Kingtiger Posted May 23, 2016 Share Posted May 23, 2016 Sad news, but there are plans of adding it later on right? (short of time etc?) 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 23, 2016 Share Posted May 23, 2016 13 minutes ago, Grenny said: The Milan launcher will not be modeled in the 4.0 Marder Can you clarify? By "not modelled" do you mean: a. Mounted, and fired by the AI, just not human controlled, or b. Not fitted at all? 0 Quote Link to comment Share on other sites More sharing options...
LoupGarou Posted May 23, 2016 Share Posted May 23, 2016 Yes and that's all great indeed, but I was thinking more along the lines of a milan launcher on the fuchs for example, I could imagine that to be a nimble little AT vehicle while offering more protection than the m966 0 Quote Link to comment Share on other sites More sharing options...
Azure Lion Posted May 23, 2016 Share Posted May 23, 2016 (edited) 17 hours ago, Deputy276 said: Para: I guess you are right. The immersion factor is what I miss. Even my old, outdated comp can handle the modern graphics. Plus there are strategic issues with not always being out in an open field all the time. I mean tank combat DOES occur in built up areas too. Or at least in village-sized battles. Side-scraping and ambushing just can't be done with SB Pro because there really is no "urban" environment. At least, we haven't seen any. Imagine infantry deploying into a town to clear it and running into a tank and calling for armored support. Would be pretty cool. Edited May 23, 2016 by Azure Lion 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted May 23, 2016 Share Posted May 23, 2016 7 minutes ago, Gibsonm said: Can you clarify? By "not modelled" do you mean: a. Mounted, and fired by the AI, just not human controlled, or b. Not fitted at all? b 0 Quote Link to comment Share on other sites More sharing options...
StKpPzBrig18 Posted May 23, 2016 Share Posted May 23, 2016 Ok so no chance with he Marder against MBT´s.......... 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 23, 2016 Share Posted May 23, 2016 18 minutes ago, StKpPzBrig18 said: Ok so no chance with he Marder against MBT´s.......... Well you can still dismount the launcher (as long as you build the Platoon to reflect that). 0 Quote Link to comment Share on other sites More sharing options...
StKpPzBrig18 Posted May 23, 2016 Share Posted May 23, 2016 yeah but did you now how long it takes........contact..........smoke...........full backward............inf out.............find cover..................mount milan.......... better an Milan Team with an small vehicle instead using the Marder as Mothership without a mounted Milan Ok so we have an A1 without coax on our back........ 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted May 23, 2016 Share Posted May 23, 2016 9 minutes ago, Gibsonm said: Well you can still dismount the launcher (as long as you build the Platoon to reflect that). Still it is not the full capability of the Marder: Find AFV》back up》dismount atgm team》atgm team approach target》set up laucher》engage》pack up laucher》get back to Marder》mount ATGM team. vs Find AFV》back up》load a missle》engage》 carry on I 30 seconds vs 5+minutes...mean your pace of operation gets slowed down significantly 0 Quote Link to comment Share on other sites More sharing options...
StKpPzBrig18 Posted May 23, 2016 Share Posted May 23, 2016 IMHO the BMP2 fire the ATGM build in, so it is part of the IFV and the Marder use it as backup maybe that is difficult to bring in 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 23, 2016 Share Posted May 23, 2016 (edited) 32 minutes ago, StKpPzBrig18 said: yeah but did you now how long it takes........contact..........smoke...........full backward............inf out.............find cover..................mount milan.......... better an Milan Team with an small vehicle instead using the Marder as Mothership without a mounted Milan Ok so we have an A1 without coax on our back........ 30 minutes ago, Grenny said: Still it is not the full capability of the Marder: Find AFV》back up》dismount atgm team》atgm team approach target》set up laucher》engage》pack up laucher》get back to Marder》mount ATGM team. vs Find AFV》back up》load a missle》engage》 carry on I 30 seconds vs 5+minutes...mean your pace of operation gets slowed down significantly Yes I know. I was responding to the "no chance" comment. Yes if you blunder into a tank you are unlikely to prevail. If you detect the tank approaching you can at least setup an dismounted ATGM ambush. Its still better than just plinking away with a MG. Edited May 23, 2016 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted May 23, 2016 Share Posted May 23, 2016 (edited) During testing, the now possible sprint and low-crawl of the ATGM teams makes it more effective as in 3.028. Still it is mainly useable for defence scenarios...for attack/delay it just slows you down too much. Well, one more reason to practise tank-IFV coorperation Edited May 23, 2016 by Grenny 0 Quote Link to comment Share on other sites More sharing options...
