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  1. KANIUM Sunday 8th of December - Operation Ride of the Valkyries by Nike-Ajax Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always in Europe - now adjusted for European Winter Time: click the time below for your local time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack - and needed for this scenario: https://www.dropbox.com/s/hr1jl33xxhacftx/SB Converted Maps v2.rar?dl=0 For the next three months at least we will be working with this mappack and the official one when making scenarios. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance Operation Ride of the Valkyries 16´th of October 2020 SB Mission by Nike-Ajax Scenario notes: This is an attempt to emulate if not simulate, a BTN sized MP engagement with limited numbers of players. To keep complexity down and reliability up, then it requires at least one human OPFOR player, as well as a quick and smooth transition from manning A COY to B COY so recommended players retain their positions in the force structure. It requires both an experienced CO and OPFOR. 0. Background Sometimes history does not progress through peace. This at least seems to be the impression of our enemy. Or maybe they just ran out of options. Three months ago a series of coordinated electronic strikes of European infrastructures left much of Europe in chaos. Despite promises to the contrary, then it seems that the governments across Europe did not execute sufficients failsafes and redundancies to maintain security in the electronic battlespace of the 21´st century. At the same time multiple media outlets both old and new, were sent packets of what amounted to a series of scandals ranging from sexual indescretions, over financial misdeeds to outright treason within both governments and the civil servants across Europe. Despite attempts to brush it off as Russian Trolls, then many if not most of the facts turned out to be at least partially verifiable, which in turn caused more chaos as demands for justice began resounding and several Euopean governments are on the brink of toppling as many ministers and civil servants have been forced to resign Reeling from the double hits, Europe was ill-prepared for what turned out to be the next hit, as Russia turned off all supplies of oil, Natural gas and other supplies just as Winter was coming. China in the meantime took up the slack and expanded business with the Russians. Europe thus seemed paralyzed. Finland however started tightening up their border security, including placing concrete barriers along possible attack routes, and also managed to create a defence agreement with Sweden - another neutral nation. Sweden in line with this sent a reinforced Mechanized Battalion, callname Valkyrie, to Finland which was placed on a heightened alert status. A month ago the next hit came as Russian units on a broad front invaded and after a fierce series of battles, in which they caught NATO forces out of place, posture and readiness, and was thus able to seize the Baltic states rapidly, although they took substantial losses. This in turn accelerated Finnish prepararions, made more urgent by Russian troop movements to the East. Russia last week issued an statement, which by many was interpreted as an ultimatum. This in essence stated: Accept the new status of the Russian states geographical and economic position or face worse consequences and allow Russian "freedom of movement". Europe including EU were unable to formulate an unified response, and with NATO being paralyzed by French and Turkish resistance, this in turn meant that no state decided either way. Finland and Sweden being close to the epicenter, however refused. The Russian response came 72 hours later with what seemed to be a full invasion of Finland which included naval landings aimed at the area around Helsiniki, with threats against Swden being made in no unclear terms as well. This in turn forced Sweden to allocate whatever forces they had to the defence of the homeland, and thus unable to reinforce their contingent in Finland. However then this turned out to be Maskirovka or a ruse, because the Russian forces fell back before incurring any significant losses and in fact did not land any troops. Shortly after Russian forces instead struck hard in the North of Finland supported by GRU Spetznas that had previously infiltrated into the area - thus threatening both Sweden and Finland. They were reinforced by a number of means while the Russian forces attacked Swedish and Finnish airbases with both planes and cruise missiles. From there the Russians tried to strike out and broaden what turned out to be an armored thrust across Finland towards Sweden and supported by a number of secondary attacks, leaving most of the Finnish armed forces to fight for their lives, as both the Finnish and Swedish politicians are desperatly