Nercon Posted September 26, 2017 Author Share Posted September 26, 2017 19 hours ago, delta6 said: Not 1 post on this subject since 09/04/17...I am impressed... Like they mentioned, when it's done, it's done, constant asking doesn't make things faster nor slower in this matter. 0 Quote Link to comment Share on other sites More sharing options...
murcielago Posted October 4, 2017 Share Posted October 4, 2017 https://www.youtube.com/watch?v=0RS7mgxnxIg 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted October 4, 2017 Share Posted October 4, 2017 On 25/09/2017 at 6:28 AM, delta6 said: Not 1 post on this subject since 09/04/17...I am impressed... Huh? 9th of April? Last post was in September. Oh, wait, your one of those "Americans" I don't get why you people write dates the wrong way round. Que Strange.... 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted October 4, 2017 Share Posted October 4, 2017 12 hours ago, murcielago said: https://www.youtube.com/watch?v=0RS7mgxnxIg Nice. But it looks like the height map have some cleaning up to do (thinking off the small bridge at the strv122 3 o clock who has a hill in it etc). However I like the stuff like bus stops, road end poles and all that, get a Swedish feeling over it /KT 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted October 4, 2017 Share Posted October 4, 2017 Are there plans for other stuff in the terrain patch, like a traditional patch? Or is just closing out the last upgrade with the terrain patch? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted October 4, 2017 Share Posted October 4, 2017 3 hours ago, Kingtiger said: Nice. But it looks like the height map have some cleaning up to do (thinking off the small bridge at the strv122 3 o clock who has a hill in it etc). However I like the stuff like bus stops, road end poles and all that, get a Swedish feeling over it /KT Sure as long as all that street furniture doesn't impact frame rates. Otherwise you'll end up with Combat Mission sized maps because all that "clutter" makes big maps unusable. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 5, 2017 Members Share Posted October 5, 2017 A mere patch without the new terrain has been discussed as a "plan B", but my intent is to stick with plan A and release both bug fixes and new terrain in one final package. 0 Quote Link to comment Share on other sites More sharing options...
Rosmarus Posted October 5, 2017 Share Posted October 5, 2017 That soounds like a good plan. AFAIK the game has no gam breaking bugs at the moment so it shouldn't be a problem if the bug fixes are delayed until you can push the terrain patch out. 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted October 5, 2017 Share Posted October 5, 2017 9 hours ago, Ssnake said: in one final package. You jinxed it... now a game breaking bug will be found minutes after it's released. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 5, 2017 Members Share Posted October 5, 2017 Par for the course. Nothing to jinx there. Murphy never sleeps. 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted October 6, 2017 Share Posted October 6, 2017 0 Quote Link to comment Share on other sites More sharing options...
Kev2go Posted October 6, 2017 Share Posted October 6, 2017 21 hours ago, Rotareneg said: man that really paints a dark picture. 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted October 6, 2017 Share Posted October 6, 2017 An older example of the difficulties in fixing complex software can be found in this classic developers guide: 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted October 6, 2017 Share Posted October 6, 2017 or here: 0 Quote Link to comment Share on other sites More sharing options...
ChrisWerb Posted October 7, 2017 Share Posted October 7, 2017 (edited) On 04/10/2017 at 7:08 PM, Gibsonm said: Sure as long as all that street furniture doesn't impact frame rates. Otherwise you'll end up with Combat Mission sized maps because all that "clutter" makes big maps unusable. I'm not a programmer, but could you have a system whereby all the detailed stuff only actually exists in World if a unit is within a certain distance of it? Also, could you exclude very small or thin objects like fences, lamp posts, electricity poles etc. from line of sight calculations for non infantry units? Edited October 7, 2017 by ChrisWerb 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 7, 2017 Members Share Posted October 7, 2017 Of course all kinds of tricks can be used to reduce the size of the problem, we're doing it all the time. But even then the fact remains that SB Pro version 4.0 does a lot more things per simulation/render cycle than version 3.0 (e.g. vehicle suspension), and with version 4.0 the line of sight calculations have increased by up to a factor of 512 (actually it's much less, but increasing the ground resolution by that factor also means that up to as many more LOS calculations could be needed). To put it in context, LOS calculations have the potential to be the biggest frame rate killer of all factors, in any simulation involving line of sight tests. So even if certain elements are only used within a "bubble" around certain actors, with many, dispersed actors the savings aren's as great, and you can't just randomly generate stuff if you need correlation - e.g. two players in a network session observing the same spot must have the same 3D representation of that spot's surroundings. I guess what I want to say is that CPU cycles per frame are a finite resource, even if the limit is growing with new processor generations. So, whenever you add something there's a price to pay, and the question always is whether that price doesn't exceed the value of that new feature. 0 Quote Link to comment Share on other sites More sharing options...
