frankiekam Posted March 27, 2017 Share Posted March 27, 2017 (edited) Hi All I've managed to modify the palette of SteelBeasts Legacy's Europe.act file. Now the game colors are bright, saturated, vivid, fun and oh so unrealistic. Almost Mario-like. Like a 1980s and 1990s 8-bit console game. Or should I say like the original M1 Tank Platoon. See screenies. The only problem is the dust trail. My modified palette is to blame for this. The dust trail looks fine with the stock, default palette, but with my modified palette of saturated colours, the dust effect now looks awful. Once the smoke rises above the road, it paints the background behind in in glaring colours. For example, if a tree behind the dust is green, the trees appears in super-bright green. I've tried to adjust the tint and colors, but for the time being I am removing the dust trail by copying over all smoke bitmap (.BMP) files with a 2x2 pixel width BMP file. Yes I know, it's pathetic. So my question is this: how will my gameplay be affected now that the tanks do not leave behind a dust trail when travelling on roads and desert area? Yes these are the actual in-game colours of my SB1 now. I thought I'd suspend reality and just go with an artistic license to re-colour the game. Edited March 28, 2017 by frankiekam 0 Quote Link to comment Share on other sites More sharing options...
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