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Found 4 results

  1. Version 1.0.0

    41 downloads

    This Tutorial guides people through the use of the following Unmanned Aerial Systems (UAS) aka "drones" recently added to Steel Beasts Pro PE. It is a "safe to fail" environment here you can make mistakes and not be punished. Quadcopter Notes: Trigger 1 Munin Notes: Trigger 2 Libelle Notes: Trigger 3 Switchblade Notes: Trigger 4 Bullitt Notes: Trigger 5 Currently not operational - for information only: In 4.379 there appears to be an issue where the Bullitt will not engage overflying UAS. As it is autonomous you can not engage targets manually either. Sprite Box: Trigger 6 Sprite Container: Trigger 7 I've also updated the Wiki entry: https://www.steelbeasts.com/sbwiki/index.php?title=Category:Drones Please note there are currently some limitations on the Sprite platform as detailed here: When the issues with the Bullitt and Sprites are addressed, I'll post an update to this Guide.
  2. Hello all, I have been using the UAV's with my scout infantry team and it all works really well. But the UAV's doesn't seem to spot the enemy as for them to show up on the maps, and the enemy does not seem to be able to see the UAV either even though I can still attack them depending on which UAV is in use. I do have it set to a human operator (me) and the only time they have spotted me is if my actual scout team or vehicle has been spotted by the enemy then they will fire at the UAV. Am I missing something or is this still being implemented?
  3. Version 1.0.0

    194 downloads

    Combat Power 2x ASLAV-25 2x Centauro 8x M1A2 4x M2 ODS 1x UAV 2x UH60 (w/ dismounts) I. Situation Enemy forces defending the town of Amallah with an armored company (T-72M4 and BMP-3) in a hasty defense. On the eastern flank is a known SAM (MANPAD) site that was revealed to us by Human Intelligence sources in the area. It is defended by dismounted forces and light trucks, and is using aggressive roving patrols. Additionally, if the enemy detects an armored attack on the SAM site, it will most likely launch a counter-attack with the Brigade Reserve Company (T-72) to protect its high-value asset. We have also detected a C2 node - an enemy Command Post that is directing the fight from north of Amallah. We believe this will be a vulnerable target for our UAV and long-range fires if we can first neutralize/destroy the SAM site. The enemy maintains a small armored reserve somewhere north of Amallah that will be employed to prevent the town from falling into our hands, or to defend the SAM site. The enemy also maintains a platoon of 122mm artillery, located somewhere to the north. II. Mission: Attack to seize the town of Amallah III. Execution Concept. Amallah must be cleared - however, we must set the conditions for a successful attack. First, we will locate and destroy a known SAM site in the east using a recon force - this site is providing protection against friendly air assets. These SAMs are incredibly important for the enemy - if they detect our armored vehicles in the area, then we can expect an enemy armored counter-attack against us. Once we have destroyed the SAMs, then our friendly UAV will be cleared on station. Use the UAV to locate the enemy command post, in a suspected position to the north of Amallah. You will have a precision-strike capability with Guided Multiple-Launch Rocket system (GMLR) and 15mm artillery support. Once the SAM site and HQ position have been destroyed then A CO armor will be released for the attack on Amallah. Key Tasks 1. Locate and Destroy SAM Site (10) 2. Locate and Destroy Enemy HQ (10) 3. Clear enemy from Amallah (30) 4. Preserve Combat Power (50) Fires 4x 120mm Mortars (organic) 6x 155mm Guns (direct support for enemy HQ) 12x Rockets (direct support for enemy HQ) IV. Support. Organic medical and resupply assets V. Signals Map Contacts: Enabled Friendly ID: ON Overhead View: On
  4. In a single player mission or Coop, can an OPFOR CGF UAV call for fires?
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