Grenny Posted May 21, 2016 Share Posted May 21, 2016 How high was that hill? 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted May 21, 2016 Share Posted May 21, 2016 1 minute ago, Rotareneg said: Â You haven't been trying hard enough. Â Â Activate light speed! 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted May 21, 2016 Share Posted May 21, 2016 1 minute ago, Grenny said: How high was that hill? Â I think it must been infinite crater hole that some maps have. 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted May 21, 2016 Author Share Posted May 21, 2016 (edited) It was a pit 12782 meters deep. Edited May 21, 2016 by Rotareneg 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 21, 2016 Share Posted May 21, 2016 31 minutes ago, Rotareneg said: Â You haven't been trying hard enough. Â Â Ah well I'm talking about the real world, not something out of Interstellar. Â If you drive into a black hole then all bets are off. 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted May 21, 2016 Share Posted May 21, 2016 Question... Â Â Â Is this location modeled on Steelbeast. Also what is purpose of that location in the vehicle. I assume that there is 6 soldiers in the rear and seventh there, likely squad leader is this correct? 0 Quote Link to comment Share on other sites More sharing options...
Deputy276 Posted May 21, 2016 Share Posted May 21, 2016 Not sure if this has been asked already, and if it has, I apologize for the repeat question. All the terrain looks like version 3.0. Are the pics just taken so that we can see the vehicles and it doesn't show the new terrain features?  thanks, Dep   0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 21, 2016 Share Posted May 21, 2016 7 minutes ago, Lumituisku said: Also what is purpose of that location in the vehicle. Â Yes its for the Squad Leader. Â As for any 4.x questions, such as "is it playable?", "is it modelled?", "does a head appear when its unbuttoned?", sorry no idea. 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted May 21, 2016 Share Posted May 21, 2016 That picture I posted, is from current version 3.028 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 21, 2016 Share Posted May 21, 2016 4 minutes ago, Lumituisku said: That picture I posted, is from current version 3.028 Â Well 3.028 or 4.x the person who sits there doesn't change. Â If your question is about is it modelled in 3.028, then a quick spin in the Mission Editor will provide the answer. Â Sorry I assumed the question was 4.0 related given the thread its in. 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted May 21, 2016 Share Posted May 21, 2016 Urgh..  2 minutes ago, Gibsonm said:  Well 3.028 or 4.x the person who sits there doesn't change.  If your question is about is it modelled in 3.028, then a quick spin in the Mission Editor will provide the answer.  Sorry I assumed the question was 4.0 related given the thread its in.  I actually asked that about 4.0 - cause I was and still am curious if squad-leader is actually able to see front of vehicle. This can be handy in my campaign later on as Im planning to play grunts while letting others to play crews of AFVs. So I could sit in the squad leaders position and actually see what crew can see, and plan where grunts would get out and where to go etc.  As well as keeping track of current location. That's why I asked. :3  _________________________________________________________  12 minutes ago, Lumituisku said: That picture I posted, is from current version 3.028  Was related to post  20 minutes ago, Deputy276 said: Not sure if this has been asked already, and if it has, I apologize for the repeat question. All the terrain looks like version 3.0. Are the pics just taken so that we can see the vehicles and it doesn't show the new terrain features?  thanks, Dep    not to think that I would be having access to 4.0 cause of that screenshot. 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted May 21, 2016 Share Posted May 21, 2016 New video: Â https://youtu.be/yjfVOBtwHDY 0 Quote Link to comment Share on other sites More sharing options...
Panzer_Leader Posted May 21, 2016 Share Posted May 21, 2016 (edited) The Luchs is simply a work of art. I can see myself spending many hours in that thing!  And it has dismountable scouts! I had no idea... This may be the perfect recce vehicle.  Bipod on the MG3, nice. Also, the animation of the grunts lying on the ground with the spare MILAN rounds is awesome. Lingering smoke from the MILAN launch... Best update yet, thanks eSim!  And thanks for compiling the video Grenny Edited May 21, 2016 by Panzer_Leader 0 Quote Link to comment Share on other sites More sharing options...
