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I am not sure how to bring this up. I suppose I could use Scimitar as mannekin for this problem, but while on some vehicles this problem is more obvious than others this problem is pretty bad in general. Maybe problem is on my side as I am host? but I suppose it could be something to do with Steelbeast too. Worst thing here being that vehicle commander cannot rely on what he can observe gunner doing to be true. Not even of where shot's fall to correct gunners firing. And I have observed over the years this to happen to others too.. not just myself. So this is hardly problem just on my end, but for now I am willing to do all there is I can do to make this better if any good suggestions or ideas come up how to make this better. I have recently started doing lot of multicrew on discord with all players sharing screens for each others. And it is pretty obvious that when commander can see player gunners missile or shot to miss target, it still kills the target or damages it with direct hit. I do have some videos and AARs of these happening, how ever only from my point of view for now. -> Scimitar seems to suffer especially bad rubberbanding effect. It may have something to do with the nature of player gunners controls being arrow key only. -> Bmp-2 missile seems to be another terrible case where commander has to just cringe and ask from player gunner if it did actually hit or not. -> Leopard commanders too often sees player gunners shots fall with too little or too much lead. I have feeling that same is true for M1s and Challenger too. - I do not have any kind of antivirus program on my pc other than default windows defender - I have a pretty good interned for specifically hosting steelbeast sessions. I am not sure if I could do anything to improve this. My Steelbeast comrades that I play with are from all over the world, though USA ones are most active.