caccioro Posted April 22, 2017 Share Posted April 22, 2017 I'm doing a scenario with so many united computer controllers .. i do not recognize the enemies ... how i can do ... sorry but my bad english but i use translator 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted April 22, 2017 Share Posted April 22, 2017 Please try to give more information. What are you doing? What is happening? 0 Quote Link to comment Share on other sites More sharing options...
caccioro Posted April 22, 2017 Author Share Posted April 22, 2017 My unions recognize the enemies but they do not shoot ... I'm sending you the photos SBProPE64cm 2017-04-22 16-29-47-65.bmp SBProPE64cm 2017-04-22 16-29-32-67.bmp 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted April 22, 2017 Share Posted April 22, 2017 (edited) Check the fire control settings on all units. If you gave them a scout order, they will not fire at will. Also, posting the scenario might help for purposes of figuring out the question, since it could be one of a number of things. Edited April 22, 2017 by Mirzayev 0 Quote Link to comment Share on other sites More sharing options...
caccioro Posted April 22, 2017 Author Share Posted April 22, 2017 How do you do Check the fire control settings on all units to recognize the enemies sorry for my bad english 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted April 22, 2017 Share Posted April 22, 2017 Right click on the unit, and select fire control status. It should give you options for max engagement ranges, fire at will, return fire, or hold fire. Also, posting that scenario will help a lot in figuring out the problem. It could be something else not related to the fire control status. 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted April 22, 2017 Share Posted April 22, 2017 0 Quote Link to comment Share on other sites More sharing options...
caccioro Posted April 22, 2017 Author Share Posted April 22, 2017 Problems do not shoot enemies with route engage and fire at will attach photo .... I do not know what to do SBProPE64cm 2017-04-22 21-24-02-24.bmp 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted April 22, 2017 Share Posted April 22, 2017 6 minutes ago, caccioro said: Problems do not shoot enemies with route engage and fire at will attach photo .... I do not know what to do SBProPE64cm 2017-04-22 21-24-02-24.bmp It could have many reasons. Please upload the scenario file. Then it can be investigated. From a picture, no information can be gained. 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted April 22, 2017 Share Posted April 22, 2017 7 minutes ago, caccioro said: Problems do not shoot enemies with route engage and fire at will attach photo .... I do not know what to do SBProPE64cm 2017-04-22 21-24-02-24.bmp Judging by the color of unit icons, custom party was created or party dispositions were changed accidentally during adjustment of icon color for Blues. 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted April 22, 2017 Share Posted April 22, 2017 Check red and grey are enemies,not neutral or allied teams. 0 Quote Link to comment Share on other sites More sharing options...
caccioro Posted April 22, 2017 Author Share Posted April 22, 2017 scenario file... Try the scenario war1.sce 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 22, 2017 Share Posted April 22, 2017 Tried to open it but it appears to need a height map: "Normandy_June6.hgt" I don't have that. I need to pop out to do some chores today (yesterday was spent entirely on SB) but will try and find and download that map when I get back. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 22, 2017 Share Posted April 22, 2017 (edited) OK so I found a bit of time. First its a bit "busy": The reason for the Grey icons is because you have changed Blue's colour. Given the map name I'm guessing you are trying to replicate the Germans (in M1A1(HA) and M2A2) vs the Allies as Red in T-55 and BTR70? I'm unsure if changing the colour should make any difference (never tried it) so perhaps put Blue back to Blue as a first step and see how you go. Certainly you do have: - the right fire control settings - the right type of route (engage) - ammunition in the vehicles - the right status (no one is blind, etc.) Edited April 22, 2017 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
caccioro Posted April 22, 2017 Author Share Posted April 22, 2017 I tried blue and red but the same problem I do not know if a scenario problem or something I did that I did something wrong .... try other scenarios. . I apologize for my bad English translation use .. thank you 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted April 22, 2017 Share Posted April 22, 2017 (edited) If you are trying to replicate WW-2 Tank warfare playable Tanks. I would recommend the leo-1A5 for the panther the Leo-2 for the tiger 1 Disable the thermals ballistic computer use the lowest rated Ammo,. If you want to replicate a tank destroyer use the AMX-13 disable the turret drive, For the allies i would use the AS1 as a sherman E8, the T-55 as the T35/85 you could use the PT-76 as a SU-85. I cant help with your other issue but i agree with Gibsonm you may have to many unit on the map you will need a very high spec machine to run that many units. You have more options if your opfor does not need to be playable. Edited April 22, 2017 by Marko 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 22, 2017 Share Posted April 22, 2017 I wasn't suggesting it wouldn't run because of unit density, just that it looked "busy" (red is just as busy). Once he gets it to work, then he can worry about changing the unit types, should he wish to. 0 Quote Link to comment Share on other sites More sharing options...
caccioro Posted April 22, 2017 Author Share Posted April 22, 2017 30/5000 Sorry I explained myself badly 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted April 22, 2017 Share Posted April 22, 2017 27 minutes ago, caccioro said: No worries . I have spent many an hour and conducted many a test to see which vehicles Are most suitable to replicate WW-2 armour types. happy to share my findings With any fellow Armour enthusiast. Good luck sorting the mission. 30/5000 Sorry I explained myself badly 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted April 22, 2017 Share Posted April 22, 2017 1 hour ago, caccioro said: I tried blue and red but the same problem I do not know if a scenario problem or something I did that I did something wrong .... try other scenarios. . I apologize for my bad English translation use .. thank you I believe what happened is that, by changing blues color, you inadvertently changed the relationship between blue and red. I fixed it doing the following: Open the "Choose Party" dropdown menu and pick "Configure." Select "Blue," then select "Enemy." Click OK. 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted April 22, 2017 Share Posted April 22, 2017 So, I gave your scenario a test run. My units did engage the enemy, however, I did notice some issues with the AI not engaging targets close to them, as well as bugs I have never seen before. You can't tell from just the screen shot, but the turret from the destroyed tank in the middle of the screen was spinning in circles like crazy. Honestly, I think it is due to the number of units you have placed in the scenario. My FPS plummeted to the single digits with this scenario, and my PC is certainly not lacking in power by any means. Try it with less units (70+ Platoons is overkill), decreasing the overall visibility range, or both. I played the same scenario, but reduced the number to 12 Tank Platoons per side. They started shooting each other as expected. So yeah, try reducing the number of units to something a little more manageable. 0 Quote Link to comment Share on other sites More sharing options...
caccioro Posted April 22, 2017 Author Share Posted April 22, 2017 I liked to play with so many units with steel beasts pro 3.0 i came to 100 units per part and it was fine 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted April 22, 2017 Share Posted April 22, 2017 42 minutes ago, caccioro said: I liked to play with so many units with steel beasts pro 3.0 i came to 100 units per part and it was fine Maybe it worked in 3.0, but deleting the number of units seemed to solve the issue you were having. Try it for yourself. 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted April 22, 2017 Share Posted April 22, 2017 You could build the mission in such away that the Tanks come in waves and once a tank is destroyed the unit will vanish from the map Freeing up the map that's how i do it. 0 Quote Link to comment Share on other sites More sharing options...
caccioro Posted April 23, 2017 Author Share Posted April 23, 2017 I could explain how to do thanks...marko 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.