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Improved Fire Mod uploaded

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Improved Fire Mod has been Uploaded to Steel Beast.

This is the BETA Version.

Place the three .dds files here.

C:\Program Files\eSim Games\SB Pro PE\images

Be sure to rename or back up the stock dds files that came with your game.

Author: ChanceBS and Fidel

ENJOY

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I don't recommend applying the xplode1.dds file- this is the file which ties in the coax/autocannon/ICM hits, and they don't in my view improve on the original. A lot of things are recycled in SB Pro, which is something to consider when spending the time modding as a change in one area may adversely effect others.

I like the improved fire though- thanks. Waiting to see what you guys do with the smoke.

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Looks great, here is a great pic as reference for muzzle flash:

I was about to say, "That looks pretty darn good!" then realized it wasn't the game!

I remember muzzle flashes being somewhat bigger. It looks like the camera caught that pic before the flash reached full size. I'd estimate the size of the muzzle flash as a ball about 20-30 feet in diameter seen from the rear, but I've seen pics that show it as being elongated in the direction of fire.

For those who haven't experienced the real thing, the muzzle flash is quick, like a flash bulb. The sound is very much like a shotgun, but louder. If you're anywhere near the tank you feel the heat from the muzzle flash. The color is what you see in that picture: yellow/white. You don't notice the color difference at the edges of the muzzle flash because it's so quick. The edges aren't perfectly smooth.

When HEAT hits a tank, you just see a flash. But in infrared it looks like a fountain. We didn't have thermal sights in the M60A1 days.

Larry

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95% love it.

Makes the game sooo much more fun! I blasted a BRDM with a HEAT round at 800 meters and HOOAH was it rewarding!

My 5% bitching is that the 50 cal flash isn't really alligned to the end of the barrel.

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Given the limitations of the file structure in SB, you guys have certainly come out with some great work. Hopefully some day SB will allow for individual effects for everything instead of sharing the same file for different effects.

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Given the limitations of the file structure in SB, you guys have certainly come out with some great work. Hopefully some day SB will allow for individual effects for everything instead of sharing the same file for different effects.

I sent an email to Ssnake suggesting just that, no response yet though.

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I like the improved fire though- thanks. Waiting to see what you guys do with the smoke.

Smoke is a bit harder to mod, the main reason is that most of the smoke is looped animation of between 6 and 12( i think) frames we have tried a few, but nothing that improves on the stoke smoke enough to release, but be patient its on its way and I'm sure you will like it. S!

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The xPlode.dds effects,

HE, KE, COAX, 50 CAL, ICM, ARTY on initial impact. A quick flash. resized for each weapon.

However xPlode.dds also effect the muzzle flash of every weapon in the SIM, right down to small arms fire. Thats alot.

Believe me, to find a graphic to "kinda" fit all the many uses of xplode.dds was not easy. After a few threats from the girlfriend, to step away from the computer, I settled on the xplode.dds uploaded.

The most prominant use of the xplode.dds is during the tank muzzle flash. The compromise getting the tank muzzle flash to "kinda" fit with the other uses, was to settle with a approx. 28' x 30' foot flash.(Based on the Pic below). This will have to work for now. But I think your missing out on the full effect of the mod not installing the uploaded xPlode.dds IMHO.

This Mod is BETA as we want to improve upon it.

flash2-1.jpg

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Working to repair xPlode.dds. The DDS is cutting the graphic off which creates an edge. See Pic below. This really shows up while in gunner seat of the Bradley. I should have this repaired tonight. Sorry for not catching it before BETA release.

fuel3.jpg

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Screen shot of repair. Edges are gone with a little smaller graphic than the one uploaded. Still need to test all its uses but the 120mm muzzle flash looks to be good. Let me know if this looks right.

m1v3.jpg

muzzlev3.jpg

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It looks great!

I agree the fireball from the main gun should be whiter (see attached thumbnail) but it's a huge improvement over the default.

I'm not sure how realistic the hit explosions are (we used to put drums of gasoline in targets to get that effect for firepower demonstrations) but there's no doubt when you get a hit. Pretty spectacular!

A real plus on the immersion scale :)

Thanks!

HT

merk.jpg.fd3e6c51ae4e7a3cab4a317c7d8f32f

merk.jpg.fd3e6c51ae4e7a3cab4a317c7d8f32f

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I must say, this modification is very exciting. I hope that eSim can allow for more of this so that you and the other modders can continue this great work in bettering the sim.

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Sure it's more fun to see more fire but should a KE hit make so much explosion?

I thought a flash and minor fire and that would be it except when the magazine explodes.

Edit: after further playtesting yes it is great :)

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Nice job. Noticed a bit of clipping at the top of the later animation frames in the fireball file. Was this artwork originally from another program?

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Here is some of the lastest work today. It is for when ARTY or HE hits the ground. Kicks up some dirt. Thanks for the help getting the Screenshots Smitty and Fidel.

Bradley HE hits

Y1.jpg

M1 HE hit.

HE3.jpg

HEGROUND.jpg

he2.jpg

And ARTY.

ARTY-2.jpg

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