ChanceBS Posted November 24, 2007 Share Posted November 24, 2007 Improved Fire Mod has been Uploaded to Steel Beast. This is the BETA Version. Place the three .dds files here.C:\Program Files\eSim Games\SB Pro PE\imagesBe sure to rename or back up the stock dds files that came with your game.Author: ChanceBS and FidelENJOY 0 Quote Link to comment Share on other sites More sharing options...
von Kinderei Posted November 24, 2007 Share Posted November 24, 2007 THANKS ! vK ~ 0 Quote Link to comment Share on other sites More sharing options...
ChanceBS Posted November 24, 2007 Author Share Posted November 24, 2007 Eject Eject Eject! 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted November 25, 2007 Share Posted November 25, 2007 Looks great, here is a great pic as reference for muzzle flash: 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted November 25, 2007 Share Posted November 25, 2007 I don't recommend applying the xplode1.dds file- this is the file which ties in the coax/autocannon/ICM hits, and they don't in my view improve on the original. A lot of things are recycled in SB Pro, which is something to consider when spending the time modding as a change in one area may adversely effect others. I like the improved fire though- thanks. Waiting to see what you guys do with the smoke. 0 Quote Link to comment Share on other sites More sharing options...
LarryHookins Posted November 25, 2007 Share Posted November 25, 2007 Looks great, here is a great pic as reference for muzzle flash:I was about to say, "That looks pretty darn good!" then realized it wasn't the game!I remember muzzle flashes being somewhat bigger. It looks like the camera caught that pic before the flash reached full size. I'd estimate the size of the muzzle flash as a ball about 20-30 feet in diameter seen from the rear, but I've seen pics that show it as being elongated in the direction of fire.For those who haven't experienced the real thing, the muzzle flash is quick, like a flash bulb. The sound is very much like a shotgun, but louder. If you're anywhere near the tank you feel the heat from the muzzle flash. The color is what you see in that picture: yellow/white. You don't notice the color difference at the edges of the muzzle flash because it's so quick. The edges aren't perfectly smooth.When HEAT hits a tank, you just see a flash. But in infrared it looks like a fountain. We didn't have thermal sights in the M60A1 days.Larry 0 Quote Link to comment Share on other sites More sharing options...
cobrabase Posted November 25, 2007 Share Posted November 25, 2007 95% love it. Makes the game sooo much more fun! I blasted a BRDM with a HEAT round at 800 meters and HOOAH was it rewarding!My 5% bitching is that the 50 cal flash isn't really alligned to the end of the barrel. 0 Quote Link to comment Share on other sites More sharing options...
fidelthefallguy Posted November 25, 2007 Share Posted November 25, 2007 thanks for the input guys. We are already working on improving it. will release as soon as we have something better to show you. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted November 25, 2007 Share Posted November 25, 2007 Given the limitations of the file structure in SB, you guys have certainly come out with some great work. Hopefully some day SB will allow for individual effects for everything instead of sharing the same file for different effects. 0 Quote Link to comment Share on other sites More sharing options...
fidelthefallguy Posted November 25, 2007 Share Posted November 25, 2007 Given the limitations of the file structure in SB, you guys have certainly come out with some great work. Hopefully some day SB will allow for individual effects for everything instead of sharing the same file for different effects.I sent an email to Ssnake suggesting just that, no response yet though. 0 Quote Link to comment Share on other sites More sharing options...
fidelthefallguy Posted November 25, 2007 Share Posted November 25, 2007 I like the improved fire though- thanks. Waiting to see what you guys do with the smoke.Smoke is a bit harder to mod, the main reason is that most of the smoke is looped animation of between 6 and 12( i think) frames we have tried a few, but nothing that improves on the stoke smoke enough to release, but be patient its on its way and I'm sure you will like it. S! 0 Quote Link to comment Share on other sites More sharing options...
