Bond_Villian Posted September 7, 2019 Share Posted September 7, 2019 7 hours ago, TSe419E said: This week's TGIF: Thankyou sir 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted September 7, 2019 Share Posted September 7, 2019 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted September 7, 2019 Share Posted September 7, 2019 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted September 8, 2019 Share Posted September 8, 2019 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted September 9, 2019 Share Posted September 9, 2019 This week's Kanium session: 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted September 14, 2019 Share Posted September 14, 2019 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted September 14, 2019 Author Share Posted September 14, 2019 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted September 16, 2019 Share Posted September 16, 2019 (edited) This week's Kanium session: Edited September 17, 2019 by TSe419E 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted September 17, 2019 Share Posted September 17, 2019 This week's TGIF session: 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted September 25, 2019 Share Posted September 25, 2019 Last Friday's TGIF session: 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted September 25, 2019 Share Posted September 25, 2019 Last Sunday's Kanium session: 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted September 28, 2019 Share Posted September 28, 2019 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 28, 2019 Members Share Posted September 28, 2019 When you're plotting off-road routes, I don't see the navmesh in action. I suspect that you, like many others, still have the setting to disable navmesh routes unless you hold the Alt key. I recommend inverting that setting. It is a matter of taste of course, but I think that over time you'll learn to appreciate the comfort. It will make units appear less stupid in many cases. When plotting helicopters and UAVs, of course, the navmesh should not be used. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted September 29, 2019 Share Posted September 29, 2019 I did experiment with it, but i often copy/paste routes, and it was a bit problematic. Ill give it another go 0 Quote Link to comment Share on other sites More sharing options...
Rhyfel Posted September 29, 2019 Share Posted September 29, 2019 What are people's thoughts on having a video link embedded in the scenario that sends the players to a YouTube video OPORD for the COOP mission? I did this once and wasn't sure of the desirability factor. I thought this would be great to help provide context and visualize the battle-space. Then again, its tough to get constructive comments on scenarios that are uploaded. Thank you! 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 29, 2019 Share Posted September 29, 2019 I'd rather the ability to embed Powerpoint / graphics. Mainly since I can't record my voice, so a YouTube link would be a silent movie. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted October 6, 2019 Share Posted October 6, 2019 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted October 6, 2019 Share Posted October 6, 2019 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted October 8, 2019 Share Posted October 8, 2019 This week's Kanium session: 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted October 9, 2019 Share Posted October 9, 2019 The last couple of week's TGIFs: 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted October 13, 2019 Share Posted October 13, 2019 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted October 14, 2019 Share Posted October 14, 2019 This week's Kanium session: 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted October 14, 2019 Share Posted October 14, 2019 (edited) This week's TGIF sessions: Edited October 14, 2019 by TSe419E 0 Quote Link to comment Share on other sites More sharing options...
firstblood Posted October 15, 2019 Share Posted October 15, 2019 so that was my first attempt at steel beasts... nothing special, I just putted a few units on the editor and went hunting them. Many things I haven't figured out how they works... but I love the system and would like to create a community in the italian-speaking part of the world 😃 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 15, 2019 Members Share Posted October 15, 2019 When approaching a blind corner, always look all the way around it (you didn't, right before the end ... makes the instructor in me want to scream in rage). Even better if you have two tanks under human control; one can move up to the corner and cover the first half of the arc, then the other tank can, withg turret already oriented, move quickly behind the first up to look (and shoot, if necessary) into the second half of the arc blocked by the corner. A "corner" in this context can be a line of trees, or a building, or a wall - anything that blocks your line of sight at close distance ("close" relative to the range of your main armament/visibility limit, whichever is shorter). 0 Quote Link to comment Share on other sites More sharing options...
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