delta6 Posted August 14, 2016 Share Posted August 14, 2016 Off topic but...Can the 155 sp have a larger muzzle flash?? 0 Quote Link to comment Share on other sites More sharing options...
delta6 Posted August 14, 2016 Share Posted August 14, 2016 I think I found a bug..When using the Jaguar for anti tank missions in the outside view in thermal imaging the missile will spin in circles and crash into the ground...In map view the missiles run hot,straight,and normal.. 0 Quote Link to comment Share on other sites More sharing options...
Iarmor Posted August 14, 2016 Share Posted August 14, 2016 12 hours ago, RogueSnake79 said:  I of course don't know the Arabic language, so I used google translate, and downloaded an "Arabic" font. Feel free to edit that texture and fix it, upload to mods section. Google translate gives a different result than what appears on the sign, see attached. I would have also used Google translate, considering my limited Arabic. 0 Quote Link to comment Share on other sites More sharing options...
Vikingo Posted August 14, 2016 Share Posted August 14, 2016 (edited) Some little invisible textures while rotating the T-72 turret at F4 gunner view... When the cannon is to the front always looks nice, the problem is when the gun start to go up while the turret turns.  Images: http://imgur.com/a/aLnuS  + Found this at BMP-2 (that turret fan sounds adds lot to immersion, is great!)   Edited August 14, 2016 by Vikingo 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted August 15, 2016 Author Share Posted August 15, 2016 (edited) 10. When placing vehicle emplacements (M60), strange graphics show up: Â Â The gray box appeared with the first emplacement, when I started to duplicate the emplacements, the green ones showed up. The rectangular shapes move with the emplacements. Â Â Edited August 15, 2016 by Scrapper_511 Add .png 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 15, 2016 Members Share Posted August 15, 2016 These may be the text edit boxes that belong to these objects now. 0 Quote Link to comment Share on other sites More sharing options...
Members Retro Posted August 15, 2016 Members Share Posted August 15, 2016 Yes. All 'engineering' obstacles can be labelled now (and in green font color, to boot). So the green rectangles are the (empty) labels of the non-selected emplacements, while the gray rectangle is the textbox for the currently active emplacement.. 0 Quote Link to comment Share on other sites More sharing options...
Members Retro Posted August 15, 2016 Members Share Posted August 15, 2016 On 11.8.2016 at 5:32 AM, Splash said: Using TrackIR, when in the commander's seat of the Humvee and LMV, the view scans with the gunner. On 12.8.2016 at 2:01 AM, Splash said:  By the way, this seems to be the case on most of the truck-type vehicles with a commander riding shotgun and a vehicle weapon present. (Eagle, Dingo, Cougar, etc) Thanks this should be fixed now 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted August 15, 2016 Moderators Share Posted August 15, 2016 18 hours ago, Vikingo said: + Found this at BMP-2 (that turret fan sounds adds lot to immersion, is great!) Â Â Â Â That is behaving correctly, actually. Â Â 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted August 15, 2016 Moderators Share Posted August 15, 2016 Can someone upload the scenario where civilians are walking around with no body (or let me know the name of it if available in base install, or in downloads section here)? It seems to be the same that everyone is observing this in. Â Â 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted August 15, 2016 Moderators Share Posted August 15, 2016 On 8/13/2016 at 7:13 PM, delta6 said: Off topic but...Can the 155 sp have a larger muzzle flash?? Â Sure it should, but currently they are all just standard size based on what type of gun they are (small caliber, .50 cal, autocanon, big gun). Â Regarding the new particles and 3D crew stuff - we have to crawl before we can walk. 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted August 15, 2016 Share Posted August 15, 2016 I just noticed that BMP2s in platoon of three (2 of 3 bmp:s) Seem to carry 8 soldiers now instead of casual 6 they used to? So total count of dismounts from platoon of three BMP-2s is  22  when it used to be just 18.   0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted August 15, 2016 Author Share Posted August 15, 2016 From gunner's view, the .50 cal and gun shield become misaligned when M113 is on a lateral slope. Gun sight reaches the edges of the slit of the shield reducing peripheral view. Â I have a feeling this is already a work in progress, but thought I'd mention it just in case... Â 0 Quote Link to comment Share on other sites More sharing options...
enigma6584 Posted August 15, 2016 Share Posted August 15, 2016 When playing as commander in a vehicle with a turret: when you give orders for the gunner to scan left or scan right or scan straight ahead, the gunner will proceed to begin rocking the turret back and forth with such force that the turret brake is in continual use. Â It will do this for a minute or two and then finally proceed with the proper scan. 0 Quote Link to comment Share on other sites More sharing options...