ChanceBS Posted November 25, 2007 Author Share Posted November 25, 2007 The xPlode.dds effects, HE, KE, COAX, 50 CAL, ICM, ARTY on initial impact. A quick flash. resized for each weapon. However xPlode.dds also effect the muzzle flash of every weapon in the SIM, right down to small arms fire. Thats alot. Believe me, to find a graphic to "kinda" fit all the many uses of xplode.dds was not easy. After a few threats from the girlfriend, to step away from the computer, I settled on the xplode.dds uploaded. The most prominant use of the xplode.dds is during the tank muzzle flash. The compromise getting the tank muzzle flash to "kinda" fit with the other uses, was to settle with a approx. 28' x 30' foot flash.(Based on the Pic below). This will have to work for now. But I think your missing out on the full effect of the mod not installing the uploaded xPlode.dds IMHO. This Mod is BETA as we want to improve upon it. 0 Quote Link to comment Share on other sites More sharing options...
ChanceBS Posted November 26, 2007 Author Share Posted November 26, 2007 Working to repair xPlode.dds. The DDS is cutting the graphic off which creates an edge. See Pic below. This really shows up while in gunner seat of the Bradley. I should have this repaired tonight. Sorry for not catching it before BETA release. 0 Quote Link to comment Share on other sites More sharing options...
ChanceBS Posted November 27, 2007 Author Share Posted November 27, 2007 Screen shot of repair. Edges are gone with a little smaller graphic than the one uploaded. Still need to test all its uses but the 120mm muzzle flash looks to be good. Let me know if this looks right. 0 Quote Link to comment Share on other sites More sharing options...
MajorMagee Posted November 27, 2007 Share Posted November 27, 2007 Too cool, and by that I mean the flash needs to be a little closer to white hot, and not so yellow. 0 Quote Link to comment Share on other sites More sharing options...
HotTom Posted November 27, 2007 Share Posted November 27, 2007 It looks great! I agree the fireball from the main gun should be whiter (see attached thumbnail) but it's a huge improvement over the default. I'm not sure how realistic the hit explosions are (we used to put drums of gasoline in targets to get that effect for firepower demonstrations) but there's no doubt when you get a hit. Pretty spectacular! A real plus on the immersion scale Thanks! HT 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted November 27, 2007 Share Posted November 27, 2007 Looks great, but you might want to get rid of the "Image Saved" text when viewed from the TC's position though. 0 Quote Link to comment Share on other sites More sharing options...
ChanceBS Posted November 27, 2007 Author Share Posted November 27, 2007 To capture that 2/10ths of a second flash, you have to take many pics. Imaged saved is the bonus. 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted November 28, 2007 Share Posted November 28, 2007 I must say, this modification is very exciting. I hope that eSim can allow for more of this so that you and the other modders can continue this great work in bettering the sim. 0 Quote Link to comment Share on other sites More sharing options...
[]_--__[]KITT Posted November 28, 2007 Share Posted November 28, 2007 Oh my God what am I missing... 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted November 28, 2007 Share Posted November 28, 2007 Much 0 Quote Link to comment Share on other sites More sharing options...
stalintc Posted November 28, 2007 Share Posted November 28, 2007 Damn... this is f**kin awesome! This goes up top with the greats such as Daskals sound mods! 0 Quote Link to comment Share on other sites More sharing options...
[]_--__[]KITT Posted November 29, 2007 Share Posted November 29, 2007 Sure it's more fun to see more fire but should a KE hit make so much explosion? I thought a flash and minor fire and that would be it except when the magazine explodes. Edit: after further playtesting yes it is great 0 Quote Link to comment Share on other sites More sharing options...
MajorMagee Posted November 29, 2007 Share Posted November 29, 2007 Nice job. Noticed a bit of clipping at the top of the later animation frames in the fireball file. Was this artwork originally from another program? 0 Quote Link to comment Share on other sites More sharing options...
ChanceBS Posted November 30, 2007 Author Share Posted November 30, 2007 Here is some of the lastest work today. It is for when ARTY or HE hits the ground. Kicks up some dirt. Thanks for the help getting the Screenshots Smitty and Fidel. Bradley HE hits M1 HE hit. And ARTY. 0 Quote Link to comment Share on other sites More sharing options...
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