trying to get international assistance, while the military are equally desperatly trying to get more units into the AO to contain the Russian attack. However to the joy of the Finns and Swedes and not so much for the Russians, then the Finns have stopped most of the landattacks - for now at least - as they were fully prepared if not for the scale, then at least for the attack. So far no other fronts have been opened, but this seems to be only a matter of time. From intel then we have been informed that the Russians seeking a new avenue of attack, and will strike across the International border to the east of where the Swedish Taskforce is located soon. We have also been informed that Russian ressources are pressed, and that they need a win to bolster the national will to continue the war. And finally that they are pressed with regards to both logistics and operational units in this theater. Confidence of this intel is HIGH. Time therefore has become of the essence: Sweden thus needs to strike a decisive blow to inflict a heavy enough defeat on the Russian forces, to hopefully avert further aggression and stop the Russian offensive and open options for a diplomatic solution. We have lured a sizeable ENY force into a trap of our making to achieve just that: We have leaked intel to the oppposing side that our Regional headquarter is situated at Defence Zone Valhal, and it looks like they have taken the bait and is about to engage us along the anticipated axis of attack. However we might possibly have been too successfull as the Russians seem to have deployed a significant force, and thus outnumber us by a margin of at least 3:1 I. Situation Time: 0630 Local Time Weather: Ligthly clouded with no chance of rain, 15 degrees Centigrade, no wind and LOS 3000 Meters General War have been initiated without a declaration of war from our ENY, although we have since declared war on them. Our strategic objective is to BLOCK the ENY ATTACK into Defence Area VALHAL with A COY, thus DENY it to the enemy and breaking their momentum as well as protecting our HQ to the west. The Enemy is RAPIDLY ADVANCING and will push north and north-west with maximum effort (Refrence Map trace). Do NOT push past Line Of Exploitation (LoE) with A COY under any circumstance (Reference Map Trace). Once the EN ATTACK HALTED, forces in VALHAL (A COY) will CONSOLIDATE and then DEFEND in place to safeguard our HQ. Simultaneous then the forces prepared at Assembly Area MIDGAARD (B COY) and ONLY them, will COUNTERATTACK along the indicated general attack vector from SW towards NE (see map trace) and EXPLOIT IOT DESTROY the EN force & SEIZE (if possible) the EN HQ at OBJ LOKE. Forces at MIDGAARD (B COY) will be released by HQ when the ENY ATTACK has been HALTED, and with a 5 minute Warning. Be careful of the concrete barriers erected by the Finns when crossing the international border (concrete barriers can be destroyed by TNKs) - Engineers have placed demolition charges with which you can destroy barriers at given locations (reference Map trace and activated via trigger), but you are free to breach anywhere with your TNKs. Reinforcements from C COY in the shape of 1 PLT STRV122 and 1 PLT CV90/40-B, stands ready with a 10 minute warning to assist if needed in both the defence and offence. (Activated via trigger by CO) Terrain: Mixture of closed and open, with channeling and blocking terrain including hilly features particularly to the east and becoming more closed and defensible as you push North-east and near the Enemy HQ IVO OBJ LOKE. Fortunately there are fewer villages as you near the ENY HQ. Obstacles: Minefields (Reference Maptrace) to the South-East of Defence Area VALHAL. THIS AREA IS PROHIBITED to all our forces on pain of DEATH. Also the International border to our East, has concrete obstacles all along it except for a small opening to the south and one opening (reference Map trace) to the East. We expect ENY have made several breaches in it as well, just as our engineers preprared several breaching charges before they pulled back. These have been marked on the map, and will be detonated on CO´s orders (Via trigger). Current Situation. The Enemy is on the OFFENCE with superior numbers, but we have the better positions, in general better equipment and to some degree the element of tactical surprise and they have not had the time to entrench. Our Taskforce (TF) VALKYRIE, have been tasked with this mission, allthough fewer than the ENY then we are better equipped and trained. They expect us to defend, but INTEL indicates they do not expect us to counterattack in significant numbers. Confidence is HIGH. We are on our own soil, but most if not all of our civilians in the AO have been evacuated, and yet every round fired lands on our allys land. But the political and military stakes are as high or higher than they have been for our country in