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SB Pro PE 4.0 - Discussion thread


Rotareneg

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If cross-country was anything like that movie I mentioned then yes it would be almost totally useless.  It would be better than nothing but nothing compared to what the M1s have.  Using it on the training areas that saw heavy use was not good but the few times I went across unused ground it wasn't so bad.  Better than no stab on a firing range road but I still wouldn't give great odds for first round hits.

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I am just going to come out and ask the question.

Will there be a campaign in 4.0. If there is great, if there isn't the amount of new features more then compensates for it, so no worries

If there is will it be a dynamic campaign. for single player /MP what form will it take.

 Trying compare SB with tank platoon is like comparing apples with oranges

But things like the mission/ campaign generator although very simplistic were fun IMO anyway.

I realise there's no shortage of missions to download not complaining in anyway.  

  

 

 

 

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What an exciting video (too bad about the TC shooting the M113 :P). I'm thrilled about the new fireworks...muzzle flashes, sparks, smoke, exhaust...the new artwork, models, and particle system looks great! I'm glad this visual enhancement was implemented. Kudos for that decision and kudos to the artists and programmers.

 

Dejawolf! Thank you for that video! More please! *cough*Luchs*cough*

Edited by Scrapper_511
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Sadly so far it looks that infantry is just bunch of sitting or laying (soon dying) ducks. At least those do not anymore sink entirely to ground as before, and can better hide into small bumps of terrain.

 

I really wish a lot more "mobility" for infantry. Its what it desperately needs. - Cause really...  if there is armor coming at them.. and they cant really deal with it being slow, and just on one spot. Also they'd need a way to be able to dispatch heavy weapons and take a run for their lives to fight enemy dismounts at more favorable terrain.

 

Also yesterday on TGIF, I started to think that once missile team is low on ammo. Why the hell one of grunts could not take a run to get more from supplying vehicle - instead of running entire team at sluggishly slow walk speed to point x to rearm. -Sighs.-

 

---------------

 

Shoot this unit - command is much appreciated addition. At least now we can tell grunts what to shoot. (suppress here is little too...   over there)

 

I really like how crews are visible and how crew can hold and engage with weapons such as MG over the vehicle.

 

And bumpiness of terrain is much as well. :)  Perhaps grunts will be able to sneak away better than before and stay alive, especially if "guided" by player

 

Edited by Lumituisku
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And, um, are they BTR-70s I spy in that video?  T-55AM2 + BTR-70 = a scenario featuring East German Army (NVA) OPFOR at some point in future...

 

Also, some of those M60s appear to have unique callsign plates on the back of their turret bustle. Curiouser and curiouser...

Edited by Panzer_Leader
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49 minutes ago, RogueSnake79 said:

I'm ready for "Red Tide 1983" right NOW.   I can see the fields of fire, and smell the horizons filled with smoke.

 

Divorce your wives, and sell your kids.  Make the necessary preparations.

 

M60A3_main_battle_tank_discuss_the_resul

 

http://www.ar15.com/archive/topic.html?b=1&f=5&t=1340415

LoL.

 

I for one would certainly be up for a rerun of Red Tide.

 

 

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2 hours ago, RogueSnake79 said:

I'm ready for "Red Tide 1983" right NOW.   I can see the fields of fire, and smell the horizons filled with smoke.

 

Divorce your wives, and sell your kids.  Make the necessary preparations.

 

M60A3_main_battle_tank_discuss_the_resul

 

http://www.ar15.com/archive/topic.html?b=1&f=5&t=1340415

+ one for this. I will even give offer help if needed with prepping stuff. Or whatever needed ...

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5 hours ago, Lumituisku said:

Sadly so far it looks that infantry is just bunch of sitting or laying (soon dying) ducks. At least those do not anymore sink entirely to ground as before, and can better hide into small bumps of terrain.

 

I really wish a lot more "mobility" for infantry. Its what it desperately needs. - Cause really...  if there is armor coming at them.. and they cant really deal with it being slow, and just on one spot. Also they'd need a way to be able to dispatch heavy weapons and take a run for their lives to fight enemy dismounts at more favorable terrain.

 

Also yesterday on TGIF, I started to think that once missile team is low on ammo. Why the hell one of grunts could not take a run to get more from supplying vehicle - instead of running entire team at sluggishly slow walk speed to point x to rearm. -Sighs.-

 

---------------

 

Shoot this unit - command is much appreciated addition. At least now we can tell grunts what to shoot. (suppress here is little too...   over there)

 

I really like how crews are visible and how crew can hold and engage with weapons such as MG over the vehicle.

 

And bumpiness of terrain is much as well. :)  Perhaps grunts will be able to sneak away better than before and stay alive, especially if "guided" by player

 

Quote

 

Ssnake said the Infantry was gonna get some much needed attention,so lets be patient.:)

Edited by mpow66m
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7 hours ago, Lumituisku said:

Sadly so far it looks that infantry is just bunch of sitting or laying (soon dying) ducks. At least those do not anymore sink entirely to ground as before, and can better hide into small bumps of terrain.

 

Would you please make up your mind?

On the one hand you complain that the infantry is vulnerable, on the other you welcome that they no longer sink as deep into the very ground that was their best protection against incoming fire.

 

Steel Beasts is not, and cannot be, an infantry simulation. For that we would need a much higher degree of complexity/level of detail in the synthetic environment as far as street furniture is concerned, walls, fences, and whatnot. At some point you simply reach the saturation point with an ever growing object update cycle. In addition, an ever growing complexity also increases the computational demands for pathfinding and other behaviorally related algorithms.

 

Our infantry-related work, aside from certain new types of infantry specialists, concentrates on two aspects - pathfinding, I think you'll be pleasantly surprised, and the user interface which allows you to direct an entire dismounted mech platoon from the dismounted platoon leader's point of view.

 

 

Quote

I really wish a lot more "mobility" for infantry. Its what it desperately needs. - Cause really...  if there is armor coming at them.. and they cant really deal with it being slow, and just on one spot. Also they'd need a way to be able to dispatch heavy weapons and take a run for their lives to fight enemy dismounts at more favorable terrain.

 

 

Maybe "someone" shouldn't have put them where they get mowed down in the first place. You can't outrun bullets, and dismounted infantry is largely immobile, seen from an armor/mech perspective.

 

 

Quote

Also yesterday on TGIF, I started to think that once missile team is low on ammo. Why the hell one of grunts could not take a run to get more from supplying vehicle - instead of running entire team at sluggishly slow walk speed to point x to rearm. -Sighs.-

 

 

Yes, I can fully understand that part, not that I can offer a solution at this point. The question always is, where's the balance between fine control for the user to direct the action, skirting the border towards micromanagement, and a reasonably lean user interface. At some point one simply must accept that you can't have all of this at the same time as long as the computer can't parse spoken commands in the way how humans can use the larynx-eardrum interface.

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19 minutes ago, Stratos said:

Thanks guys thanks!! Love that M60 interior!!

 

Me too. In fact I'm liking everything !

Thanks for all the work to everyone involved.

I saw a Centurion crew in one of the first videos so fingers crossed that it may make it as playable :)

 

Edited by Parachuteprone
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