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Found 9 results

  1. It should be noted that to change ammunition types, you must have the breach open and the change has to happen before hitting "V"
  2. Version 3.0.0

    168 downloads

    Force Composition 2x Patria AMV 2x T-72 3x BMP-2 SITUATION a. Enemy. Insurgents control Muzcal and the area to the northeast of the Huwerfa Wadi. They have been increasing attacks against the regional capital, Baghlan, and have been infiltrating additional fighters and equipment into the area. They are heavily equipped with remnants of the once-existing National Army and have several T-55 tanks, M113s, and BRDM vehicles. They are also equipped with several short-range MANPADs, ZU-23 AAA, as well as several ATGM systems. They have an extensive IED network and have emplaced minefields as a vast network of protective obstacles in the area. A Human Intelligence source has indicated the presence of a forward command post as well as a logistics node in Muzcal that are coordinating and supporting enemy activity into Baghlan. We have also received information stating that a massive attack on Baghlan would be imminent, however, that information has been reported repeatedly for several weeks and is most likely false reporting. b. Friendly. Friendly forces in the AO are part of a Finnish task force. They consist of a AFV Platoon supplemented with an IFV section and a tank section, as well as an attached scout platoon. They currently have most of their combat power positioned on the Forward Operating Base, south of Baghlan but also have a scout platoon currently stationed at the combat outpost north of Baghlan. Headquarters has allocated one engineer squad to assist with obstacle reduction for this operation. The task force also has 3x 81mm organic mortars, as well as 2x 60mm mortars organic to the scout platoon at the Combat Outpost. MISSION: Attack to clear enemy forces from Mazcal to help improve the security posture of the region EXECUTION. Tasks 1. Clear enemy from Muzcal / Destroy enemy Command and Logistics nodes 2. Preserve friendly combat power for follow on Operations 3. Retain tactical infrastructure (FOB and COP) 4. Avoid civilian casualties Fires 3x 81mm Mortars (FOB) 2x 60mm Mortars (COP) SERVICE & SUPPORT: Organic Resupply and Medical Assets SIGNALS Friendly ID: On Map Contacts: Enabled
  3. So long time ago I was fustrated because T-72 commander couldn't elevate it's periscope over seeming 0 degrees. Back then answer I got from developers was as I remember it, something along these lines: "Commanders periscope elevation is limited because of the physical movement of the periscope." Back then I accepted it, because I had no access or could not find any information or source that would prove that statement wrong. Over the years I have accuired Russian speacking friends and pestered them to search "proof" for agaisn't that statement with no success. This data just simply isn't mentioned on manuals of the vehicle, or anywhere I was able to access. I even tried contacting museum to get peace for myself about this matter for once. (My messages weren't replied to or when face to face, I was said that if I join the guild I might get change to... etc) The best source I have been able to find was from this blog called "Tankograd" https://thesovietarmourblog.blogspot.com/p/home.html I have linked it several times over the year. Problem is that sources are not mentioned. I could and will ask, if need to. - I do hope that this what I am going to write and illustrate below with pictures is enough to convince you developers of the issue, that I wouldn't need to. In his blog he gives following values and descriptions for commander periscopes in various Soviet / Russian armored vehicles. T-72 - TKN-3M To scan in elevation, the TKN-3M can be elevated by +12 degrees and depressed by -8 degrees. The full range of elevation is 20 degrees, and the total vertical field of view is 30 degrees. This was a noticeable improvement over preceding medium tanks, which had an elevation range of only -5 degrees to +10 degrees. https://thesovietarmourblog.blogspot.com/2015/05/t-72-soviet-progeny.html#tkn-3m T-62 - TKN-2 "Karmin" The periscope could be manually elevated upwards by +10° and downwards by -5°, and the cupola would have to be manually spun to scan horizontally. https://thesovietarmourblog.blogspot.com/2015/12/t-62.html#tkn-2 BMP-2 The range of elevation is +10° to -5° https://thesovietarmourblog.blogspot.com/2016/05/bmp-2.html#tkn-3 Mine and my friends honest opinion is that commander periscopes on T-72s, T-55, T-62, and BMP-2 are next to useless because those cannot be elevated over 0 degrees. And because those can depress in some cases.. insanely much. (I think in past, I argued that there must be a bug because one can see trough turret roof [Now you can't but elevation didn't change]) Now I am going to try to illustrate problem in the game: For all my testing and these pictures I made custom delta map on the "FLAT MAP" And i edited terrain to be all hard and bumpines values to 0 I also for double measures, put in highway, that I leveled. This is picture of