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Showing results for tags 'radio damage'.
Soo, after some testing yesterday, I am baffled. What is supposed to happen with radio damage currently? In test. It seems that on receiving end single player radio damage works as I would expect it to. Unit with broken radio doesn't seem to get radio messages or map uptades of enemy contacts. (Or atleast that's how I think it is... didn't test it in SP too thoroughly to be absolutely sure.) multiplayer and Lan session. Having radio damage only prevent's player from receiving radio "Text" and "AI voice messages" It does not effect at any way on map uptades. Enemy map uptades are still pop up on map even if one has broken radio. So I wonder... is this intentional? I suppose it could be, given how much trouble this potentionally can cause in multiplayer games where users control multipble units. But somehow I would expect unit with broken radio affecting map updates of enemy movements too. Well actually that was what I was going to try to do in my mission to enforce verbal communication training in mission, where one or some see and know, and have to convey information to tanks that execute mission based on that. But I didn't want to make it too hard for owner of scout units by disabling all enemy map uptades. As that would enforce and likely cause him getting overly fustraded with having need to jump from unit to unit all the time. Especially when he isn't that confortable reading text but is more visual person.