Marko Posted June 18, 2016 Share Posted June 18, 2016 What parts of the fire control system on the M-60A3 TTS would you disable to make it represent the M-60 Obviously the TTS has to go but what about the ballistic computer laser range finder etc. My course is finally over its time to get in to some real SB time before the update. You would be amazed how much you forget when you have been away from the game for awhile. Working on some early cold war missions. Cant wait to get my hands on the playable T-55 and M-60. 0 Quote Link to comment Share on other sites More sharing options...
Damian90 Posted June 18, 2016 Share Posted June 18, 2016 Original M60 and M60A1 didn't also had stabilization, neither laser range finder, however without laser range finder in M60A3/M60A3TTS you do not have optical range finder you would have in M60 and M60A1, thus range estimation might be problematic. 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted June 18, 2016 Share Posted June 18, 2016 4 minutes ago, Marko said: What parts of the fire control system on the M-60A3 TTS would you disable to make it represent the M-60 Obviously the TTS has to go but what about the ballistic computer laser range finder etc. You need to set flags for TIS and Lead damage, I guess. 0 Quote Link to comment Share on other sites More sharing options...
Damian90 Posted June 18, 2016 Share Posted June 18, 2016 So TTS, laser range finder, stabilization (if you want M60 and M60A1, if you want M60A1AOS or M60A1RISE keep stabilization on), I would leave ballistic computer, on M60A3 it's digital not mechanical but, well you would probably want to keep ability to manually imput range. 0 Quote Link to comment Share on other sites More sharing options...
GSprocket Posted June 18, 2016 Share Posted June 18, 2016 I thought that the early M60s had stabilised guns, with the sight slaved to the gun. The improvement with the more modern FCS was to stabilise the sight separately and to fire the weapon only when sight and gun were in an appropriately close alignment. The earliest sights (dating back as far as M4s) were suitable for observation on the move and firing from the short halt (or indeed from on the move if the ground and vehicle motion were smooth enough), later sights permit some degree of fire on the move capability at 'normal' cross country speeds over normally 'flat' ground - and the latest generations permit more frequently fire from the move at higher speeds and with rougher terrain. 0 Quote Link to comment Share on other sites More sharing options...
Damian90 Posted June 18, 2016 Share Posted June 18, 2016 Nah, after M4 series no other US tank had stabilization till the M60A1AOS and upgrades for M48 series. It was because during WWII stabilizers needed more maintnance and proper crews training, and with other reasons it made them unpopular for some period of time, till that technology matured enough. 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted June 19, 2016 Author Share Posted June 19, 2016 (edited) Well I disabled the TTS. Dynamic lead, ballistic computer, laser range finder I left to stab alone Made a basic mission using a platoon of M-60's hull down and used a T-55 company strength against them using the best ammo. Pretty much got the result I expected. seriously I cant wait for 4.0 I also tried the mission with the Leo-1A2 that's going on the wish list For the next update. I never really experimented with the two earlier versions of the leo-1, it seems the T-55 can hold there own against them. Edited June 19, 2016 by Marko 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted June 19, 2016 Share Posted June 19, 2016 Ballistic computer should be on. The 'A1's computer was mechanical, not digital, but it did add super elevation to each shot (depending on range). Switching between different rounds was not quick so the first master gunner I had suggested that I use the primary sight for sabot and the auxiliary sight for heat. It was less fiddley that way. 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted June 19, 2016 Share Posted June 19, 2016 This is a good repressentaion of the difference between the AOS of the 'A1 and and the much improved versions on later tanks. 0 Quote Link to comment Share on other sites More sharing options...
Damian90 Posted June 19, 2016 Share Posted June 19, 2016 2 hours ago, Marko said: Well I disabled the TTS. Dynamic lead, ballistic computer, laser range finder I left to stab alone Made a basic mission using a platoon of M-60's hull down and used a T-55 company strength against them using the best ammo. Pretty much got the result I expected. seriously I cant wait for 4.0 I also tried the mission with the Leo-1A1 that's going on the wish list For the next update. I never really experimented with the two earlier versions of the leo-1, it seems the T-55 can hold there own against them. What was the result? 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted June 19, 2016 Author Share Posted June 19, 2016 (edited) 4 hours ago, Damian90 said: What was the result? 6 T-55 destroyed, 1 immobilised, 4 made it past the M-60s in there dug in positions I had given them orders to defend. all M-60s were lost they were flanked It was a very basic mission I but i used a rolling terrain. Had it been a flat terrain the T-55 company would have been cut to pieces But had there been human players on both sides there would have been a lot of scoot and shoot and flanking. Predictably with all its gunnery system working the M-60 cut the T-55 company to pieces with only one M-60 hit. Edited June 19, 2016 by Marko 0 Quote Link to comment Share on other sites More sharing options...
Kev2go Posted June 29, 2016 Share Posted June 29, 2016 (edited) yea m60a1 is much different.. sure from an external view, there arent many differences, but dont let that fool you. Internally its entirely different tank. youd need to radically remodel its interior, not just adjust a few mere stats to make M60A3 worse enough to act like an M60a1. M60a1 only has a analog ballistic computer, and non digilized sights, a Coincidence Rangefinder, no thermal sights, no passive night sights, rely on active IR searchlights to see through the night sight sight. of courese there the Basic M60a1 which i described, then you had upgrades for them that came along later like AOS, RISe, & RISe Passive, before the M60A3 was put into service. Edited June 29, 2016 by Kev2go 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted June 29, 2016 Share Posted June 29, 2016 The interior wouldn't be that radically different, just make the rangefinder go all the way across the turret, redesign the GPS, and rearrange some of the gunner's controls. And I have recently discovered that as early as '65 the 'A1 had (if I remember correctly) what was described as an electric computer. 0 Quote Link to comment Share on other sites More sharing options...
Kev2go Posted June 29, 2016 Share Posted June 29, 2016 (edited) 53 minutes ago, TSe419E said: The interior wouldn't be that radically different, just make the rangefinder go all the way across the turret, redesign the GPS, and rearrange some of the gunner's controls. And I have recently discovered that as early as '65 the 'A1 had (if I remember correctly) what was described as an electric computer. electric yes of course it uses electricity, but it still a analog computer , not digitized computer. http://www.differencebtw.com/difference-between-analog-and-digital-computer/ comparing the displays and computing functions the M60A1 M16 gun data computer uses very noticeably analog displays over the M21 more digitized functions in the M60A3. re arranging controls units and 3d units is still quite a task. not a simple Statistics Changaroo. Not that i wouldnt want to see a M60A1 within Steel beasts, but its already playable in another sim. Steel Armor Blaze of war. it depends on whos willign to makee a full fledged M60A1 mod or perhaps the direction of the SB developers. Edited June 29, 2016 by Kev2go 0 Quote Link to comment Share on other sites More sharing options...
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