T-72 on flat surface, taken with binoculars from other vehicle some distance away. Notice that horizontal line goes from commanders periscope to buildings "doorbell" that is located to left side and center in height. So that is effectively 0 degrees elevation. Aiming commanders periscope first down as far as it can we will see the stairs ( I moved vehicle until croshair touches the stairs. ) And now aiming it as up as it goes. Notice.. it has effectively 0 elevation Now.. the problem is not only lack of elevation. But also that this makes this range measuring tool below reticle in commanders periscope practically useless. This is from direct front. You cannot elevate it more than this. One simply cannot measure distance with that range finger. It makes no sense. And when you cannot elevate periscope more than this... any hill or anything.. makes this sight practically useless. Back to the argument. "Commanders periscope elevation is limited because of the physical movement of the periscope." I also toop pictures from Gunner location how commanders periscope actually looks when fully elevated. notice that it is upright "Vertical" And when fully depressed Okay. I get it, kind of what is the idea here. But I am not bying it. No... Thing is on the source I found that says that TKM-3M can be elevated +12 degrees and depressed 8 degrees. It seems obvious to me that there is mirror in an angle that makes it possible to elevate the sigh picture upwards? Also.. here is what gunner can see in comparison. This is what gunner can see when gun is elevated as high as possible. Red line shows where optic center is. And as depressed as possible. This problem that commanders periscope doesn't have elevation. Is present on all crewable tracked vehicles of Soviet / Russian origin. (Not a problem on wheeled BTRs or RDM-2 as these are okay in my opinion) But for example.. BMP-2 commanders periscope.. can depress insanely much. And it too.. cannot elevate more than 0 degrees. Values from https://thesovietarmourblog.blogspot.com/p/home.html make sense to me. T-72. TKN 3M -8 degrees depression and +12 degrees elevation. T-55, T62 and BMP-2 TKN-2 and 3 -5 degrees depression and +10 degrees elevation. The way how things currently are.. DO NOT make sense in my opinion. 😔
  4. FYI Only - T-72 Balkans on Fire / Iron Warriors was a good 2005-era Win XP game. If you’ve never heard of it, or didn’t give it a chance you should give it a try. It ain’t World of Tanks, and it ain’t Steel Beasts. It’s somewhere in the middle, probably a bit closer to Steel Beasts. Some players put up a new YouTube channel on T-72 if anybody’s interested. (They added their own music for these videos - I prefer the original in-game music, but that’s just me).
  5. KANIUM SUNDAY 24th of November - Apocalypse Assault on Stadthagen by Apocalypse Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always in Europe - now adjusted for European Winter Time: click the time below for your local time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack - and needed for this scenario: https://www.dropbox.com/s/hr1jl33xxhacftx/SB Converted Maps v2.rar?dl=0 For the next three months at least we will be working with this mappack and the official one when making scenarios. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance Apocalypse_Assault_on_Stadthagen Mission by Apocalypse Situation The 1st Battalion (Mechanized Infantry) of the 111th BTG is established in a hasty defense around the city of Stadthagen. In our sector, a Company of Mechanized Infantry defends hill 96 and Objective Bull, a small suburb of Stadthagen. Enemy Assessment by War Fighting Function: Maneuver The enemy is a motorized infantry Company consisting of BMP-2's, and dismounted infantry with AK74 rifles, RPG-7's, and PK Machine Guns. Additionally, they are reinforced with a tank platoon (T72) from the battalion reserve. Intelligence The 111th has deployed their reconnaissance units; platoons of BDRM2 and dismounted scouts Logistics The 111th can sustain themselves independently for up to 72 hours, and is currently 100% on unit basic load ammunition Fires The 111th has two batteries of 4x 120mm mortar tubes (8 total) Protection The Company we are facing has been in a defensive posture for approximately 48 hours, but has not received engineer support from their parent battalion. Expect obstacles to consist of hastily strung wire and surface laid mines. Mission Command We anticipate the enemy company commander to locate himself within the defenses of OBJ BULL. If he is killed, there is a high percentage that remaining troops will flee or surrender. Friendly Forces Our parent Battalion will conduct an attack on Stadthagen, and your Company is first in the order of attack. Our Battalion is conducting a penetration attack and your Company must seize Objective Bull to open the gates into Stadthagen. Mission Attack to seize OBJ BULL so that follow on forces can conduct an attack into Stadthagen. Execution Player-driven Fires 1x Mortar Platoon in support (4x tubes) Support -Organic Resupply -Organic Medical Support -All repairs will be conducted post-operation, during reconsolodation.
