JohnO Posted May 6, 2016 Share Posted May 6, 2016 Is it my understanding that if the vehicles that was just shown don't have a pixel troop shown up on the hatch, means that those vehicles don't have them? Plus can I go ahead and just send you my money now before I spend it on something else :-) (I'll be on a Brigade Warfighter exercise at Camp Atterbury, IN during the month of June) 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted May 6, 2016 Share Posted May 6, 2016 Ssnake: A question regarding the new themes and map editor. In old scenarios with rain/heavy forecast selected to get the "mood" right in the 3D view, will they suddenly be effected with soggy ground etc so we need to go back and check all the old scenarios so they do not get "broken" because of this starting to work? /KT 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted May 6, 2016 Share Posted May 6, 2016 (edited) Houses still partly sink into ground? And WTF... I swear I saw that experimental tank here on forums on one moment that we see on video at 37s time. - I guess we got something like USA designed armata mock-up to play with or against ____________________________ Reason why I wasn't cheering, screaming from joy of seeing all new vehicles here.. is that there could not be enough space on one post to do so. Great additions! I love especially patria-AMV! Thank you Esims! <3 Edited May 6, 2016 by Lumituisku 0 Quote Link to comment Share on other sites More sharing options...
Major duck Posted May 6, 2016 Share Posted May 6, 2016 Did i see a Piranha 5 in there nawww probably not 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted May 6, 2016 Members Share Posted May 6, 2016 51 minutes ago, JohnO said: Is it my understanding that if the vehicles that was just shown don't have a pixel troop shown up on the hatch, means that those vehicles don't have them? No. Like I wrote in all the disclaimers, the videos are based on late alpha/early beta versions and as such may not represent the final version in its entirety. Right now we have set 3D crews for about 60...70% of all vehicles. About 90% is our desired goal, and here preference will be given to the more popular vehicles and newer models rather than artwork that is scheduled for replacement in the not too distant future, anyway. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted May 6, 2016 Members Share Posted May 6, 2016 Houses still partly sink into ground? This may be the case for the initial release when dealing with legacy maps. We already had a version that would keep all buildings completely free from terrain intrusion, but the solution came with other problems. The way I understand it, once that the new map editor is released there will be methods to handle the cases of building better. But for the automatic conversion process, this is what we have, right now. Trust me on one thing however: The potential of the new engine is much, much higher. We can probably show some of it at ITEC. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted May 6, 2016 Members Share Posted May 6, 2016 1 hour ago, Kingtiger said: A question regarding the new themes and map editor. In old scenarios with rain/heavy forecast selected to get the "mood" right in the 3D view, will they suddenly be effected with soggy ground etc so we need to go back and check all the old scenarios so they do not get "broken" because of this starting to work? Well, I think it's rather obviuous that changes like these cannot remain without effect on legacy scenarios. To which extent this actually "breaks" a scenario remains to be seen. I suppose it depends a bit on how crazy you went with the "wet" vs "dry" mobility parameters. If everything turns into a 1941 Eastern front mud season if there's a bit of rain I suppose you'll get 1941 Eastern Front mud conditions mobility as a result. If you don't want that, there's going to be some maintenance burden. But maybe you can simply swap the old themes by one of only a handful of standard themes which may not be entirely perfect but at least restore playability quickly. 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted May 6, 2016 Author Share Posted May 6, 2016 40 minutes ago, Lumituisku said: And WTF... I swear I saw that experimental tank here on forums on one moment that we see on video at 37s time. - I guess we got something like USA designed armata mock-up to play with or against Yeah, that's a M1 TTB! 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted May 6, 2016 Share Posted May 6, 2016 Somehow I have feeling... that Dejawolf did major work on this model If I remember it correctly he was very fascinated with M1 TTB when it was mentioned on forums. I could be mistaken. It sort of feels like joke, that we would have it on release. However, I would be very interested of seeing how these... unmanned turrets actually work! Now if this isn't trolling then we can possibly find out if these kind of tanks are harder to kill or not. 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted May 6, 2016 Author Share Posted May 6, 2016 1 hour ago, Kingtiger said: Ssnake: A question regarding the new themes and map editor. In old scenarios with rain/heavy forecast selected to get the "mood" right in the 3D view, will they suddenly be effected with soggy ground etc so we need to go back and check all the old scenarios so they do not get "broken" because of this starting to work? /KT The rain setting doesn't do anything in SB right now, why use it unless you expected it to make stuff wet when it was implemented later? 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted May 6, 2016 Share Posted May 6, 2016 I am under the illusion that it creates a more "darker" enviroment in SB, mixing it with view distance gives a nice feeling to the scenario. I could of course be effing wrong as I have never done a pure test of it but that's the feeling I got at least. But as Ssnake said, if I have fucked it up I can just replace the theme with the new standard ones and it would not be a big issue, or just remove the rain in the mission editor on those missions who need it. Was just curuous if the effects would back-track so to say. /KT 0 Quote Link to comment Share on other sites More sharing options...
