Jump to content

Search the Community

Showing results for tags 'singleplayer'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Welcome, new player! Find your first hints & tips here
  • Steel Beasts Forums
    • General Discussion
    • Support
    • Multiplayer Engagements
    • Scenario and Maps
    • Tutorials and How Tos
    • Mods
    • Ground Zero


    • Easy
    • Difficult
    • COOP Large
    • COOP Medium
    • COOP Small
    • H2H Large
    • H2H Medium
    • H2H Small
  • MAPS
    • Terrain
    • Height
    • Map Packages 4.1+
  • MODS
    • Skins
    • Sounds
    • Sky
    • Splash Screens
    • Miscellaneous
    • General
    • Documentation
    • Tutorials
    • Vehicle Templates
    • Unit Templates
    • Single Player Scenarios
    • Multiplayer Scenarios
    • Maps
    • Mods
    • Resources

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me




Found 4 results

  1. Version 1.2


    Small COOP/SP mission with 1 Platoon (4/ea) M2A2 in an Afghanistan setting. Your Platoon has been tasked with establishing the outer cordon for a Special Operations raid on a high value target. Nothing to worry about - you've done this before.
  2. Version 1.0.0


    DK forces attack to seize a Bridge - what could go wrong? Can be played as a Single Player Mission or COOP: Up to 17 Players (1 per vehicle) SITUATION Enemy: Within the past 48 hours the 111th Brigade Tactical Group (BTG) attacked south across the Diamond River. The 1st Battalion of the 111th suffered few casualties but the speed of their operation quickly over-extended their lines of supply and communication. The 1st Battalion is currently postured in a hasty defense along the Diamond River, preparing for future operations with the rest of the BTG reconsolodates. The first Battalion consists of 3 Companies of T64Bs and BMP2s. They have at least one Company defending the Diamond Bridge, along Highway 7, with two Companies further north. The 1-111 BTG does not have any air capability but the has six tubes of 152mm artillery available, as well as 1x reserve Company from the 111th BTG. Friendly: A Joint Coalition Task Force is forming quickly to the south, and is preparing to attack north. MISSION D Co. attacks to seize OBJ EAGLE to pass friendly forces across the Diamond River. EXECUTION 1. Attack and seize OBJ Eagle 2. Establish a Hasty Defense in vicinity of Diamond Bridge 3. Pass friendly forces to OBJ HAWK and FALCON Fires 3x Tubes of 120mm and a Forward Observer have been allocated to your Company for this operation.
  3. Version 1.0.0


    Operation Henchman Supports up to 18 players in COOP (1/vehicle) Task Organization D6 (CO, M1A2) D5 (XO, M1A2) D7 (M113 Ambulance) 1/D (M1A2) 2/D (M1A2) 3/D (M1A2) 4/A (M2A2) 1/E (M113, ENG) 2/E (Bridge TM) 2x Supply Trucks Direct Support 4x M1064A3 120mm Situation The 111th Brigade Tactical Group is defending in sector, with one enemy battalion (1/111th) established in a stronghold defense within the city of Al Shakir and another battalion (2/111) established in a defense in depth to the east of the city. The 111th BTG are equipped with T-90S tanks and BMP-2 IFVs as well as dismounted infantry with AT-3 ATGM and RPG-27s. The 111th has no ability to conduct any air sorties, but still maintains a 6-gun battery of 152mm artillery (offscreen). Additionally, the 111th has one Battalion (3/111) in reserve and may employ a counter attack force at any time - our S2 estimates that they will most likely employ a counter attack if Al Shakir is isolated. Additionally, there is an insurgent force controlling a canal crossing to the east of Al Shakir. Our S2 assesses their force to be composed of several rifle squads with AK47s and RPG-7s. Mission Your Company Team (D CO) must conduct a flank attack to isolate Al Shakir, to allow friendly forces to conduct a clearance of Al Shakir. Execution 1. Conduct an aggressive flank attack on Al Shakir to isolate the city and prevent further reinforcement and logistical support to the 1/111th. 2. Be prepared to conduct a breach of an obstacle belt, vicinity 11 Northing (engineers attached) and a canal crossing to avoid an insurgent stronghold (bridge team attached). 3. Be prepared to conduct a defense against enemy counter attacks once you have established a blocking position to the south of Al Shakir 4. Once you have established a blocking position, friendly forces will begin their assault on Al Shakir. Fires Battalion has allocated 4x 120mm mortars (offscreen) in support of this operation. Smoke and HE are available. Game Rules 1. Please stay within the boundaries - there are no real enemy forces in Al Shakir (for performance purposes) and you will get nothing out of the scenario if you cheat 2. The blocking position will be 'set' one minute after friendly forces occupy the area around the bridge. 3. You will be notified when you win, and the game will end shortly after. 4. Have fun, report any issues on the forums. Thanks A31 Image Credit: Revell model
  4. In a single player mission or Coop, can an OPFOR CGF UAV call for fires?
  • Create New...