Apocalypse 31 Posted August 11, 2016 Share Posted August 11, 2016 Please correct me if I screwed this up. Last night I was messing around with the new engineers. Mission designer sets whether a vehicle is carrying wire in the mission editor In game, right click on vehicle in map mode and select 'construct obstacle' Select from 1 or 2 strand obstacle Place on map (rotate and name as necessary) Right click on obstacle and select 'construct' Dismount engineer team (there is no animation to show them building the obstacle - but they are)* Wait (the obstacle will flash and change colors from grey to green as it progresses) Watch vehicles lose tracks as they hit c-wire. Engineers must be dismounted? 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted August 11, 2016 Share Posted August 11, 2016 (edited) AFAIK not. even the Wisent AEV can "build" wire obstacles...and it has no dismounts. Or is me wrong? Edited August 11, 2016 by Grenny 0 Quote Link to comment Share on other sites More sharing options...
rump Posted August 11, 2016 Share Posted August 11, 2016 I had to dismount the engineers (from Fuchs). Then, when the dismounts entered a building (by themselves) the build wouldn't start. Had to move them out off the building. 0 Quote Link to comment Share on other sites More sharing options...
Members Retro Posted August 11, 2016 Members Share Posted August 11, 2016 You don't need 'engineer' type infantry, but you need an infantry unit in the vicinity of the wireobstacle-to-be-constructed, otherwise no progress will be done.. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted August 11, 2016 Moderators Share Posted August 11, 2016 Yes, engineer vehicles carry the wire (at the moment, anyway, yes we are aware that any vehicle can carry wire IRL), but any infantry can construct the wire obstacle once placed. While it is constructing, the map icon will flash (IIRC). Hope that helps. Obviously this is something else for the wiki as there is time... 0 Quote Link to comment Share on other sites More sharing options...
MAJ_Fubar Posted August 11, 2016 Share Posted August 11, 2016 (edited) 1 hour ago, Volcano said: Yes, engineer vehicles carry the wire (at the moment, anyway, yes we are aware that any vehicle can carry wire IRL), but any infantry can construct the wire obstacle once placed. While it is constructing, the map icon will flash (IIRC). Hope that helps. Obviously this is something else for the wiki as there is time... Already added here, but a dedicated engineering page ala the Artillery Guide would be the way to go...so much to do, so little time. Oh, and thanks to Apocalypse 31 for the list above. Edited August 11, 2016 by MAJ_Fubar 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted August 11, 2016 Moderators Share Posted August 11, 2016 Ah yes, nice job. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted August 12, 2016 Share Posted August 12, 2016 BTW: Last time I tried infantry was able to cross the wire obstacles on breach routes. In 3D view they slowly pass through the wire (simulates the different crossing/opening methods of the infantry) and unlike to engineer teams breaching it, the wire stays intact. haven't tried that with the 4.0 build yet 0 Quote Link to comment Share on other sites More sharing options...
Members Retro Posted August 12, 2016 Members Share Posted August 12, 2016 9 hours ago, MAJ_Fubar said: Already added here, but a dedicated engineering page ala the Artillery Guide would be the way to go...so much to do, so little time. Oh, and thanks to Apocalypse 31 for the list above. That's a very nice addition, thanks! Note that also the 3-strand wire obstacles can be placed in the execution phase - the catch is though that a single vehicle is unlikely to carry all three required rolls (maybe one of the AEV vehicles does, I'm not sure) so you have to have multiple vehicles carrying wire in the vicinity of the desired placement site. Also for the 2 and 3 strand wires, the build process should be somewhat visualized.. first the vertical poles would go up, then the wire strands would be placed one after the other You might also have noticed that some vehicles actually carry wire on them (ie it's rendered) - like the AEVs and the Leo 2A5DK. We at most render two sets of wires (even if the vehicle itself carries more) however. Over time more and more vehicles will gain that functionality 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted August 12, 2016 Share Posted August 12, 2016 Maybe one day the model of theFuchs engineer version (which IRL can carry 6 rolls) gets the wire-containers on the roof ? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted August 12, 2016 Share Posted August 12, 2016 (edited) 6 minutes ago, Grenny said: ? Hey, You just got a Marder, a Leo2A6, a Luchs, ... and a bunch of PzGdr friendly features. Don't be greedy. Edited August 12, 2016 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
delta6 Posted August 12, 2016 Share Posted August 12, 2016 I just went to the map and picked obstacles chose concertina and placed it end to end around some bunkers....The grunts managed to kill 4 tanks and 3 bmp's after the grunts were hit with 2 artillery barrages... 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted August 12, 2016 Share Posted August 12, 2016 16 minutes ago, Gibsonm said: Hey, You just got a Marder, a Leo2A6, a Luchs, ... and a bunch of PzGdr friendly features. Don't be greedy. One has to try ? 0 Quote Link to comment Share on other sites More sharing options...
MAJ_Fubar Posted August 12, 2016 Share Posted August 12, 2016 3 hours ago, Retro said: That's a very nice addition, thanks! Note that also the 3-strand wire obstacles can be placed in the execution phase - the catch is though that a single vehicle is unlikely to carry all three required rolls (maybe one of the AEV vehicles does, I'm not sure) so you have to have multiple vehicles carrying wire in the vicinity of the desired placement site. Also for the 2 and 3 strand wires, the build process should be somewhat visualized.. first the vertical poles would go up, then the wire strands would be placed one after the other You might also have noticed that some vehicles actually carry wire on them (ie it's rendered) - like the AEVs and the Leo 2A5DK. We at most render two sets of wires (even if the vehicle itself carries more) however. Over time more and more vehicles will gain that functionality Thanks for pointing these out. I've made corrections and added a couple of other things as well. 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted August 12, 2016 Author Share Posted August 12, 2016 Can wire be resupplied ? 0 Quote Link to comment Share on other sites More sharing options...
MAJ_Fubar Posted August 12, 2016 Share Posted August 12, 2016 41 minutes ago, Apocalypse 31 said: Can wire be resupplied ? Just tested...apparently not. 0 Quote Link to comment Share on other sites More sharing options...
Members Retro Posted August 12, 2016 Members Share Posted August 12, 2016 On The List 0 Quote Link to comment Share on other sites More sharing options...
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