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Kanium Sunday 4th Sept 1800 UTC


Swordsmandk

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17 hours ago, Apocalypse 31 said:

 

More specifically - better callsign setup/task organization. Neither the CDR or XO had control over any of the support vehicles because they were listed under a separate company. 

 

Need the Commander and XO to actually own the vehicles - recommend the HQ Team and all support assets are on the A Company.  

 

Also give the Engineer's an AEV w FW mine plow (and Lemur if the budget can stretch to that)

And an ARV in addition to the Xo's.

 

A) Gives the company redundancy in ARVs   (AEV is not an ARV)

B) if a lane clearing f**k up occurs, Engineer's are likely to be on hand to deal with it quicker than the Xo.

C) 6 wire obstacles instead of 4

 

(And maybe a MICLIC, but then I like bang bangs. :) )

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1 hour ago, Hedgehog said:

A) Gives the company redundancy in ARVs   (AEV is not an ARV)
 

 

I know this is meant to be entertainment rather than necessarily accurate but why does a Company get two of these?

 

Recovery assets are rare.

 

You'd usually expect to get one in each sub unit and maybe two at unit level.

 

Esp. given that vehicles can now "self recover" or at least recover each other.

 

Edited by Gibsonm
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12 minutes ago, Gibsonm said:

 

I know this is meant to be entertainment rather than necessarily accurate but why does a Company get two of these?

 

Recovery assets are rare.

 

You'd usually expect to get one in each sub unit and maybe two at unit level.

 

Esp. given that vehicles can now "self recover" or at least recover each other.

 

Good question. I have been redoing the orbat and will be drastically cutting down on stuff like that. 

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On 4/9/2016 at 10:58 PM, Swordsmandk said:

my notes so far:

NOTES:
1) Penalty Zone (!!!!)
2) G4-G3 M113 ok
3) Weather- Rain off
4) No pre placed sniper stuff - to hard to see ok
5) Speedtest ok
6) Visibility (to bad for red side)
7) t72+ (to few)
8) Starting distance to close 
9) Deployment zone to close
10) Solid template - Supply 
11) Arty breifing
12) ALT+F12

The low visibility and the rain are not bad thing 'per se',in fact I think is good use this on some missions because it forces you to change the way you play,but if you want to use it you need to rebalance the mission and add much more units to the non-thermal team.

I don't understand point 4, hard to see??

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9 minutes ago, Colebrook said:

The low visibility and the rain are not bad thing 'per se',in fact I think is good use this on some missions because it forces you to change the way you play,but if you want to use it you need to rebalance the mission and add much more units to the non-thermal team.

 

Also doesn't that help limit the range for TI and in turn reduce the simulation / rendering / networking requirements?

Edited by Gibsonm
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11 hours ago, Swordsmandk said:

If you want plz do. Just remember no scripting on red so might be a handfull.

 

Any feedback is appreciated.

 

Would rather fix Things before campaign start.

 

I suspect we'll do it with 1 or 2 on Red and 4 or 6 on Blue, so I don't think we'll be in a position to suggest "improvements" for the larger number of players you are working on.

 

I was thinking more along the lines of trying to replicate some of the networking issues you seemed to be having.

 

Update: Sorry got this mixed up with the other scenario (so many Kanium threads :)). I gather this one worked fine so I'll leave it be.

 

We might take the other problematic one. ;)

 

Update 2: I was right after all, this is the problematic one.

 

 

Edited by Gibsonm
Related to a different scenario.
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