BigBadVuk Posted May 30, 2016 Share Posted May 30, 2016 After mastering T-72 M1 gunnery ( mastering.. lol.. well i can achieve constantly 75+ score on range, and i have roughly 75% of hit up to 2200 m ) i decided to go one generation before T72. And i tried T62. My God..Well i wont bitch about slow reload.. but.. HOW do you observer your hits ??? Ofc, primary sight will go up since it is not stabilized as soon as you shoot, and using gunner`s vision block is useless - you dont see vehicle sometimes, let alone whee your shot fall. So any tips from gunners "behind iron curtain" would be most appreciated. 0 Quote Link to comment Share on other sites More sharing options...
Damian90 Posted May 30, 2016 Share Posted May 30, 2016 (edited) It's early T-62, that's why primary sight is slaved to the gun not the other way around, they solved that in later variants. So what you do to observe your hits? After firing you return to minimum magnification. Not perfect, but this is kind of crap you face using UVZ designs. Edited May 30, 2016 by Damian90 0 Quote Link to comment Share on other sites More sharing options...
BigBadVuk Posted May 30, 2016 Author Share Posted May 30, 2016 (edited) Heh i know im not crying in bad manner ( ESIMS! BUFF T62 i was killed!..HAxxx! etc. like kids tend to do these days).. I was just inquiring to find out what was the genuine way used by guys sitting in those tanks 40 years ago. You will get input from TC ( short, over etc.. ) but.. tbh it doesnt help if you dont know was it over due to lack of leading the target or because you are using wrong range etc... Untiy view is useless - things are too small , I cant access TC on range, and external view is also too slow.. doh! P.S. I was visiting UVZ in 2012. btw , i had my jaw dragging down the floor.... I was about to offer working as slave for them when they gathered us to go back Edited May 30, 2016 by BigBadVuk 0 Quote Link to comment Share on other sites More sharing options...
Damian90 Posted May 30, 2016 Share Posted May 30, 2016 Well then, you would need T-62M with improved sights. TBF I would love to see T-55AM Merida. 0 Quote Link to comment Share on other sites More sharing options...
BigBadVuk Posted May 30, 2016 Author Share Posted May 30, 2016 If im not wrong that thing is coming within a week or so in 4.0 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted May 30, 2016 Share Posted May 30, 2016 As model yes, but not fully playable...to little info on how the FCS works (an probabaly not enought time too) 0 Quote Link to comment Share on other sites More sharing options...
Damian90 Posted May 30, 2016 Share Posted May 30, 2016 It's T-55AM2B with Kladivo FCS or T-55AM with Volna FCS, not T-55AM Merida with Merida FCS. Well if eSim would want to make T-55AM Merida or T-55AM2B Kladivo, they can visit Poland and Czech Republic, I am sure someone not only would give them documentation but also let them inside existing vehicles to check how they work. 0 Quote Link to comment Share on other sites More sharing options...
MAJ_Fubar Posted May 30, 2016 Share Posted May 30, 2016 (edited) Based in the playable list Ssnake posted, only the T-55A will be playable. The external model appears to be the T-55AM, so we are probably looking at a early model AM with the Volna FCS. If that's the case, it should perform just like the T-62 gunnery wise, although the rate of fire should be faster. Edited May 30, 2016 by MAJ_Fubar 0 Quote Link to comment Share on other sites More sharing options...
Damian90 Posted May 30, 2016 Share Posted May 30, 2016 Historically speaking Volna and Kladivo FCS were the least advanced however had advantage over Merida FCS that they were able to guide gun launched ATGM's, Merida lacked this capability, however as an FCS was far more advanced. Merida was a basis for further development of Drawa FCS and it's later improved version Radew. 0 Quote Link to comment Share on other sites More sharing options...