  6. until
  7. KANIUM SUNDAY 18th of Mar 1900 UTC “Wietzendorf” by Kingtiger Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 UTC Everybody is Welcome you don't have to belong to kanium Kanium attack with 3 tk plt and 2 mech plt plus recce against a small town in uncertain enemy situation during cold war (1989) Weather light rain and 2km LOS. 1) SITUATION: a) Area of Operations 1) Terrain: Forested area with open fields around it, small hills and small lakes crossing the area with a small river going NORTH to SOUTH and cuts through the AO with a mix of different bridges spanning from 10t bridges to 110t bridges. 2) Weather: Around +8 to +9C during the morning with heavy clouds and light rain, later during the morning the temperature are expected to rise to around +15C and clouds cracking up to medium cloud and some sun. LOS are estimated to be around 2km and improving when the rain stops. b) Enemy: 1) Enemy composition has so far been T-72 and BMP-2 with BRDM in recon and Anti-tank role. This mean its vehicles without TIS but with ATGM’s can reach for as long a they can see. 2) Most likely COA is that they are resting and refueling in WIETZENDORF and will attack EAST as soon as they are ready. Most dangerous COA is that the enemy initates the attack west before we manage to destroy them. c) Own: Our Brigade has been in heavy contacted this week and has been withdrawn to Division reserve to recover and regain strength for further operations. Our battalion's losses has been fairly light with only 15-20% losses and therefore we have the priority tasking of Division reserve. A small KampfGruppe (Combat team) has been pulled together for this mission but did not have time to fuel and bomb up so we are lacking on both ammo, fuel, food and water, which logistics will have to fix to us later on. The infantry battalion (On map Juliet and Kilo COY with Lima COY eliminated around WIETZENDORF) have sealed of NORTH and SOUTH of WIETZENDORF and will take over the frontline once WIETZENDORF are taken. Right now Juliett COY are holding SUROIDE area and blocking to the EAST and SOUTH where they have destroyed a BRDM in the minefield. They have put out a hasty minefield on the road leading to WIETZENDORF and marked it with mine warning signs on friendly side of it. Kilo COY down to 2 platoons are holding south of WIETZENDORF around MARBOSTEL and have not been in any contact last 12 hours. Friendly (AI) recon (R2) are positioned to observe roads leading EAST of WIETZENDORF and have not spotted anything since they arrived 6 hours ago. Both companies have been under sporadic artillery fire so the enemy know their location. TOE Kampfgruppe: HQ: CO,XO and 1 FO (leo2A4) 3 x 3 Tank platoons (Leo2a4) 1 CSS platoon of 1 ARV and 1 MED 2 x 3 Mech Platoons (Marder 1A3) 2 x 2 Recon troops (Luchs 2A2) 1 x 4 CSS Platoon (2 Ammo and 2 MED trucks) 2 x 3 155 Battery with HE, SMK and ICM (off map) 2) MISSION: Attack to destroy enemy forces in WIETZENDORF. 3) EXECUTION: Concept of the Operation: Attack along ROUTE BERLIN to destroy enemy forces in WIETZENDORF. Thereafter, defend REDDINGEN until Infantry forces can relieve you in place. Commanders intent: Purpose. The purpose of this operation is to destroy the enemy capability to attack further WEST and to close the gap in the frontline EAST of WIETZENDORF. Key tasks: 1) Attack along ROUTE BERLIN 2) Destroy enemy forces in WIETZENDORF 3) Establish defensive positions around REDDINGEN, oriented East 4) BPT conduct a relief of defensive positions with follow-on forces End state Terrain: REDDINGEN is defended by friendly forces Enemy: Enemy forces in WIETZENDORF are destroyed Friendly: Task Force has sustained no more than 50% losses, and is ready for follow-on operations 4) SUSTAINMENT: a) Medical Tank Company have 1 APC ambulance, after that the Kampfgruppe have 2 ambulance trucks, and if worse come to worse we can move to J COY's aid station. EPOW are handled per SOP. b) Logistics Kampfgruppe never had time to refuel/restock ammo so 2 ammo trucks from Battalion CSS has been attached to bomb up when there is time for it. Fuel is not available at this time and will be brought up when its available together with food and water. The tank Coy have done a crossloading between tanks so all tanks average 20 APFSDS and 6 HEAT at the moment. 5) COMMAND AND SIGNALS: Per Kanium SOP: CO = 66 XO = 65 P = Indirect fire/FO A1,A2 etc. In platoon A11 Plt leader, A12 wingman, A14 Plt Sgt. A = Tanks B = Mech R = Recon H = Logistics 6) SCENARIO DETAILS: a) Priority TRP: there are 5 of them that can be moved during planning phase, once game started it's to late. Author: Kingtiger Version: 0.1 Date: 2017.01.16