centuries. Therefore, you are tasked to win and disregard collateral damage IF it is necessary in order to win the battle . FIRES in the Urban areas are only authorised by TF CO. Enemy Forces Strength: ENY Combined Bn(+). Equipment: At least three (3) full combined and reinforced Companies in the attack, with T72B1, T80 and possibly a number of T90 (INTEL indicates PLT´s formed with 4 vehicles), BMP-2´s and BMP-3´s (in PLTs of 4), BRDM-2 AT´s/BTR-80´s/BTR-82´s and with additional support and recon troops (From INTEL likely BRDM). Likely also a screening forces SV of the Enemy HQ to protect their southern flank, and with the same composition as above, estimated as at least two (2) COY+ strength, and deployed in a defensive posture including ATGM´s. The confidence of this is MEDIUM to high: as there might possibly be a another ENY COY in the AO along with support vehicles. ENY has strong AA assets IVO their HQ at OBJ LOKE, which precludes the use of our air assets to attack this directly. Eny Artillery expected in SIGNIFICANT volume. Quality: Likely at least experienced conscripts with fresh experience from the Baltic campaign and their ammunition the best they can get but do NOT understimate the ENY. However from our experience so far it seems they have a limited number of missiles for the more modern tanks. MDA: ENY only in HASTY DEFENSE in Main Defensive Areas (MDA), no constructed defences, entrenchments and major obstacles identified or likely - aside from the known minefields Southeast of your Defence Area VALHAL, as well as the obstacles along the International border to our East (Reference Maptrace), confidence about which is HIGH. Reinforcement: NOT expected from the East nor South as their lines of communication are cut for now. Confidence HIGH. Expect ENY defence to stiffen IVO the ENY HQ at OBJ LOKE. ENY CoA: Likely will initially continue their attack in the NORTH, but once their attack is broken, likely try to lure our forces into an attritional fight where their numerical advantage, and use of terrain, will make up for their relative weakness in equipment. ENY have access to Artillery in substantial numbers, exact units deployed for this operation unknown. Friendly Forces (FF). Local AIR SUPERIORITY achieved - for now, strong ENY AA defence IVO OBJ LOKE means we are unable to attack this directly with AIR assets. Flanks. FF Northwest and Southwest to SECURE Flanks, but not to Spt Attack apart from the forces mentioned at Assembly Point VALHAL (B COY) and the reserve from C COY. TF VALKYRIE: TF in Defence Area VALHAL (A COY) consists of 3 x tank platoons of STRV 122 as well as 2 x mechanized infantry platoon of CV90/40-B, along with an identical force placed at Assembly Area MIDGAARD (B COY). We have friendly SOF units, in the shape of PLT sized members of Swedish SOG, which is under the direct command of CO BTN and will try to supply tactical intel on the movement of the ENY. Also there have been allocated an infantry PLT reinforced with a PLT of CV90/40-B, protecting the southern flank of Defence Area Valhal. Furthermore we have one PLT of ATGM equipped INF (RBS-56 BILL), assisting in the defence. These will support BUT are under direct command of BTN CO, and will only defend in place. Finally we have reinforcements from C COY, in the shape on 1 PLT STRV122 and 1 PLT CV90/40-B, each of 4 callsigns, which are on 10 minute stand-by alert, and can be called if needed to assist both A COY and B COY. (On trigger with a 10 min delay) A and B Coy Dismounted infantry equipped with Anti-Tank teams (Carl Gustav) and LMG Teams . Each MECHINF platoon in A and B COY thus has 4x Anti-Tank teams and 4 x LMG Teams, the rest being issued with AT-4s and rifle grenades plus a medic team, and are all considered Elite. FIRES; 4 x 6 Tubes of 155mm SP howitzers, no FASCAM available (With the howitzers being further back, so off-map). 1 x 6 x 120 mm SP mortars with their own supply trucks, in A Coy and B COY respectively so total of 2 x batt of SP MTR when B COY is activated. 10 CAS strike missions on call. (As usual: ALL ARTILLERY IS UNDER THE CONTROL OF CO AND FO: So do NOT touch the ARTY controls if you not one of these two). LOGISTICS: In both A COY and B COY: Repair Sect, 2 x Supply and 1 x MED Sect. NO Engr, as there are expected no major obstacles in vector of attack aside from what has already been described. So BYPASS any ENY obstacles encountered. Rules of Engagement. NOTHING IN THESE RULES OF ENGAGEMENT LIMITS YOUR RIGHT TO TAKE APPROPIATE ACTION TO DEFEND YOURSELF AND YOUR UNIT. A. You have the right to use force to proactively engage any and all ENY targets of opportunity. B. You are cleared to fire first on all hostile targets or targets with deemed hostile intent, including armed civilians. C. The force should be used under the circumstances and proportional to the threat. D. We are at war. Destruction of civilian