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Showing results for tags 'woodland'.
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Version 1.1
168 downloads
The M2A2-M3A2 Bradley is designed for reconnaissance and troop transport. while also providing firepower to both suppress and eliminate most threats to friendly infantry. It is highly manoeuverable and fast enough to keep up with heavy armor during an advance. In standard three colour camouflage and plain green. 1024 and 2048 dds files provided. Regards Wardog -
M1A2 In Standard 3 colour camo and all Green woodland 2048 dds files as per stock. The platoon No 23 on rear will appear, but seems random also attachment at front, don't know why a real mystery, ie in a platoon of 4 1 or 2 may show correctly others seemed mixed with or without rear No and front attachment, guess will be fixed in next update, either way she's good to go. Regards Wardog
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The M2A2-M3A2 Bradley is designed for reconnaissance and troop transport. while also providing firepower to both suppress and eliminate most threats to friendly infantry. It is highly manoeuvrable and fast enough to keep up with heavy armour during an advance. In standard three colour camouflage and plain green.
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Fellas wondered what others thought, have been working on a new CR2, some friends asked me about doing a dirty and real dirty woodland, so had a go, first pictures extra dirt, then less, curious if others think too much, Cheers. Extra Dirt Layer Extra Dirt Layer Less Dirt again less Understand a personal preference but curious, thanks
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- dirt
- challenger 2
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Hello Hivemind, Question. How does SB select which Camo to render with which terrain scheme I.E. Woodland goes with Temperate Snow with Snow Desert with Desert. But which part of the theme does SB look for specifically? (what's the switch) I ask because I'd like to put a Euro camoflagued tank on a desert map (Without messing around in the mods folder.) I have a working theory about making a Euro/Temperate Theme in map editor but with more desert colours.....