  8. KANIUM SUNDAY 11th OF FEB 1900 UTC “Battle of Ilovaisk ” By Swordsmandk Where: Kanium TS : teamspeak3.i3d.net:10077 Everybody is Welcome you don't have to belong to kanium Based on, but not accurate: The Battle of Ilovaisk started on 7 August 2014, when the Armed Forces of Ukraine and pro-Ukrainian paramilitaries began a series of attempts to capture the city of Ilovaisk from pro-Russian insurgents affiliated with the self-proclaimed Donetsk People's Republic (DPR) and detachments of the Russian Armed Forces. Although Ukrainian forces were able to enter the city on 18 August, they became encircled between 24-26 August by overwhelming Russian military forces that crossed the border, joining the battle. I. Situation Enemy Enemy insurgent forces, supported from what we believe is russian forces, have manage to complete the Encirclement of Ukrainian forces in Ilovaisk and friendly forces are now under siege. DPR forces with tank support have been reported by our units currently under siege near Ilovaisk. We beleive enemy units from 331st Airborn Regiment(RU) and ground forces from 6th Tank Brigade(RU) might be active in the area. Enemy equipment might consist of elder russian tank and IFV but also more modern equipment without identificaton marks. Own Our brigade the 92nd Mechanized Brigade, has formed 3 company tactical groups (2 of armor) to attempt to break the siege of Ilovaisk and bring our forces back to own lines. Our HQ east of Dubove has just been hit by an artillery strike and our commander is dead. A and B CTG commanders coordinate your plans and proceed with the attack towards Ilovaisk or until HQ can establish radio contact. C COY will attack as planned and secure center AOR. A(Azov) CTG (company tactical group) will attack along Dubove-Stepano corridor to secure B CTG's left flank B(Borishow) CTG will attack along the Shakthne-Ilovaisk corridor and secure main road access to and from Ilovaisk IOT relieve the sieged forces and evac route to Dubove. C(Chernihiv) CTG will attack and clear the wooded and built up area in between A and B and secure it from counterattack from the east south east II. Mission All 3 CTG will attack their assigned corridors immidiately to relieve pressure on besieged Ukrainian forces caught in Ilovaisk. A CTG will provide flank security from South-West approach after securing A CTG Corridor. B CTG BPT to attack and breach defensive line into Ilovaisk when A CTG has secured flank. C CTG will attack and secure the wooded and Builtup area in between III. Execution Key Tasks A CTG 1. BPT ATTACK DUBOVNE-PIVCHE-STEPANO corridor; 2. BPT DEFEND STEPANO-VYNOHRADNE axis from SOUTH-WESTERN approach; 3. BPT SUPPORT B CTG assault on ILOVAISK and relieve UKRANIAN forces in the city; 4. BPT WITHDRAW to PIVCHE iot consolidate and replenish own forces. Key Tasks B CTG 1. BPT ATTACK SHAKHTNE-SHYROKE-ILOVAISK corridor; 2. BPT ASSAULT ILOVAISK and relieve UKRAINIAN forces in the city; 3. DO NOT ASSAULT further than ILOVAISK and BPT withdraw to SHYROKE; 4. BPT DEFEND again ENY forces crossing to EAST BANK of ILOVAISK. Key Tasks C CTG 1. BPT ATTACK towns and the wooded area Between A and B CTG; 2. Secure the area 3. DO NOT ASSAULT further than to the open ground east of the area; 4. BPT DEFEND again ENY forces crossing to EAST BANK of ILOVAISK. End State 1. Ukrainian forces relieved from Ilovaisk 2. A CTG still combat effective. 3. A CTG still combat effective. 4. Shyroke secured. 4. Pivche secured. 5. BTN fit for further operations Fires 92nd BDE will provide 1 BTY 122 for indirect fire support IV. Service & Support 1. Resupply and Repair near Dubove. 2. CTG own supply vehicle can provide limited ressuply effort. V. Command & Signal Sucession of Command: A11, B11 Signals: A CTG: 28500 B CTG: 31000 NOTE: 1. Misson is finished when you have secured Ukrainian forces and have withdrawn to SHYROKE and PIVCHE. Mission will NOT end automatically!!!
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    "CCCP Mission" by Grenny More will be comming
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