cobrabase Posted December 13, 2016 Share Posted December 13, 2016 Advice on getting a helo to dismount troops and then head out and NOT have the infantry run after it? : D 0 Quote Link to comment Share on other sites More sharing options...
cobrabase Posted December 13, 2016 Author Share Posted December 13, 2016 (edited) Figured it out. 1.Create an "embark if" routing using specific unit identification of the infantry squads. 2. Be sure you have the helo set to "Stay" at it's landing bracket, don't leave tactic as "none." 3. Have the helo ALSO set to embark based on it's unit identification. VOILA! Edited December 13, 2016 by cobrabase 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted December 14, 2016 Share Posted December 14, 2016 (edited) Or you could read the "Helo Insertion" article: Or grab the bundle: Edited December 14, 2016 by Gibsonm Removed dud link 0 Quote Link to comment Share on other sites More sharing options...
ChanceBS Posted December 14, 2016 Share Posted December 14, 2016 (edited) 35 minutes ago, Gibsonm said: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479 Link says I don't have permissions to view. Error code: 2F173/H fyi. Edited December 14, 2016 by ChanceBS 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted December 14, 2016 Share Posted December 14, 2016 (edited) Thanks. That may not have survived the transition to the new forum. The quoted link to the article or bundle do work though. Dud link removed. Possibility of it being revised and re-published as a 4.010 version post Christmas. Edited December 14, 2016 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
cobrabase Posted December 14, 2016 Author Share Posted December 14, 2016 Or you can do my steps. ; D 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted December 14, 2016 Share Posted December 14, 2016 1 hour ago, cobrabase said: Or you can do my steps. ; D Yes but your option means the helicopter arrives "loaded" (i.e. the application is tracking multiple units - the helicopter plus passengers). This may be important in terms of units in the mission (just like a APC with passengers = three units, not one). If you spawn them on the LZ that keeps the density down as units are "created" as required. Probably not an issue for most sized scenarios but could be if you had a larger one. 0 Quote Link to comment Share on other sites More sharing options...
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