Vikingo Posted August 15, 2016 Share Posted August 15, 2016 3 hours ago, Volcano said:   That is behaving correctly, actually.    aha! Well mystery solved, thanks! The "Russian way of make things work", no?  Strange that in "off" turns on the same and you can't turn it off again hehe 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted August 15, 2016 Moderators Share Posted August 15, 2016 Yeah, it has to do with the wiring apparently. The fan always runs regardless of the switch setting, unless the panel is off, or something like this. Anyway, the only reason I know about this is because I too thought it was a bug in the past. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted August 15, 2016 Moderators Share Posted August 15, 2016 50 minutes ago, enigma6584 said: When playing as commander in a vehicle with a turret: when you give orders for the gunner to scan left or scan right or scan straight ahead, the gunner will proceed to begin rocking the turret back and forth with such force that the turret brake is in continual use.  It will do this for a minute or two and then finally proceed with the proper scan.  That IS a proper scan. IRL if the gunner is given a scan direction then the gunner is expected to scan violently back in forth to aggressively look for a contact. The slow, meandering scan is not correct for that. Essentially the directed scan is the gunner at "heightened awareness".  That said, whether you hear the turret brake sound constantly probably depends on the vehicle. Just curious, which vehicle were you in at the time?   0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 15, 2016 Members Share Posted August 15, 2016 2 hours ago, Lumituisku said: I just noticed that BMP2s in platoon of three (2 of 3 bmp:s) Seem to carry 8 soldiers now instead of casual 6 they used to? So total count of dismounts from platoon of three BMP-2s is  22  when it used to be just 18.  Well, we have to somehow accommodate the platoon HQs. These do not add significantly to the platoon's overall firepower, so it seems to be not such a big problem. On the other hand, dynamc redistribution of jobs/tasks would be a major redesign of the infantry related code, and we seem to have our hands quite full with other redesign work. So we took the easy way out. The alternative would have been no platoon command sections at all for any mechanized unit, or to reduce the squad sizes, which seemed to be the much worse alternative. 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted August 15, 2016 Share Posted August 15, 2016 3 hours ago, Volcano said: Can someone upload the scenario where civilians are walking around with no body (or let me know the name of it if available in base install, or in downloads section here)? It seems to be the same that everyone is observing this in. Â I saw it in my own mission, "Burning Sands". 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted August 15, 2016 Moderators Share Posted August 15, 2016 Ah, if it happens frequently there then could you upload it please. 0 Quote Link to comment Share on other sites More sharing options...
enigma6584 Posted August 15, 2016 Share Posted August 15, 2016 53 minutes ago, Volcano said:  That IS a proper scan. IRL if the gunner is given a scan direction then the gunner is expected to scan violently back in forth to aggressively look for a contact. The slow, meandering scan is not correct for that. Essentially the directed scan is the gunner at "heightened awareness".  That said, whether you hear the turret brake sound constantly probably depends on the vehicle. Just curious, which vehicle were you in at the time?    Ah, excellent.  Good to know.  Was so different from what I'm used to I assumed it was a bug.  I was testing all the T series of Russian tanks.  This also happens with various PCs and IFVs I was looking at.  Thanks for the clarification. 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted August 15, 2016 Share Posted August 15, 2016 20 minutes ago, Volcano said: Ah, if it happens frequently there then could you upload it please. Â It's in the downloads section. Â 21 minutes ago, Lt DeFault said: "Burning Sands". Â 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted August 15, 2016 Moderators Share Posted August 15, 2016 Ah, duh. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Vikingo Posted August 15, 2016 Share Posted August 15, 2016 (edited) 3 hours ago, Volcano said: Yeah, it has to do with the wiring apparently. The fan always runs regardless of the switch setting, unless the panel is off, or something like this. Anyway, the only reason I know about this is because I too thought it was a bug in the past.   thank Gods the electrician that do that outstanding wiring just wire that part and didn't connect the AT4-/5 release button to the BMP driver lights  From now on : if it's a Russian vehicle is not a bug it was "by design"   Just look what happens to me at AAR  http://imgur.com/a/38tuD Edited August 15, 2016 by Vikingo 0 Quote Link to comment Share on other sites More sharing options...
delta6 Posted August 15, 2016 Share Posted August 15, 2016 7 hours ago, Volcano said: Can someone upload the scenario where civilians are walking around with no body (or let me know the name of it if available in base install, or in downloads section here)? It seems to be the same that everyone is observing this in. Â Â I am looking forward to larger muzzle flashes for the 155's...The kind that ruin your night vision... 0 Quote Link to comment Share on other sites More sharing options...
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