property has been cleared by the local authorities if CO deems that there is a CLEAR military value and goal in said destruction, including FIRES in urban areas. E. All Laws of War are to be observed. II. Mission: TF VALKYRIE is to BLOCK ENY attack towards Defence Area VALHAL with A COY plus reinforcements from C COY if needed. Then on orders ATTACK and CONDUCT EXPLOITATION with B COY (and ONLY B COY, plus reinforcements from C COY if needed), DESTROYING the ENY between PL THOR and PL ODIN, SEIZE ENY HQ ivo OBJ LOKE, IOT DENY the area to the ENY and disrupt their future operations. III. Execution Concept of the Operation: Taskforce VALKYRIEs A COY BLOCKS the ENY IVO Defence Area VALHAL. Then TF VALHALSs B COY, ATTACK from SOUTHWEST to NORTHEAST; conducting an attack by fire from PL THOR towards PL ODIN (See Map trace), and then ASSAULT to SEIZE ENY HQ at OBJ LOKE. Once SECURE, PREPARE HASTY Defence to HOLD Objective until relieved. This will DENY the area to the ENY and PREVENT further ENY offensive operations, achieving our immediate military and political goal. Reinforcements from C COY can assist both, when and if needed by CO´s judgement. Commanders Intent Purpose - The purpose of this operation is to DESTROY the ENY forces in the AO, then OCCUPY, thus weakening the Enemys will to fight and persuading them not to conduct further offensive actions. Key Tasks: 1. DEFEND Defence Area VALHAL, BLOCKING the ENY attack using A COY. 2. Attack from PL THOR towards PL ODIN to DESTROY the ENY using only B COY. 2. Seize ENY HQ at OBJ LOKE. 3. Conduct HASTY DEFENSE ITO DEFEAT ENY Counter Attacks IVO OBJ LOKE End State: Friendly. FF postured in or IVO ENY HQ at OBJ LOKE; consolidated and prepared and able to continue operations towards the EAST and SOUTHEAST. Enemy. ENY DESTROYED between PL THOR and PL ODIN, unable to support Enemy forces EAST of the Defence Area VALHAL. Terrain. All tactically commanding terrain features SECURED and CLEAR of ENY. Civilian. As little disruption to civilian life and property as possible, without disrupting or weakening your military goals and the security of your command. Fires Concept. 4 x 6 Tubes of self-propelled 155 mm howitzers that will directly support this operations with HE, ICM and Smoke but NO FASCAM, from outside of the AO (offmap) and One (1) x Six (6) tubes of 120 mm self-propelled Mortars for use in AO per COY, with integral ammo supply trucks. There are Ten (10) priority missions ready for tasking. 1 x 6 x Tubes of 120mm organic fires under TF CO control per COY (P1 for A COY, and P3 for C COY), with organic supply vehicles (P2 and P4 respectively). 4 x 6 x Tubes of 155 mm off-map fires under TF CO control (NO FASCAM). 10 CAS sorties were awarded during this targeting cycle of the ATO under TF CO control. Aviation Nil IV. Sustainment Supply TF and per COY will carry forward 2 x resupply vehicles, P-1 and P-3 additionally have 2 x supply vehicle allocated to them specifically (P2 and P4). No resupply possible beyond that . Maintenance TF and per COY will carry forward 1x combat repair team (CRT) Medical TF and per COY will carry forward 1x foward aid station (FAS) V. Command And Signal Succession of Command A COY: ALPHA-66 TF Commander ALPHA-65 TF XO Alpha-11 1 PLT LDR/A Alpha-21 2 PLT LDR/A Alpha-41 4 PLT LDR/A B COY: BRAVO-66 TF Commander BRAVO-65 TF XO Bravo-11 1 PLT LDR/B Bravo-21 2 PLT LDR/B Bravo-41 4 PLT LDR/B Signals No Change; as per unit SOP
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  3. KANIUM SUNDAY 3rd OF FEB 1900 GMT - The Chariot V. 2.0 by Zipuli and tweaked by Nike-Ajax Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always - now adjusted for Winter Time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance THE CHARIOT Ver. 2 - Made by Zipuli, tweaked and changed by Nike-Ajax Somewhere in Sweden ... Sometime in the not too distant future SITUATION: Our weakly defended front here has received a strong blow from the enemies and the defences at MALMBY couldn't hold. The Mech Coy (-) there took heavy casualties and started withdrawing an hour ago. The enemy force attacking them was equipped with T-72B1 and BMP-2 AFVs, consisting mainly of Mech Inf. The remaining units are moving through your positions in a few minutes and pass some info about the enemy if they can! MISSION: Alpha company (YOU!) will conduct a counterattack in this sector along ROUTE CHARLIE, clear the route and push the enemy from MALMBY and take and HOLD the bridges at C10. After the bridges are secured we can move in more homeguard forces to stabilize this front and enable relocating your Alpha company and remains of Bravo company to more important sector. SUPPORT: Your Alpha Coy has 2 x 6 tubes 155mm Howitzers for support (HE, SMOKE, ICM). OTHER: The delaying unit laid a hasty minefield at MALMBY but they reported enemies breaching the minefield just before the visual was lost to the area. So the minefield is most likely breached... NOTE: MECH INF have the following composition: 1 x Spike SR + MG and 2 CG + MG teams -MISSION ENDS WHEN 1) BRIDGES ARE SECURED AND ENEMY IS BEATEN OFF THE AREA (You will be informed by BTN S2)