inexus Posted October 7, 2017 Share Posted October 7, 2017 Fully understand the constraints but inevitably it points towards an upgrade in the graphics engine and use lawyer directx or Vulcan as well as offloading parts to a different cpu using one of the new frameworks that makes it somewhat easier to handle multi threading. Sorry to to say this but it sounds like the current engine is in its last leg as there isn’t much coming in terms of increase in CPU speed/cycles and cpu manufacturers has taken the consequence moving towards more cores. have you considered crowd funding for a new initiative and to increase the market segment through means of such as graded realism in order to get more people interested? It could be a win/win if executed well.... just a thought. i have considered myself to do a partially open sourced based simulator supporting modding and as such open up for a whole new range of options, greater variety and as such a broader market while still enabling hard core vehicle simulations. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 8, 2017 Members Share Posted October 8, 2017 When you increase LOS calculations by a factor of 512, no amount of multithreading will be able to offset that. That's not to say that multithreading isn't a worthwhile goal to pursue but it's always easier to throw buzzwords into a discussion than actually implementing the change. As far as crowd funding is concerned, all I can say is that I will not participate in any public debate of our business strategy. I'm here to explain our position to visitors that have no degree in computer science (why certain things are easy to do, but mostly why other things are hard, and that there's no free lunch in high performance computing). I'm not necessarily soliciting for advice, no matter how well-intentioned it may be. The reason is that it creates an imbalance in the discussion where I cannot adequately respond without revealing our business strategy. And constantly pointing out that I cannot answer X, "because classified" will at the end of the day undermine my credibility as the ambassador of eSim Games. I can but ask you to accept that there are limits to what I'm willing to discuss. 0 Quote Link to comment Share on other sites More sharing options...
BigBadVuk Posted October 18, 2017 Share Posted October 18, 2017 So where are we considering this patch now? Is it delayed indefinitely due to military contracts or we civilians still have the chance to see it? Is it in beta test? If yes can we get some sneak peeks like we did for previous patch? Some news would be most welcomed. 0 Quote Link to comment Share on other sites More sharing options...
Swiso Posted October 18, 2017 Share Posted October 18, 2017 (edited) Edited October 18, 2017 by Swiso 0 Quote Link to comment Share on other sites More sharing options...
BigBadVuk Posted October 18, 2017 Share Posted October 18, 2017 (edited) Cool, however i was hoping for some official response tho... Not yours wanna be mentioned reply. Edited October 18, 2017 by BigBadVuk 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted October 18, 2017 Share Posted October 18, 2017 It is however accurate. There is no point in Ssnake saying it will be out at 2350Z on 01NOV17, because at 2351Z someone like you will complain that its "late". It will be ready, when its ready. 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted October 18, 2017 Share Posted October 18, 2017 0 Quote Link to comment Share on other sites More sharing options...
kraze Posted October 19, 2017 Share Posted October 19, 2017 13 hours ago, daskal said: In his case it didn't end well. 0 Quote Link to comment Share on other sites More sharing options...
Japo32 Posted November 1, 2017 Share Posted November 1, 2017 Does this mean is near release? 0 Quote Link to comment Share on other sites More sharing options...
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