Panzer_Leader Posted May 21, 2016 Share Posted May 21, 2016 I'm already thinking about my scenario after next thanks to all the options now available with 4.0 (I'm already working on one and have at least two more concepts in mind). Is there any chance a Beta tester can post a screenshot of the Sho't Kal in its woodland camouflage please? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 21, 2016 Share Posted May 21, 2016 21 minutes ago, TSe419E said: New video: Â https://youtu.be/yjfVOBtwHDY Â Looks like some "grunt love" there. Â Binos no longer in the dirt 10cm in front of your face. Â Milan (and I guess other crew served weapons) moving reasonably quickly - I guess only sustainable over relatively short distances? Â Â 0 Quote Link to comment Share on other sites More sharing options...
wolfstriked Posted May 21, 2016 Share Posted May 21, 2016 (edited) What Rotarneg posted is what I mean with speed limits.I just find when a tank platoon is flying down a mountain that it could use a speed limiter modeled.Just wonder if this is something that could be easily remedied as its not super important. Edited May 21, 2016 by wolfstriked Spelling correction 0 Quote Link to comment Share on other sites More sharing options...
Zaphod Posted May 21, 2016 Share Posted May 21, 2016 Stealbeast should also supply foreign language classes ... just say'n 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted May 21, 2016 Share Posted May 21, 2016 Oh my oh my...  I love this! Grunts have got much needed love! THANK YOU ESIMS!   0 Quote Link to comment Share on other sites More sharing options...
Vikingo Posted May 22, 2016 Share Posted May 22, 2016 I like all the things I'm watching here!  Thanks to keep us alive until release with those vids+screens! 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted May 22, 2016 Share Posted May 22, 2016 22 minutes ago, Lumituisku said: Oh my oh my...  I love this! Grunts have got much needed love! THANK YOU ESIMS!    The updates look good! Just need some first person functionality with riflemen so we can balance out the ground combat aspect.  If ATGM teams can run, I wonder if HMG teams can do the same. Also, I've seen the MG3 in these videos - did any other LMGs get added? M240 or PKM? 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted May 22, 2016 Share Posted May 22, 2016 The luchs looks great teamed with the leo-1 and marder thanks for posting the video. That tree took a beating I thought it was only hedgehog who had it for trees. 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted May 22, 2016 Share Posted May 22, 2016 Infantry looks great! 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted May 22, 2016 Share Posted May 22, 2016 7 hours ago, Lumituisku said: Is this location modeled on Steelbeast. Also what is purpose of that location in the vehicle. I assume that there is 6 soldiers in the rear and seventh there, likely squad leader is this correct? No, this one is not modeled. Seat behind driver is used by one of dismounts, not necessary by squad leader because his position, lets say, is "variable" in real life. In SB SL rides in the troops compartment, at rear left seat. 0 Quote Link to comment Share on other sites More sharing options...
Vikingo Posted May 22, 2016 Share Posted May 22, 2016 (edited) 7 minutes ago, Jartsev said: No, this one is not modeled. Seat behind driver is used by one of dismounts, not necessary by squad leader because his position, lets say, is "variable" in real life. In SB SL rides in the troops compartment, at rear left seat.  Thanks for resolving the clue Jartsev. Here 3 AM and before crashing to bed I dare to ask you: Is the driver position of the BMP-2 in 3D? The T-72s get driver 3D cockpit too?  (if any) Thanks x your patience! Edited May 22, 2016 by Vikingo 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted May 22, 2016 Share Posted May 22, 2016 (edited) 7 minutes ago, Vikingo said: Â Thanks for resolving the clue Jartsev. Here 3 AM and before crashing to bed I dare to ask you:Â Is the driver position of the BMP-2 in 3D? The T-72s get driver 3DÂ cockpit too? Â (if any)Â Thanks x your patience! Yes, both vehicles got simplified unclickable 3D driver's positions accessible by player Edited May 22, 2016 by Jartsev 0 Quote Link to comment Share on other sites More sharing options...
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