Battle Bureaucrat Posted January 25, 2021 Share Posted January 25, 2021 (edited) Does anyone here play MBT by James Day? Great Tactical fun, it goes relatively deep into simulation of gun combat, damage models based on facing, armor and angling. Spotting and command chain plays a big part. It's like squad leader but with a focus on modern mechanized warfare rather than infantry. https://boardgamegeek.com/boardgame/157323/mbt-second-edition Edited January 25, 2021 by Battle Bureaucrat 0 Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 16, 2021 Share Posted February 16, 2021 (edited) Combat mission cold War announced Combat Mission Cold War is set in the tipping-point years of a conflict that gripped the world for 45 years. Between 1979-1982, both the NATO and Soviet Warsaw Pact militaries began the shift away from industrialized warfare of the early 20th century and towards the modern digital battlefield of today. Combat Mission Cold War simulates several “what if” conflict scenarios between US and Soviet forces centered on the strategic Fulda Gap and environs in West Germany. Combat Mission Cold War comes with 3 full campaigns. Here are some details about them: The NTC Campaign. The National Training Center in the California Mojave Desert was established in 1982, right at the end of Combat Mission Cold War’s time frame. The NTC campaign puts you in command of a US Army Company Team as it begins its rotation and trial by simulated fire against the premier Soviet style formation in the world, the NTC OPFOR (Opposing Force). The US West German Campaign. Set in the southern Fulda Strategic Corridor between Fulda and Hanau, the US campaign unfolds across historically accurate maps as player take charge of the 2nd Bn TF of the 28th Infantry Regt in a race to stop the Soviet juggernaut. In keeping with the sandbox theme of Combat Mission Cold War, there are two versions of the US Campaign, 1982 and 1979 to allow players the opportunity to see and compare the differences in equipment between the two periods. Off-map naval support, including battleships with their massive guns The Soviet Campaign. Set north and east of Fulda, the Soviet Campaign follows the “Ride of the 120th Motor Rifle Regt” on the opening 48 hours of a fictional “what if” West German invasion. Players will fight on historical battlefields “that never were”, such as Eiterfield and Alsfeld as part of the first wave of Soviet troops racing towards their divisional objectives. https://www.battlefront.com/cold-war/cmcw-base-game/ The units https://www.battlefront.com/cold-war/cmcw-base-game/?tab=toe Promo video Edited February 16, 2021 by Galileo add video link 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted February 16, 2021 Members Share Posted February 16, 2021 Curious to see if their engine can handle a serious inflation of map sizes, otherwise I won't bother. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted February 16, 2021 Share Posted February 16, 2021 7 hours ago, Ssnake said: Curious to see if their engine can handle a serious inflation of map sizes, otherwise I won't bother. Thats a good point 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted February 17, 2021 Share Posted February 17, 2021 I don't believe its fundamentally changed. Just new weapons, formations and maybe terrain but limited to the same 3 km x 5 km or so. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted February 17, 2021 Share Posted February 17, 2021 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted February 20, 2021 Share Posted February 20, 2021 While the UI sucks, and it would be nice to be able to automate aircraft patrols, War on the Sea is an amusing game. 0 Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 20, 2021 Share Posted February 20, 2021 Still buggy as hell. Started a campaign with only submarines, cargo and tanker. After 2 days all my subs suddenly can't launch torpedoes anymore even with all tube full, 99% solution, good bearing and depth. Will wait few months until they patches it to a playable level. 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted February 20, 2021 Share Posted February 20, 2021 On 2/16/2021 at 10:52 AM, Ssnake said: Curious to see if their engine can handle a serious inflation of map sizes, otherwise I won't bother. I do not believe that the current Combat Mission engine (2.0) can support modern combat. These guys need to stop releasing "mods" for the CM 2 engine and do some work on CM 3 to support larger maps and better performance. 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted February 21, 2021 Share Posted February 21, 2021 I played some Graviteam Tactics: Mius Front today with the Operation Moduler DLC. Yep. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted February 21, 2021 Share Posted February 21, 2021 Worst GUI ever. 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted February 25, 2021 Share Posted February 25, 2021 https://store.steampowered.com/app/1309610/Line_War/ 0 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted March 14, 2021 Author Share Posted March 14, 2021 I know Ssnake likes to read good AAR´s, so this bud is for you Sir... DC Barbarrosa Campaign AAR Cheers! 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted March 14, 2021 Members Share Posted March 14, 2021 Why, thanks! 0 Quote Link to comment Share on other sites More sharing options...
Galileo Posted April 5, 2021 Share Posted April 5, 2021 New video of regiments 0 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted April 5, 2021 Author Share Posted April 5, 2021 Thanks Galileo for sharing. Can´t remember if "Wargame" has breaching elements. I liked it here although it was to fast in my opinion, but there are things in Regiments that I like better then Wargame, at least from what I see on video. 0 Quote Link to comment Share on other sites More sharing options...
Galileo Posted April 5, 2021 Share Posted April 5, 2021 (edited) No breaching units in Wargame. In regiments, since you don't buy units with gained points like in Wargame, you have to take care of your units: no more rushing, more planning. That's what I like in this game. It's still a RTS, so people will try to rush but they may lose a lot of units. I hope in the campaign the lost units will not be replaced each time. You get reinforcements during the game but you have to choose between 3 sets of units (can be air, arty, cavalry,...), you can't mix them, so it's also a challenge, what did I take to accomplish my mission? They have a Discord channel and the devs are open to discussion and ideas: https://discord.com/channels/681523353651249174/750421872776314962 Edited April 5, 2021 by Galileo add Discord link 1 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted April 6, 2021 Share Posted April 6, 2021 12 hours ago, Galileo said: No breaching units in Wargame. In regiments, since you don't buy units with gained points like in Wargame, you have to take care of your units: no more rushing, more planning. That's what I like in this game. It's still a RTS, so people will try to rush but they may lose a lot of units. I hope in the campaign the lost units will not be replaced each time. You get reinforcements during the game but you have to choose between 3 sets of units (can be air, arty, cavalry,...), you can't mix them, so it's also a challenge, what did I take to accomplish my mission? They have a Discord channel and the devs are open to discussion and ideas: https://discord.com/channels/681523353651249174/750421872776314962 That's my most hated feature of these wargame type games: "Buying units". I'm glad Regiments departed from this horrid concept. 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted April 29, 2021 Share Posted April 29, 2021 (edited) If any of you are familiar with HPS/JTS Modern Campaigns and Panzer Campaigns operational wargames, the man behind them has passed. RIP John Tiller. Edited April 29, 2021 by Scrapper_511 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted April 29, 2021 Share Posted April 29, 2021 RIP John Tiller. 0 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted April 30, 2021 Author Share Posted April 30, 2021 Oh dear! RIP John Tiller. He will be missed. 0 Quote Link to comment Share on other sites More sharing options...
Galileo Posted May 2, 2021 Share Posted May 2, 2021 RIP. I played some of his Naval Campaigns ones (Mainly Guadalcanal) Battlefront Cold War is out. Get my ass kicked by the Soviet rolling compressor a few times. The maps are still same size. 0 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted May 2, 2021 Author Share Posted May 2, 2021 High Fleet Deus in Nobius, Dune/Homeworld like RTS by MicroProse. I Like the aesthetics, could be cool... Steam store (release Q2): https://store.steampowered.com/app/1434950/HighFleet/ Red 0 Quote Link to comment Share on other sites More sharing options...
Galileo Posted May 7, 2021 Share Posted May 7, 2021 0 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted May 12, 2021 Author Share Posted May 12, 2021 0 Quote Link to comment Share on other sites More sharing options...
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