BigBadVuk Posted May 30, 2016 Author Share Posted May 30, 2016 (edited) The more the merrier EDIT: as long as i can observe where my shots fall by using GPS Edited May 30, 2016 by BigBadVuk 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted May 30, 2016 Members Share Posted May 30, 2016 Coming back at the original topic, after firing switch back to low magnification. Usually that is enough to observe the fall of shot. I managed to spank a few Austrian Leopard 2 crews that way (eventually the response came, of course - but until then it was fun). 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 30, 2016 Share Posted May 30, 2016 4 hours ago, BigBadVuk said: If im not wrong that thing is coming within a week or so in 4.0 I wouldn't be too tied to that timescale. Ssnake indicated there were some issues they were working through. 0 Quote Link to comment Share on other sites More sharing options...
BigBadVuk Posted May 31, 2016 Author Share Posted May 31, 2016 Yes i know how things works, i wont hold my breath if there is a delay. And ty for advice, i will try that trick with changing mag. later today. 0 Quote Link to comment Share on other sites More sharing options...
ghostdog688 Posted June 2, 2016 Share Posted June 2, 2016 (edited) I know it won't help unless you are playing multicrew, but the TC would usually issue more detailed corrections and a decent range estimate with his periscope while the gunner did their job. But to echo the others, if you're going to do t-62 in SP, switching magnification should in most cases give you a rough idea of shot placement. Either that or it'll give you a squint Edited June 2, 2016 by ghostdog688 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted June 2, 2016 Share Posted June 2, 2016 (edited) One method is to use a human wing man to spot the fall of shot. So 1st tank fires at range setting X (1st tank declares range to wing men, as do the other tanks when taking their shots.) Tank 2 Spots and adjusts to Range Y (E.G. 1st shot falls short 2nd tank adds ~200m to 1st tank's declared range) and fires Tank 3 spots fall of shot and adjusts (E.G. this time 2nd tank over shoots, tank 3 now knows its some where between Range X & Y, halves the difference and fires.) 1st tank spots Tank 3's shot & adjusts. Rinse, Repeat. This assumes the 3 tanks are all occupying the same fire position, and a re parked side by side, to reduce parallax errors. If you have wing men who know their shit, you can range in very quickly. And the older tanks (M60, T-62, Cent, Leo 1 etc.) use HEAT over APFSDS. Plain Cast Armour has a lesser effect on countering HEAT rounds and the Explosive component has a higher chance of cooking off stowed Ammo. Edited June 2, 2016 by Hedgehog 0 Quote Link to comment Share on other sites More sharing options...
GSprocket Posted June 2, 2016 Share Posted June 2, 2016 Also use the map during the approach to position to estimate the range to significant landmarks you may be able to see. It is quite possible to obtain first round hits when pre-ranged on a field boundary/road gap/building etc which the target is near, at similar atmospheric hazing etc. If you have to make corrections they are likely to be smaller than a completely blind guess as to first range. It can be helpful (to eliminate bad lases) in more advanced vehicles as well - at least to bound likely min/max ranges within an engagement area 0 Quote Link to comment Share on other sites More sharing options...
BigBadVuk Posted June 2, 2016 Author Share Posted June 2, 2016 Alas i dont see myself as good enough for MP ( lack of RL military training as most important issue). I dont want to hinder the experience of other tankers around me. Therefore i cant (yet ) use human wingman or TC.. One day when i see myself as MP worthy i shall get into one of VU Right now i think you ppl would be between cry and hysterical laughter with me in your company. But zooming out actually do the work better then i expected... Especially if you use HEAT instead of sabot, since it makes bigger cloud of dust when it hits the ground 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted June 2, 2016 Share Posted June 2, 2016 (edited) Looking forward to some T- 62 v T-55 action when the update is released As for gunnery I leave that to the AI, I normally jump in to the commanders position Unless the target is under 1000m then it point and shoot When I set up SVU the idea was that the SB community would have a competent opfor capable of using soviet equipment the way their doctrine dictated Massed and fast overwhelm your opponent grind him down if that means sacrificing your first and even second wave of attack then so be it. Its a pretty awesome sight seeing a T-62/55 battalion advance in formation with rolling arty barrages covering your advance Edited June 3, 2016 by Marko 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted June 3, 2016 Share Posted June 3, 2016 8 hours ago, BigBadVuk said: Alas i dont see myself as good enough for MP ( lack of RL military training as most important issue). I dont want to hinder the experience of other tankers around me. Therefore i cant (yet ) use human wingman or TC.. One day when i see myself as MP worthy i shall get into one of VU Right now i think you ppl would be between cry and hysterical laughter with me in your company. But zooming out actually do the work better then i expected... Especially if you use HEAT instead of sabot, since it makes bigger cloud of dust when it hits the ground Why does everyone say this??!! 