TSe419E Posted September 5, 2016 Share Posted September 5, 2016 A view from the center: 0 Quote Link to comment Share on other sites More sharing options...
Assassin 7 Posted September 5, 2016 Share Posted September 5, 2016 A few of us are about to rerun this Campaign test just for fun in Simhq TS, Visibility has been lifted and the ratio is 2 to 1 now. If anyone would like to join they are welcome to. 0 Quote Link to comment Share on other sites More sharing options...
Swordsmandk Posted September 5, 2016 Author Share Posted September 5, 2016 password? 0 Quote Link to comment Share on other sites More sharing options...
Swordsmandk Posted September 5, 2016 Author Share Posted September 5, 2016 let us know how it works out 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted September 5, 2016 Share Posted September 5, 2016 SimHQ Team Speak password? 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted September 5, 2016 Share Posted September 5, 2016 17 hours ago, Apocalypse 31 said: More specifically - better callsign setup/task organization. Neither the CDR or XO had control over any of the support vehicles because they were listed under a separate company. Need the Commander and XO to actually own the vehicles - recommend the HQ Team and all support assets are on the A Company. Also give the Engineer's an AEV w FW mine plow (and Lemur if the budget can stretch to that) And an ARV in addition to the Xo's. A) Gives the company redundancy in ARVs (AEV is not an ARV) B) if a lane clearing f**k up occurs, Engineer's are likely to be on hand to deal with it quicker than the Xo. C) 6 wire obstacles instead of 4 (And maybe a MICLIC, but then I like bang bangs. ) 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 5, 2016 Share Posted September 5, 2016 (edited) 1 hour ago, Hedgehog said: A) Gives the company redundancy in ARVs (AEV is not an ARV) I know this is meant to be entertainment rather than necessarily accurate but why does a Company get two of these? Recovery assets are rare. You'd usually expect to get one in each sub unit and maybe two at unit level. Esp. given that vehicles can now "self recover" or at least recover each other. Edited September 5, 2016 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Swordsmandk Posted September 5, 2016 Author Share Posted September 5, 2016 12 minutes ago, Gibsonm said: I know this is meant to be entertainment rather than necessarily accurate but why does a Company get two of these? Recovery assets are rare. You'd usually expect to get one in each sub unit and maybe two at unit level. Esp. given that vehicles can now "self recover" or at least recover each other. Good question. I have been redoing the orbat and will be drastically cutting down on stuff like that. 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted September 6, 2016 Share Posted September 6, 2016 On 4/9/2016 at 10:58 PM, Swordsmandk said: my notes so far: NOTES: 1) Penalty Zone (!!!!) 2) G4-G3 M113 ok 3) Weather- Rain off 4) No pre placed sniper stuff - to hard to see ok 5) Speedtest ok 6) Visibility (to bad for red side) 7) t72+ (to few) 8) Starting distance to close 9) Deployment zone to close 10) Solid template - Supply 11) Arty breifing 12) ALT+F12 The low visibility and the rain are not bad thing 'per se',in fact I think is good use this on some missions because it forces you to change the way you play,but if you want to use it you need to rebalance the mission and add much more units to the non-thermal team. I don't understand point 4, hard to see?? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 6, 2016 Share Posted September 6, 2016 (edited) 9 minutes ago, Colebrook said: The low visibility and the rain are not bad thing 'per se',in fact I think is good use this on some missions because it forces you to change the way you play,but if you want to use it you need to rebalance the mission and add much more units to the non-thermal team. Also doesn't that help limit the range for TI and in turn reduce the simulation / rendering / networking requirements? Edited September 6, 2016 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Swordsmandk Posted September 6, 2016 Author Share Posted September 6, 2016 We had some situations where snipers handled strangely. Need to figure out how they behave exactly. 0 Quote Link to comment Share on other sites More sharing options...
Swordsmandk Posted September 6, 2016 Author Share Posted September 6, 2016 Also hoping for some feedback from the guys will played it yesterday with changes. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 6, 2016 Share Posted September 6, 2016 Do you want BG ANZAC to take it for a spin on Thursday? 0 Quote Link to comment Share on other sites More sharing options...
Swordsmandk Posted September 6, 2016 Author Share Posted September 6, 2016 If you want plz do. Just remember no scripting on red so might be a handfull. Any feedback is appreciated. Would rather fix Things before campaign start. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 6, 2016 Share Posted September 6, 2016 (edited) 11 hours ago, Swordsmandk said: If you want plz do. Just remember no scripting on red so might be a handfull. Any feedback is appreciated. Would rather fix Things before campaign start. I suspect we'll do it with 1 or 2 on Red and 4 or 6 on Blue, so I don't think we'll be in a position to suggest "improvements" for the larger number of players you are working on. I was thinking more along the lines of trying to replicate some of the networking issues you seemed to be having. Update: Sorry got this mixed up with the other scenario (so many Kanium threads ). I gather this one worked fine so I'll leave it be. We might take the other problematic one. Update 2: I was right after all, this is the problematic one. Edited September 6, 2016 by Gibsonm Related to a different scenario. 0 Quote Link to comment Share on other sites More sharing options...
Assassin 7 Posted September 6, 2016 Share Posted September 6, 2016 Dr. Hat has the AAR and the updated mission. It was very close red had 2 tanks left with one damaged and the other out of ammo. Blue also had 2 tanks left not sure on their status. The red was only able to hold one objective. I can send you the mission and AAR after work today, just pm me. 0 Quote Link to comment Share on other sites More sharing options...
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