Kingtiger Posted August 16, 2016 Share Posted August 16, 2016 (edited) Is anyone still using 3.028? If so please help me. One of my scenarios refuses to load in 4.0 both in singleplayer mode and in mission editor, with a error message telling me to check the log, who says nothing usable. So what I need is for someone with 3.028 open the mission in editor and go to "map -> map info" and see what the name is of the height and terrain map. I think the error is in there somewhere. /KT The Demolition Guard 1989 V 1 SP (UK).rar Edited August 16, 2016 by Kingtiger 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted August 16, 2016 Share Posted August 16, 2016 (edited) Well I can tell you since I did this check before sending the PM. Terrain file: The demolition guard.ter Height file: Wolf.raw I tried the COOP version - wouldn't think it would matter? Edited August 16, 2016 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Fincastle Posted August 16, 2016 Share Posted August 16, 2016 (edited) Hi KingTiger I was not able to open this sce either in 4.0 but I was able to open a modified version of this sce, (as in I could open the modified ver in 4.0 but I modified it in 3.028 from the file posted above, all I changed were the blue force tank types then saved it again) Terain map : The demolition guard.ter Height map : Wolf.raw Embed height map. Compression 45x Navmesh exists Projection : UTM (WGS-84) SW corner 0d 15m 34.02s N, 8d 51m 58.14s W Hope this helps Edited August 16, 2016 by Fincastle clarification 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted August 16, 2016 Author Share Posted August 16, 2016 Fincastle can you send me the modified scenario? Because I have no clue why its not opening in 4.0 right now but if its a vehicle problem I can just switch and update. thank you /KT 0 Quote Link to comment Share on other sites More sharing options...
Fincastle Posted August 16, 2016 Share Posted August 16, 2016 Hi KT, I am now at work but will try when I get home. Will try to attach it to a PM or something. Fincastle 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 16, 2016 Members Share Posted August 16, 2016 2 hours ago, Kingtiger said: scenario refuses to load in 4.0 mission editor, with a error message telling me to check the log, who says nothing usable. You may want to try doing that in the "Debug Mode" of SB Pro PE, which you can find in the program folder/troubleshooting subdirectory. The error log is more verbose in those cases. Can't say though if it would help in this specific case. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted August 16, 2016 Share Posted August 16, 2016 I don't know what I'm looking at but I've attached the debug log. DebugLog.txt 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted August 16, 2016 Author Share Posted August 16, 2016 I ran one to (not that I would think it differs from Gibsonm's) and it doesn't tell me much at all still? [12:32:10,283] DEBUG: Fixed up mech infantry HMG team [12:32:10,336] WARN : Could not locate any callsign template files, falling back to built-in one! [12:32:10,339] WARN : Could not locate any callsign template files, falling back to built-in one! [12:32:10,850] TRACE: *** CActorMom::InitDeviceObjects() [0x40000062] *** [12:32:10,850] TRACE: Leaving CLandObjects::InitDeviceObjects [12:32:10,972] INFO : Error loading the scenario! It may be incompatible or its artwork (map) resources may be missing. Please see the log for more information! [12:32:11,775] TRACE: *** CActorMom::InitDeviceObjects() [0x00000000] *** DebugLog.txt 0 Quote Link to comment Share on other sites More sharing options...
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