/- 30min Where - Kanium TS : teamspeak3.i3d.net:10077 Please refer to this topic for more information, and latest messages in topic for latest information about coming mission. Saturday game discussion
  14. until
    Casual multicrew as usual Where - Kanium TS : teamspeak3.i3d.net:10077 Please refer to this topic for more information, and latest messages in topic for latest information about coming mission. Link to topic
  15. until
    Hi there! Interested of some Casual easy going Steelbeast? Small and short missions, and perhaps a single role? Then this is for you! We're going to play heavily updated classic mission from @Zipuli known as Platoon in attack (Winter) We have 4x Leopard 2A4s, and possibly some BMP-2s. Were first going to man the Leopards to have Commander's / Gunner's, (Driver pos is optional) Intend is to pair guys together so that they get most enjoyable experience. New comers are welcomed to be gunners, we usually have a plenty of experienced commanders to give you a good time. For best experience it is highly recommended to have completed Leopard 2, Tutorials, or to have learned to operate the system on basic level, both in normal and emergency modes. Per usual we will use Kanium Teamspeak for communications Kanium TS : teamspeak3.i3d.net:10077 If youre new to Kanium TS, please be there 30 minutes early. Also please check out this topic for more info about Casual multicrew with Saber. Usually last post in the topic is about most recent scenario. There is also link on first post of the topic.
  16. until
    Hi there! Interested of some casual Steelbeast with small roughly platoon sized multiplayer? This event would be for you then! heck out more from this link: Check out this topic for more information For my convenience. If you are coming. Please sign in or PM me! Cheers! Sincerely ~ @Lumituisku
  17. So I am wondering what would be good communication for crew in different situations in English language? For Commanders it goes something like this? Ammunition type - Direction (clock) - Landmark - Target - Distance - Fire order ? Heat - Eleven - Right from crossroad - PC - Two hunred - Fire There are some problems in this. Because of wide spectrum of vehicles.. from cold war to modern, commanders and gunners have different cababilities. So I suppose, ideally fire order should include things like: - Estimated need for lead, How to fire (from move, or stationary), How many times. Ammunition type... and Callsign Then there are communications for actions. For example for situation when current place is no longer safe and AFV should pull back and relocate. In Finnish word for this is "Irti" but I do struggle to translate it to english. "Pull back" "Break contact" "Retrograde" ? I suppose I truly am most interested of what is AFV communication vocabulary and for what situations? Over the years I have seen a very broad spectrum of words and methods used, so I suppose there is no correct one, and truly I would love to know... what you guys use or would prefer to use and hear used. What do you think would work best in Multicrew situations?
  18. Bmp-2 TC when overriding player gunner or designating by overriding can have a fake release, where he sees turret and gun moving to where he wants and player gunner doesn't notice anything happening. This problem only happens with another player as gunner. AI gunner will follow commanders fake turret even with fake release How to re-produce this. Have two sessions of SB running, join to BMP-2 as both gunner and commander. Or have another player as your gunner. As commander start overriding with P key / middle mouse button key, with your mouse actively holding the screen. Hit P / middle mouse button again, without releasing mouse from screen. = Youre now controlling fake turret This can be done even on periscope view and F1 view.
  19. I am not sure how to bring this up. I suppose I could use Scimitar as mannekin for this problem, but while on some vehicles this problem is more obvious than others this problem is pretty bad in general. Maybe problem is on my side as I am host? but I suppose it could be something to do with Steelbeast too. Worst thing here being that vehicle commander cannot rely on what he can observe gunner doing to be true. Not even of where shot's fall to correct gunners firing. And I have observed over the years this to happen to others too.. not just myself. So this is hardly problem just on my end, but for now I am willing to do all there is I can do to make this better if any good suggestions or ideas come up how to make this better. I have recently started doing lot of multicrew on discord with all players sharing screens for each others. And it is pretty obvious that when commander can see player gunners missile or shot to miss target, it still kills the target or damages it with direct hit. I do have some videos and AARs of these happening, how ever only from my point of view for now. -> Scimitar seems to suffer especially bad rubberbanding effect. It may have something to do with the nature of player gunners controls being arrow key only. -> Bmp-2 missile seems to be another terrible case where commander has to just cringe and ask from player gunner if it did actually hit or not. -> Leopard commanders too often sees player gunners shots fall with too little or too much lead. I have feeling that same is true for M1s and Challenger too. - I do not have any kind of antivirus program on my pc other than default windows defender - I have a pretty good interned for specifically hosting steelbeast sessions. I am not sure if I could do anything to improve this. My Steelbeast comrades that I play with are from all over the world, though USA ones are most active.
  20. Umm... I think that here is a blind vehicle multicrew bug or perhaps a feature? related to radio damage, so reporting it here. When you are on "Blind" AFV, radio damage prevents you sharing spotted targets to other crewmembers. Aka.. as gunner you laze a target to highlight it on the map for your commander. It appears only for gunner... or well one who has lazed the target. But not other crewmembers that are inside the vehicle. So I find that very strange. Simple to test really but you need two sessions, and a blind vehicle. Have another session to laze enemy to highlight it on map and it wont appear on your's one even if you're on same vehicle. on test mission all vehicles are blind, there is 2 leapards that do not have radio damage and 2 that have. damaged radios. Radio test.sce
  21. T-55 player as commander cannot designate player occupied gunner. Commander sees that he is designating that everything seems to work, but on gunners point of view turret has not moved at all. When designating button is released commander sees turret slowly to return to where player gunners turret is pointing. However if player gunner would fire, his turret is the real one. With AI gunner I have not observed any problems
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