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Panzer_Leader scenarios updated for 4.0

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Well I don't think it has anything to do with the mission itself.

 

Can you download a different mission?

 

Regardless of the outcome I'd suggest you post in the "support" thread where people look out for this sort of stuff and tell them "I can't download anything" if both files have the same issue, or "I can download file X but not file Y" if its just related to this one.

 

The support guys don't check every possible post just in case its a support issue. :)

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40 minutes ago, Gibsonm said:

Well I don't think it has anything to do with the mission itself.

 

Can you download a different mission?

 

Regardless of the outcome I'd suggest you post in the "support" thread where people look out for this sort of stuff and tell them "I can't download anything" if both files have the same issue, or "I can download file X but not file Y" if its just related to this one.

 

The support guys don't check every possible post just in case its a support issue. :)

 

Sorry, you´r right.  Yes it happens on other downloads, so I´ll post on the support page.

 

Thank you.

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Hi All, my latest scenario to be updated for 4.0 is available for download:

Changes from version 1.2:

- M113A2 as FV432 proxy replaced by M113A2G.
- Blue light machine-gun (LMG) squads equipped with M240 (GPMG). Red LMG squads equipped with PKM.
- Blue rifle squads equipped with 5.56 mm machine gun and 210 ready rounds representing L86 Light Support Weapon (LSW).
- BTR-80 as BTR-60PU proxy replaced by BTR-60PB.

 

The changes to the scenario using the features of 4.0 are not major, but it is a more challenging single- and multi-player scenario.  Crossing the Beberbach in a timely manner is key!  It also requires careful management of your vehicles' ammunition and serviceability - this is a scenario where you'll need your echelon / CSS.  I generally arrive at the objective - if I make it that far - with considerably less "runners" than I'd hoped for.

 

Have fun!  

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My first-ever scenario, M1A1 Platoon Attack on Reinforced Motorised Rifle Company, has been updated to version 2.3 for 4.0:

Key changes are:

- Blue light-machine gun (LMG) squads equipped with M240 (MAG 58). Red LMG squads equipped with PKM.
- Blue rifle squads equipped with 5.56 mm machine gun and 700 ready rounds representing M249 SAW (C9 Minimi) and 25 40 mm grenades representing M203 grenadier.
- Overhead View enabled.

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Hi All

 

I've just published an updated version of my 'Heavy CT Delay v Tank Battalion FD' scenario, finally bringing it up to 4.019 standard (from 3.023):

Key changes to v2.2 include:

- Start time moved from 0445 to 0430 so that units commence mission in darkness due to changes in lighting effects introduced with Steel Beasts version 4.0.
- A bug in the scoring that could see BLUE awarded a Victory after a RED breakthrough of MARS in greater than platoon strength has been corrected.
- BLUE infantry sections comprise two rifle squads equipped with 5.56 mm rifle (EF88), 5.56 mm MG with 800 ready rounds representing M249 SAW (F89 Light Support Weapon), 25 40 mm grenades representing SL40 grenadier and 1 M72A1 (M72A6).
- BLUE mechanised infantry platoons have a fifth M113AS4 added. The fifth M113AS4 (Delta call sign) carries the Manoeuvre Support Section of two squads, one with M2 (M3) Carl Gustaf and one with 7.62 mm M240 (MAG58), denoted by the appendix '[MSS]' to the in-game call sign.
- A second Javelin team and M113AS4 (I61C) has been attached to the CT from BG DFSW platoon.
- The infantry squads of the combat engineer section, E21, have been converted to Engineer teams.
- Quality of BLUE troops set to Regular.
- Changes to BLUE call sign template.
- RED Motorised Rifle sections comprise two rifle squads equipped with 5.45 mm rifle (AK-74). One squad is equipped with 5.45 mm MG with 320 ready rounds (RPK-74) and the second squad with (R)PG-7L. Sources: FM 100-2-3, The Soviet Army: Troops, Organization, and Equipment, 1991 and OPFOR Worldwide Equipment Guide, 2000.
- The infantry squads of RED MT-LB/Eng have been converted to Engineer teams.
- A Unimog 1300L has been added to each RED 2S1 battery representing a GAZ-66.  
- Overhead View enabled.

 

Please note this scenario contains two files, one denoted 'Contemporary' which includes T-90S and BMP-3 and a 41-tank battalion and another 'Soviet' which features T-72A/M1 and BMP-2 and the earlier 31-tank battalion.  The Blue organisation is the same in both.  Take your pick and enjoy!

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Hi Team

 

I've published the version 1.1 update to my most recent scenario, 'Combat Team Advance at Woodhill 1994', and it's available for download:

 

Key changes in v1.1 include:

- Fixed a bug which prevented 20 points for correct identification of tank type reinforcing QUINTUS within the H+60 time limit being received.
- Red defensive mortar fire strengthened.
- Improvements to Red reconnaissance patrol and counter-penetration force scripting.

 

You should now receive full credit for correct identification of the tank type in QUINTUS, whereas previously you didn't, which led to lower scores than expected.  Also, Red indirect fire is more aggressive, making maintenance of battle positions more challenging if observed.  The Red reconnaissance patrol and counter-penetration force have a couple of extra permutations to their scripting to increase variation and potentially challenge.

 

Successful completion of the mission is not necessarily less likely, but damage to vehicles and losses, and overall challenge, should increase.  It's a company-sized Combat Team versus a platoon so it's not meant to be "fair" :)    

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Hi Team

 

In anticipation of the impending release of 4.1 I'm bringing any outstanding scenarios up to my latest 4.023 standard, starting with 'M1A1 Platoon Attack on Reinforced Motorised Rifle Company', which hadn't been updated since 4.0: 

Changes to version 2.4 of the scenario include:

  • BLUE infantry sections comprise two rifle squads, each equipped with 5.56 mm rifle (MARS-L), 7.62 mm MG with 700 ready rounds (7.62 LSW Minimi) and 25 40 mm grenades (M203PI). The second squad is also equipped with Carl Gustaf M3.
  • RED Motorised Rifle sections comprise two rifle squads equipped with 5.45 mm rifle (AK-74) and 10 40 mm grenades (GP-30). One squad is equipped with (R)PG-7R^ and the second squad with 5.45 mm MG with 320 ready rounds (RPK-74) and RPG-27. Sources: FM 100-2-3, The Soviet Army: Troops, Organization, and Equipment, 1991 and OPFOR Worldwide Equipment Guide, 2000.
  • Bunkers removed from RED automatic grenade launcher (AGL) teams to enable them to fire.
  • RED minefields changed from buried to surface-laid for easier identification.

@Splash has also created an excellent custom skin for the "coalition partner" (New Zealand) infantry in this scenario, in contemporary MCU (Multi-terrain Camouflage Uniform): 

I'd recommend downloading it to maximise realism and immersion.

 

There are three more scenarios I'm bringing up to my final 4.023 standard which I'll release progressively over coming weeks, the intention being to then release 4.1 updates, where applicable, that only reflect the exciting new features of 4.1.

 

Enjoy.

 

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