  4. KANIUM SUNDAY 22th OF JUL 1800 GMT - "Ilovaisk v2" BY SwordsmanDK Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always) World clock 1800 UTC IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. Everybody is Welcome you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance Version 2 Based on, but not accurate: The Battle of Ilovaisk started on 7 August 2014, when the Armed Forces of Ukraine and pro-Ukrainian paramilitaries began a series of attempts to capture the city of Ilovaisk from pro-Russian insurgents affiliated with the self-proclaimed Donetsk People's Republic (DPR) and detachments of the Russian Armed Forces. Although Ukrainian forces were able to enter the city on 18 August, they became encircled between 24-26 August by overwhelming Russian military forces that crossed the border, joining the battle. I. Situation Enemy Enemy insurgent forces, supported from what we believe is russian forces, have manage to complete the Encirclement of Ukrainian forces in Ilovaisk and friendly forces are now under siege. DPR forces with tank support have been reported by our units currently under siege near Ilovaisk. We beleive enemy units from 331st Airborn Regiment(RU) and ground forces from 6th Tank Brigade(RU) might be active in the area. Enemy equipment might consist of elderly russian tank and IFV but also more modern equipment without identificaton marks. Own Our brigade the 92nd Mechanized Brigade, has formed 2 company tactical groups to attempt to break the siege of Ilovaisk and bring our forces back to own lines. Our HQ east of Dubove has just been hit by an unknown artillery strike so A and B CTG commanders will have to coordinate effort when they get near Ilovaisk or until CO of the BTN make radio contact. A(Azov) CTG (company tactical group) will attack along Dubove-Stepano corridor to secure A CTG's left flank B(Borishow) CTG will attack along the Shakthne-Ilovaisk corridor and secure main road access to and from Ilovaisk IOT provide the sieged forces and evac route to Dubove. C(Chernihiv) CTG will attack and clear the wooded and built up area between the armored assault corridors. II. Mission Both CTG will attack their assigned corridors immidiately to relieve pressure on besieged Ukrainian forces caught in Ilovaisk. A CTG will provide flank security from South-West approach after securing DUBOVNE-PICHE-STEPNANO Corridor. B CTG BPT to attack ENY defending Ilovaisk when A CTG has secured flank. Do NOT cross PL IVAN (NOTE: When ready to commence EVAC or Ilovaisk activate trigger 1: Bridge Secure) III. Execution Key Tasks A CTG 1. BPT ATTACK along DUBOVNE-PIVCHE-STEPANO corridor; 2. BPT SUPPORT B CTG assault on ILOVAISK and relieve UKRAINIAN forces in the city; 3. BPT DEFEND STEPANO-VYNOHRADNE axis from SOUTH-WESTERN approach; 4. BPT WITHDRAW to PIVCHE IOT consolidate and replenish own forces. Key Tasks B CTG 1. BPT ATTACK SHAKHTNE-SHYROKE-ILOVAISK corridor; 2. BPT ATTACK forces defending ILOVAISK and relieve UKRAINIAN forces in the city; 3. DO NOT ASSAULT further than ILOVAISK and BPT withdraw to SHYROKE if counter attacked; 4. BPT DEFEND against ENY forces crossing to EAST BANK of ILOVAISK. Key Tasks C CTG 1. BPT ATTACK towns and the wooded area between A and B CTG; 2. BPT Secure area 3. DO NOT ASSAULT further than the open area TC3 4. BPT DEFEND against ENY forces crossing EAST BANK of ILOVAISK; End State 1. Ukrainian forces relieved from Ilovaisk 2. A CTG still combat effective. 3. B CTG still combat effective. 4. Shyroke secured. 4. Pivche secured. 5. BTN fit for further operations Fires 92nd BDE will provide 1 BTY 122 for indirect fire support IV. Service & Support 1. Resupply and Repair near Dubove. 2. CTG own supply vehicle can provide limited ressuply effort. V. Command & Signal Sucession of Command: A11, B11 Signals: A CTG: 28500 B CTG: 31000 NOTE: 1. Misson is finished when you have secured Ukrainian forces and have withdrawn to SHYROKE and PIVCHE or they have been destroyed. Mission will NOT end automatically!!! 2. If H2 and H4 is in CSS area along with damaged unit their will repair current unit in 10 minutes
  5. Version 1.0.0


    This scenario is a spin off from a previous one in which the player commanded a BMP-2 platoon. Now, command a full company of Soviet T-72B1s in (almost the same mission). A flanking maneuver by two T-72B1 companies (including yours) will soften up a US Cavalry troop (-) in OBJ Goliath and Achilles. A Soviet rifle company will move in an assault both objectives under the close watch of the T-72B1 tanks ... Expect ENY tanks, and losses. Good luck!
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