DB101 Posted June 8, 2017 Share Posted June 8, 2017 Why doesn't the artillery execute the second mission when the first one is finished? I mean, after the first mission is finished, I call another artillery, but they just don't respond. I do resupply them. What's the matter? Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted June 8, 2017 Share Posted June 8, 2017 what does the fire support menue say concerning that next fire mission?(status?) 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 8, 2017 Share Posted June 8, 2017 If its on map artillery, is the 2nd target in range? 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted June 8, 2017 Share Posted June 8, 2017 ...Also a number of available priority and FASCAM missions is always limited by scenario designer 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted June 9, 2017 Share Posted June 9, 2017 A bunch of stuff in the WIKI about artillery, may be helpful http://www.steelbeasts.com/sbwiki/index.php?title=Artillery_Guide 0 Quote Link to comment Share on other sites More sharing options...
DB101 Posted June 9, 2017 Author Share Posted June 9, 2017 On 6/8/2017 at 4:14 PM, Grenny said: what does the fire support menue say concerning that next fire mission?(status?) Always saying "waiting for approval". 0 Quote Link to comment Share on other sites More sharing options...
DB101 Posted June 9, 2017 Author Share Posted June 9, 2017 Thanks, everybody. Thanks for replying. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 9, 2017 Members Share Posted June 9, 2017 Old, finished fire missions need to be confirmed to be "done" in order to be removed from the queue. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted June 9, 2017 Share Posted June 9, 2017 38 minutes ago, DB101 said: Always saying "waiting for approval". Ah, Ok, as Ssnake said: mark the "old" fire missions a finhished in Fires menue. Otherwise your tubes are tied down for a possible "repeat" fire mission. Then it should work. Also make sure the in the mission editor, the AI is not allowed to call fires...otherwise the AI will call fires on detected enemy----and you'll have to wait ;-) 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted June 9, 2017 Share Posted June 9, 2017 Also make sure you have the tubes to call on. If you ask for six tubes, but only have four available (for whatever reason), you will be forced to wait. 0 Quote Link to comment Share on other sites More sharing options...
delta6 Posted June 19, 2017 Share Posted June 19, 2017 I would like to know is how do you cancel and arty fire mission??You have targets spotted and have knocked them out and as you roll over there position some idiot asssed officer decides that's a great place for and icm strike...I have shot a lot of officers in this sim... 0 Quote Link to comment Share on other sites More sharing options...
12Alfa Posted June 20, 2017 Share Posted June 20, 2017 (edited) http://www.steelbeasts.com/sbwiki/index.php?title=Artillery_Guide#Menu_Options At the top under "Support" pull down mission number , in this case AB002, select end fire mission. SS_21_10_19.bmp Edited June 20, 2017 by 12Alfa 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted June 20, 2017 Share Posted June 20, 2017 Also, if the AI is allowed to call artillery the player can't cancel or otherwise control it. 0 Quote Link to comment Share on other sites More sharing options...
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