Red2112 Posted November 17, 2021 Author Share Posted November 17, 2021 New entry for MMP SCS series... 0 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted November 20, 2021 Author Share Posted November 20, 2021 Decisive Campaigns: Ardennes Offensive is out although it´s only available via Matrix Games. Yeah, some games are only available through Matrix, that´s the way it goes! I gather this particular title will be available through Steam in the near future as other VR Designs games have been in the past. Great series BTW. Red 0 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted November 22, 2021 Author Share Posted November 22, 2021 Modern Armor 2.2 rules set... Modern Armor 2.x rules set WargameVault Store 0 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted November 25, 2021 Author Share Posted November 25, 2021 Kenshi Not really a wargame, more like a squad based CRPG, but nevertheless brutal and unforgiving! On sale with the Steam autumn sale (30% off): Kenshi Steam store I´am playing it with the Project Genesis mod (workshop). 1 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted November 27, 2021 Author Share Posted November 27, 2021 0 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted November 29, 2021 Author Share Posted November 29, 2021 It´s only $30,000 for MACE-EW, looking for my change now...🙃 0 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted November 29, 2021 Author Share Posted November 29, 2021 4th Generation Warfare Steam: https://store.steampowered.com/app/1204230/4th_Generation_Warfare/ 0 Quote Link to comment Share on other sites More sharing options...
Mezentius Posted December 1, 2021 Share Posted December 1, 2021 If anyone here plays Command: Modern Operations, today's the last day to sign up for the first-ever PBEM tournament! https://www.matrixgames.com/forums/tm.asp?m=5098638 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted December 2, 2021 Share Posted December 2, 2021 Glad to see they got some form of MP working, even if PBEM. 👍 1 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted December 2, 2021 Author Share Posted December 2, 2021 (edited) 7 hours ago, Mirzayev said: Glad to see they got some form of MP working, even if PBEM. 👍 The Harpoon series (Admiralty Trilogy), now in it´s 5th. edition has always been able to be played PBEM. Same with Command at Sea (2nd. edition), and J.D. Websters Fighting Wings Series. All three have there own group at Groups.io were most of the gaming set-up/meets happen. Just for the record. With some aid tools like SimPlot 2 to make life easier... A bigger learning curve then CMO if your willing to "dive" in, but the upside is that you have control of most of what´s going on, aside from the dice rolls. Most of this stuff happens under the hood in CMO, which is not a bad thing either, I like them both. A lot of simulated warfare rule sets can be played PBEM, it just takes time, and effort to learn some rule sets like the ones mentioned above. Among others, you have Fistful of TOW´s for ground combat which seems quite in depth. Edited December 2, 2021 by Red2112 0 Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 2, 2021 Share Posted December 2, 2021 The Pro version of CMO started to introduce the RT multiplayer (they show it at Quantico mid September). For me playing Command in PBEM is a non sense, it should only be in RT. 0 Quote Link to comment Share on other sites More sharing options...
Mezentius Posted December 2, 2021 Share Posted December 2, 2021 (edited) 2 hours ago, Galileo said: For me playing Command in PBEM is a non sense, it should only be in RT. I understand the sentiment—and I'm of course biased (full disclosure: I'm the author of the PBEM mod for Command)—but it's worth trying it out if you haven't yet. It is somewhat different from the base game in that when you play Command with the PBEM mod, you are not giving orders in real-time—you give orders in distinct phases, and watch your units play them out simultaneously, WEGO-style. It makes the game more about delegation, planning, and command delay as opposed to real-time micromanagement. (Somewhat comparable to a PvP game in the Combat Mission series, if you're familiar.) I've been working on this framework for almost a year to make sure that it's stable, reasonably easy to use, and fun to play, and it's been great to see the community picking it up and running games with it. The CMO team is of course planning their own official RT multiplayer, as far as I know, but this PBEM mod will likely remain a different experience from what they have in development. (But thank you for the link to active Harpoon 5 groups—would love to dip my toe into that at some point as well, time permitting.) Edited December 2, 2021 by Mezentius 2 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted December 3, 2021 Author Share Posted December 3, 2021 @Mezentius Your welcome! There´s two that I know of, but the one you want is the official one which is Admiralty Trilogy. There´s also a Discord group for Harpoon V. 1 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted December 6, 2021 Author Share Posted December 6, 2021 It doesn't seem you can use cover in buildings, but still nice to see this in CMO... 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted December 6, 2021 Share Posted December 6, 2021 Those are both old videos. The ground combat looks super janky. 0 Quote Link to comment Share on other sites More sharing options...
Mezentius Posted December 6, 2021 Share Posted December 6, 2021 (edited) This unofficial CMO scenario remains the gold standard for ground combat: Defensive Operation, 3rd Regimental Combat Team (3CT) in Nayoro It proves you can do it, but you have to do so much custom scripting to fight against the game that the juice doesn't really seem worth the squeeze. At some point they may improve the ground combat modeling but unfortunately it's just not there yet. Edited December 6, 2021 by Mezentius 1 Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 14, 2021 Share Posted December 14, 2021 Flashpoint Southern Storm 1 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted December 14, 2021 Share Posted December 14, 2021 2 hours ago, Galileo said: Flashpoint Southern Storm Sad to see that the game still has a terrible UI and that the unit movement is still clunky, among other things. I'm not touching this one. 1 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted December 14, 2021 Author Share Posted December 14, 2021 The unit movement is based on a hex grid, although you don´t see that layer. That might be why you think It s clunky, or you might have another reason. 0 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted December 14, 2021 Author Share Posted December 14, 2021 As for the terrible UI, most complex games have terrible UI 😉 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted December 14, 2021 Share Posted December 14, 2021 2 minutes ago, Red2112 said: As for the terrible UI, most complex games have terrible UI 😉 I disagree. See Unity of Command I also think that a game that is complicated doesn't get a pass on a crappy UI. 0 Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 14, 2021 Share Posted December 14, 2021 This doesn't bother the military, agency and university who use their products. 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted December 15, 2021 Share Posted December 15, 2021 2 hours ago, Galileo said: This doesn't bother the military Which military uses it? The US Army doesn't officially use it. 0 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted December 15, 2021 Author Share Posted December 15, 2021 (edited) 19 hours ago, Apocalypse 31 said: I disagree. See Unity of Command I also think that a game that is complicated doesn't get a pass on a crappy UI. I said most, and one doesn't make all of them or some. A lot of "niche" games are not what some call user friendly, or easy to get Into. Most wargames (tabletop) have a hefty, and even dense rule book that scare the crap out of most general public. In turn It takes some effort to get Into which the majority are not willing to do. Edited December 15, 2021 by Red2112 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted December 15, 2021 Share Posted December 15, 2021 (edited) If Flashpoint Southern Storm is ANYTHING like Flashpoint Campaigns I'm not touching it with a 500 foot pole. I don't see what people saw in Flashpoint Campaigns. The one premises that made it special versus every other similar wargame out there (EW and variable orders cycle times) was ruined by having to give orders 4+ levels down in echelon... which makes zero sense. Awful game that I regret buying and wasting a very small portion of my life playing. Edited December 18, 2021 by Mirzayev 3 Quote Link to comment Share on other sites More sharing options...
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