LoupGarou Posted May 23, 2016 Share Posted May 23, 2016 erhm and as to my other questions.....anyone? 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted May 23, 2016 Share Posted May 23, 2016 26 minutes ago, LoupGarou said: erhm and as to my other questions.....anyone? no and no 0 Quote Link to comment Share on other sites More sharing options...
LoupGarou Posted May 23, 2016 Share Posted May 23, 2016 okay 0 Quote Link to comment Share on other sites More sharing options...
Zaphod Posted May 23, 2016 Share Posted May 23, 2016 Oh yeah new high density urban maps 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted May 23, 2016 Share Posted May 23, 2016 3 hours ago, StKpPzBrig18 said: IMHO the BMP2 fire the ATGM build in, so it is part of the IFV and the Marder use it as backup maybe that is difficult to bring in About the only difference is the BMP 2 (& 1) you are under armour, the Milan on the Marder is exposed. 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted May 23, 2016 Share Posted May 23, 2016 A Separate thread on the various 4.0 videos would be useful - its hard to keep track of changes/updates in this thread - especially that others have started posting 4.0 related videos as well apart from Nils. 0 Quote Link to comment Share on other sites More sharing options...
Alicatt Posted May 23, 2016 Share Posted May 23, 2016 19 hours ago, Ssnake said: We need to differentiate between terrain engine and terrain content. In addition, there are factors like sheer manpower, and total object count that must be considered. Now, the terrain engine is capable of doing more with the ground itself than what we could show so far, mostly because we only have legacy maps based on DTED2 or DTED3 low resolution source data. Getting real life data can be prohibitively expensive, except for low-res stuff which is available for free at least from a number of selected sources. What will the Map Editor coming with 4.0 allow you to do with older maps? Are there any things we have to watch out for if we want to continue to edit a map begun in an older version? 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted May 23, 2016 Share Posted May 23, 2016 9 minutes ago, daskal said: A Separate thread on the various 4.0 videos would be useful - its hard to keep track of changes/updates in this thread - especially that others have started posting 4.0 related videos as well apart from Nils. The opening post has it all listed...exellent idea by the OP by the way! 0 Quote Link to comment Share on other sites More sharing options...
dejawolf Posted May 23, 2016 Share Posted May 23, 2016 (edited) just as a comparison, SB pro PE TGIF scenario vs AW scenario size, and also AW vs SB pro army scenario(80x80km if i remember correctly, and they run it for hours...): Edited May 23, 2016 by dejawolf 0 Quote Link to comment Share on other sites More sharing options...
Shane Posted May 23, 2016 Share Posted May 23, 2016 Also, AW has the worst sounds ever. Lol 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted May 23, 2016 Share Posted May 23, 2016 3 minutes ago, Shane said: Also, AW has the worst sounds ever. Lol You forgot worst models of vehicles Well... May be some of them are more or less Ok actually, but textures sucks anyway... 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted May 23, 2016 Share Posted May 23, 2016 Are each of their grid squares the same size as ours? Those cooling towers seem awfully big for a 1k x 1k grid square. 0 Quote Link to comment Share on other sites More sharing options...
StKpPzBrig18 Posted May 23, 2016 Share Posted May 23, 2016 AW oh well i had lots of fun with my Wiesel. But after spending 300 € and playing 6 Weeks the fun was over. It became the camperz hell......... 0 Quote Link to comment Share on other sites More sharing options...
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