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted June 3, 2016 Share Posted June 3, 2016 most of the MP players were never tankers either i think.give it a try man. 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted June 3, 2016 Share Posted June 3, 2016 Yeah, man. Jump on in! I promise no one will get upset or laugh at you (as opposed to with you) just because you're relatively new to this. In fact, you will benefit much more from playing online with our helpful community and VUs than you will just playing offline. We can bring you up to speed on all the tips and tricks for becoming a proficient virtual tanker much faster. And know that none of us are perfect. We all put one of our vehicles in the drink or run right into an ambush now and then. But it's always a lesson learned for next time...and that's what this sim was designed for, really. If you want to try an online session with just one other person for starters, I should be available most of today. (If I don't fall asleep. I worked all last night.) We can make sure you've got everything set up correctly to join an online game and run a simple scenario or two (or more). Then, if you're not busy, you can join us for TGIF tonight. You won't regret it. In fact, you'll be hooked...I promise. 0 Quote Link to comment Share on other sites More sharing options...
Swordsmandk Posted June 3, 2016 Share Posted June 3, 2016 Not to sound to recruity you can always play with most. Even if you join us. We are just glad to have more people with us. Pm me with times you wanna play and we can light up a mission. Anytime. Also if you just want to chill and shoot some blues we can always use some opfor players 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted June 3, 2016 Share Posted June 3, 2016 1 hour ago, Lt DeFault said: Yeah, man. Jump on in! I promise no one will get upset or laugh at you (as opposed to with you) just because you're relatively new to this. In fact, you will benefit much more from playing online with our helpful community and VUs than you will just playing offline. We can bring you up to speed on all the tips and tricks for becoming a proficient virtual tanker much faster. And know that none of us are perfect. We all put one of our vehicles in the drink or run right into an ambush now and then. But it's always a lesson learned for next time...and that's what this sim was designed for, really. If you want to try an online session with just one other person for starters, I should be available most of today. (If I don't fall asleep. I worked all last night.) We can make sure you've got everything set up correctly to join an online game and run a simple scenario or two (or more). Then, if you're not busy, you can join us for TGIF tonight. You won't regret it. In fact, you'll be hooked...I promise. +1 I have been playing for SB years and still cant hit the side of a barn door. If you do join a VU your playing skills will improve. There's lots of roles like running the arty, commanding a bridge-layer being a scout even dropping of the fuel and ammo not as prestigious as shooting but Try playing a mission with out all the auxiliary roles being in place. if worsted came to worsted you could always join the engineers some one got to do it. LoL I jest of course, serious give it a try I did and never regretted it. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 3, 2016 Share Posted June 3, 2016 (edited) On 03/06/2016 at 1:52 AM, BigBadVuk said: Alas i dont see myself as good enough for MP ( lack of RL military training as most important issue). I dont want to hinder the experience of other tankers around me. Therefore i cant (yet ) use human wingman or TC.. One day when i see myself as MP worthy i shall get into one of VU Right now i think you ppl would be between cry and hysterical laughter with me in your company. AFAIK, every VU mentioned here http://www.steelbeasts.com/sbwiki/index.php?title=Starter_Pack is very happy to talk new players / people with limited confidence under their wing and help them out. So have a read, look at the "usual" playing times in the Wiki entry and pop in to the most convenient session. Edited June 3, 2016 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Major duck Posted June 3, 2016 Share Posted June 3, 2016 Hi Mark Looking at the starter pack there are one glitch could you update it with Kanium as well Here is a link with some text to help http://www.steelbeasts.com/online_play.html/ Thanks MD 0 Quote Link to comment Share on other sites More sharing options...
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