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Recommended Joysticks

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OO so this is not really support related in terms of being directed to eSims, but geared more towards users instead. Since the very first SB pro PE came out I have been using a plain and simple QZ 501 Joystick. It had all the necessary buttons, plus sensitivity was top-notch for SB Gunnery. Time has however taken it's toll on it, and as its no longer being manufactured I need to get myself a new joystick.

 

Can anyone recommend a particular model that works well with SB - and is suitable for Gunnery? I have tried some other flight jokes in the past, but up/down movement always seems a bit "off" making gunnery difficult.

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I also have the t16000m. Before it I owned the Saitek X45 and X52.

The T16000M has hall sensors instead of potentiometers and in my opinion the sensitivity is better than the X45 and about the same as X52.

If you can afford it, try to stay away from potentiometers (X45) as they tend to fail if you don't clean/replace them

The only is that the centering spring is a bit strong but you can change it, there's a youtube video where they replace it with a home-made spring out of a coat hanger..

Edited by Dagger1987

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 I now use my Xbox 1 controller the buttons are incredibly sensitive but rugged at the same time, it has all the buttons I need for gunnery.

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Using a saitek X55 at the moment seems to be good with regards to sensitivity and number of buttons is good for controls 

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Well if you've got the $$$ there's obviously no way around the AFVSim handles..

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Their lack of universality is a bit of an issue however. Not that it's AFV Sim's fault that each and every tank has their own set of handles with individual button layouts. Picking the "stick with the mostest buttons" is probably the safest approach, but then you can just as well pick a generic stick with 16+ buttons for an equally versatile solution that is not necessarily worse in fidelity, but considerably cheaper.

 

That said, a CV90/35 handle is awesome to use with the CV90/35 in SB Pro because only then, all of a sudden, all the weird keyboard hotkey combos start to make sense. It's one of the few examples where the mouse and keyboard combination is probably inferior to the use of a custom joystick as the primary input device.

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i totally agree ssnake. i still have difficulties finding the right firing mode with the cv9035 but with my joystick its all there..

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Maybe, AFVSim or another provider could design and sell a consumer version of gunners handle/stick for SB players on order basis. "I have a dream"

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If you're only buying a stick for SB, then I wouldn't recommend the X52 or X55. They're a little pricey and 50% of the set (the throttle) is not supported by SB. 

 

My Saitek X52 is exceptionally smooth in SB - it makes gunnery a blast with how smoothly I can scan and acquire targets. Plus the plethora of stick-keys allows me to do most of my gunnery work without using the keyboard. 

 

However, I have found little use for the throttle and I don't think SB even supports the throttle axis. It would be nice to be able to control the speed of a vehicle using the throttle axis, versus the three forward and one rear speed that we have. No point in buying a stick for SB that isn't fully supported. 

 

 

Edited by Apocalypse 31

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4 hours ago, ashdivay said:

Maybe, AFVSim or another provider could design and sell a consumer version of gunners handle/stick for SB players on order basis. "I have a dream"

 

They already do - you just need to be a reasonably well off "consumer". :)

 

And of course you'd have to buy 3 or 4 of them depending on which vehicles / positions you want to use.

 

Edited by Gibsonm

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The price is dictated by the manufacturing method and the materials involved. The only way to bring down the prices would be a mass production with plastic injection molds. The problem is that these molds are VERY expensive to make and you can recoup the price only if you can sell a high enough number of sticks to bring the price per unit down.

The market simply is too small for that.

 

 

 

This answer was generated by the DreamCrusher 3000.

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Thank  you both for quashing what little dreams i had for better SB tomorrow. 

 

Hopefully , 4.0 will bring back the lost joys of my youth, but i am not holding my breath. Just in case !

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Thanks for the tips. I went ahead with Thrustmaster 16000M and I must say I'm extremely happy with it. Seems to be a perfect fit for gunnery.

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Hopefully some day Ssnake will add an options menu to Pro PE where we can perform stick calibration, and add things like filtering and dead zones to compensate for sticks that have become a little glitchy or have bad center areas.

 

For example, the stick I have right now is almost perfectly fine, but I wish I could tell Pro PE to ignore inputs from the first 10% of movement away from center, because the stick will flop around in that range without any spring tension, but still give control inputs...So my turret just seems to constantly slowly traverse right if I let go of the stick...

Edited by Maj.Hans

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Duly noted; however, it wouldn't be me to add such an option but one of the programmers. I merely am the public face of the team with an occiasional meddling in game design.

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I still use my old proven combo that I use in flightsims since 15 years: a CH Fighterstick and ProThrottle. The spring is a bit too soft, but thats it in minor negatives, everything else is outstandingly positive, imo.

 

The charm of this HOTAS used in SBP lies in that both devices have plenty of buttons that can be keymapped via the best software interface in business for these kinds of jobs, the CH Manager. Intuitive, super-flexible, allows also complex programming per buttons, and all that in three layers. I like to have the usual functions all on this HOTAS in SBP, and to have over 70 programmable buttons allows that easily. Fighting, gunning, moving, formation management - I do it all with my pranks on throttle and stick, keyboard is almost never needed. Doing an ergonomic template for SBP takes some work, however, invest some time - but see it paying off. I have posted one in the download section somewhere, it allows swtiching of layers and so enable you to easily switch between movement and formation management, and combat, also switching between gunning/aiming via stick, or to have controls set so that you use Throttle and mouse (good for travel and panning around).

 

If SBP is your only sim that you play, you can go with simpler sticks or highly specialised kits (your choice and your wallet), but if you also use it for other stuff, I would always prefer a better quality HOTAS setup.

 

The Throttle I also use in other sims like driving sims, just to be able to access keyboard controls without needing to look.

 

15 years or so, and still no wear or tear on my CH gear. Not the cheapest, but worth the price.

Edited by Skybird03

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I've only used CH Combatstick for years; two of them...first serieal, now USB. The USB must be at least ten years old and still works fine, but it has seen very limited use the last five years. It does require a bit of fine tuning to keep the sight centered. Don't know if that's a software issue or a bad POT in the joystick. Nonetheless, I've scored very quick and perfect gunnery with it.

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