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enigma6584

AI Forward Observer Question

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Hey Gents, got a question regarding how AI acts as forward observers for artillery batteries.  When one of my AI FO's sees an enemy unit, how long does it need before it actually requests a strike on that particular target?  In other words, how long should I keep them at that location before they move along another route?  Should there be a particular length of time an AI scout stays at a location before they are told (by me via scripting) to move on?

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2 hours ago, enigma6584 said:

Hey Gents, got a question regarding how AI acts as forward observers for artillery batteries.  When one of my AI FO's sees an enemy unit, how long does it need before it actually requests a strike on that particular target?  In other words, how long should I keep them at that location before they move along another route?  Should there be a particular length of time an AI scout stays at a location before they are told (by me via scripting) to move on?

 

Well I'd argue that you need to wait until the rounds land and you can allow time for a "BDA" type assessment or at least make adjustments, etc.

 

But I guess if you want to call fire and then move before you can adjust, etc. then its up to you.

 

As to a finite "XX secs to call a mission" sorry have no idea.

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Okay, so basically if I wanted to keep it real or as real as I can, leave them there for 4-5 minutes.  At least that is what I'm thinking would be a compromise.  Thank you all for comments.

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I have seen the AI call arty seemingly instantly upon spotting, as well as take a few minutes.

It seems to be based on a mix of contingencies and randomness from what I can tell.

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Target must be stationary, and guns must be available. If there is a long queue of requests there may be delays larger than about 2:30.

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