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TGIF 2017: scenario list, discussion, and house rules


Volcano

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UN can intervene immediately, but the AI will not engage them or vice versa until someone fires at them. Humans can do whatever they want of course. Also, the UN AI becomes hostile to everyone once that happens.

 

I am sure the UN will become hostile within about 5 minutes of starting the mission. ;)

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I just updated the scenario to "4010a" on the end of the name.

 

I improved a few things on the UN side mainly, some bad logic was left over from when the side was AI only. Also, added a bit more information to the map so they know where their reinforcements will arrive (if they get them). Also, I went ahead and implemented some actual ROE behavior for the UN (see the map for notes on their behavior) where they cannot use their primary weapon systems until they become activated, and the notes on the UN side in the briefing for more information. Hopefully it all works. ;)

 

Two important things here:

 

  1. It is not in the spirit of the scenario for the CO to have a plan file here. That includes graphics, or unit placement. There is supposed to be no plan, just position your units very quickly and roughly and figure it out as you go. If this is a problem with anyone, then please do not CO the mission. DO NOT LOAD A SAVE PLAN FILE.
  2. The UN side should NOT shoot its own forces to cause it to become hostile, if they do, this is considered cheating and forfeit the scenario result on their side. I have set the logic so that the UN will eventually become hostile if both sides kill each other too much, so don't worry, it will happen. Also, the UN can use coaxial MG all they want if they deem it necessary to hinder hostilities between the two sides.
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17 FEB scenario:

 

Mech Company MTC (1978)-4010

 

SPECIAL CONSIDERATIONS:

  • Due to an issue that has since been fixed for the next update, the REVIVE conditions had to be temporarily changed in this scenario to get it to work. It could turn out that units that are killed in the repair area turn out to be immortal, or zombie-like (they may get revived immediately when killed). If that is the case then it is recommended that neither side hangs around the enemy's repair area in overwatch. Move in and occupy and hold to prevent repairing and reviving.
  • There will NOT be a draft.

NOTES:

  • Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element.
  • To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan.
  • Remember to play within the TGIF House Rules and SB.com community rules.

 

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24 FEB scenario:

 

!Zollerheim 2012-4010-OMU

 

SPECIAL CONSIDERATIONS:

  • There will be a draft.

NOTES:

  • Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element.
  • To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan.
  • Remember to play within the TGIF House Rules and SB.com community rules.

 

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3 MAR scenario:

 

Civil War Mykonos-4010

 

SPECIAL CONSIDERATIONS:

  • There will be a draft.

NOTES:

  • Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element.
  • To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan.
  • Remember to play within the TGIF House Rules and SB.com community rules.

 

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10 MAR scenario:

 

!Should I Stay or Should I Go 2013-4010

 

SPECIAL CONSIDERATIONS:

  • There will be a draft.

NOTES:

  • Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element.
  • To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan.
  • Remember to play within the TGIF House Rules and SB.com community rules.

 

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17 MAR scenario:

 

Symmetrical Attack 12-FB-4010-OMU

 

SPECIAL CONSIDERATIONS:

  • There will be a draft.

NOTES:

  • Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element.
  • To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan.
  • Remember to play within the TGIF House Rules and SB.com community rules.

 

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24 MAR scenario:

 

Where the Victoria Crosses Grow 2013-4010b

 

SPECIAL CONSIDERATIONS:

  • There will NOT be a draft.
  • Some changes were made to the scenario, possibly affecting balance - this will be tweaked afterwards, if necessary.
  • Don't forget about the DST time change difference. TGIF is now one hour sooner than it was before.

NOTES:

  • Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element.
  • To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan.
  • Remember to play within the TGIF House Rules and SB.com community rules.

 

 

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