Assassin 7 Posted May 6, 2016 Share Posted May 6, 2016 Very nice video, thanks for the hard work and I look forward to the release. 0 Quote Link to comment Share on other sites More sharing options...
ghostdog688 Posted May 6, 2016 Share Posted May 6, 2016 Loving the new fleet of tanks and armoured vics. Will be most interested as to which ones have modelled interiors 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted May 6, 2016 Share Posted May 6, 2016 some 0 Quote Link to comment Share on other sites More sharing options...
IrishHussar Posted May 6, 2016 Share Posted May 6, 2016 Snake your a Hero. "CHEIFTAN MK5" wow!!!!!!!! 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted May 6, 2016 Share Posted May 6, 2016 Aww... Smokes from engines doesn't seem to be visible on thermal camera. 0 Quote Link to comment Share on other sites More sharing options...
ghostdog688 Posted May 6, 2016 Share Posted May 6, 2016 5 minutes ago, IrishHussar said: Snake your a Hero. "CHEIFTAN MK5" wow!!!!!!!! Noticed that myself. But he's a hero once it's playable 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted May 6, 2016 Author Share Posted May 6, 2016 It's not real obvious, but the exhaust was visible in the thermal view at around 0:58+ 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted May 6, 2016 Share Posted May 6, 2016 2 minutes ago, Rotareneg said: It's not real obvious, but the exhaust was visible in the thermal view at around 0:58+ Well to be honest...I have never used real thermal camera so I don't truly know if those are supposed to be visible. I could image those would? And well... yes its barely visible, now when you pointed it out. 0 Quote Link to comment Share on other sites More sharing options...
Major duck Posted May 6, 2016 Share Posted May 6, 2016 well even the smoke from arty shells exploding is visible on Thermic just not for very long as the dissipate fast, you can even lase them so you can correct that arty if it dossent hit. MD 0 Quote Link to comment Share on other sites More sharing options...
CharlieB Posted May 6, 2016 Share Posted May 6, 2016 Are any additional engineer and obstacle capabilities coming, eg Trojan type Vehs and the ability to add anti tank ditches? All adds flavour to the war fighting scenarios. 0 Quote Link to comment Share on other sites More sharing options...
GSprocket Posted May 6, 2016 Share Posted May 6, 2016 (edited) 33 minutes ago, Lumituisku said: Well to be honest...I have never used real thermal camera so I don't truly know if those are supposed to be visible. I could image those would? And well... yes its barely visible, now when you pointed it out. Exhaust plumes are hot, but they lack the mass necessary to produce much influence on thermal cameras (which is why they are used by firefighters to see through flames and smoke in burning buildings etc - the burning materials show clearly through the flames and smoke which obscure and distort the visible spectrum.) IR masking smoke has to use particles which absorb the wavelengths of light that the imager is sensitive to, but this is outside of the normal range of smoke or dry air. Edited May 6, 2016 by GSprocket 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted May 6, 2016 Share Posted May 6, 2016 Hot air sends IR waves at the same wavelenght that other air adsorbs...It will not get very far. Hot particles in the exaust are an other matter...the dirtier an engine is, the more signature his exaust will produce. Over all, the effect the exaust form vehicles add to their overall thermal signature is small. 0 Quote Link to comment Share on other sites More sharing options...
Panzer_Leader Posted May 6, 2016 Share Posted May 6, 2016 1 hour ago, IrishHussar said: Snake your a Hero. "CHEIFTAN MK5" wow!!!!!!!! Agreed! Let's hope it's crewable. Please, pretty please. Noticed a Sh'ot Kal in there too (105 mm Centurion with Continental engine)... 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted May 6, 2016 Members Share Posted May 6, 2016 1 hour ago, IrishHussar said: Snake your a Hero. "CHEIFTAN MK5" wow!!!!!!!! Well, I didn't contribute anything to that, to be honest. It was purely done on the artists' initiative. 0 Quote Link to comment Share on other sites More sharing options...
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