daskal Posted September 26, 2008 Share Posted September 26, 2008 Would it be possible to disable the loader from auto-loading a round after firing the maingun and having it load only if instructed to? /question relates for the next update/It's a slight change only but I think it would add a lot - I kinda always missed this in SB. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 26, 2008 Members Share Posted September 26, 2008 Right now it's a bad time to try and squeeze in issues like this. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted September 26, 2008 Moderators Share Posted September 26, 2008 Why would you want the loader to load only when told to do so? The loader's primary job is to "keep feeding the breech" with maingun rounds. The first thing any half decent TC tells his loader is, "I should have to tell you to STOP loading, I should NEVER have to tell you to load a round". We just do not need a brain dead loader that must be told what to do: it would be completely unrealistic. Essentially real life human loaders are programmed to keep loading the same round type until they are told to stop, they run out of that type of round, or they are told to load a new round type. A loader standing next to the breech with a deer-in-the-headlights look on his face wondering what to do next is a primary target for a boot missile, this coming from a year or so experience as an E1 loader, having held every position on the tank, and having received and administered plenty of boot missiles. On the other hand, it would be completely realistic to have a key that instructs the loader to STOP loading and essentially not load the next round until the TC presses an ammo select button. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted September 26, 2008 Moderators Share Posted September 26, 2008 Actually, that reminds me, what we do need is internal position 3D crew members which can be clicked on for a pop up rotary command menu a la that old game, B-17 Flying Fortress, where you can give commands to your crew members by selecting certain icons (tell the loader to man the LMG weapon which would then have him call out contacts that he sees). This would setup the next feature of the TC being able to click on a member of his crew and deliver a boot missile which momentary stuns the AI or human in that position. This would be accompanied by a THUD / SMACK sound effect. 0 Quote Link to comment Share on other sites More sharing options...
alpha6 Posted September 27, 2008 Share Posted September 27, 2008 the only thing I was good at was loading but I think you're right but with "the boot" should also be an "god damnit!" 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted September 27, 2008 Share Posted September 27, 2008 This would setup the next feature of the TC being able to click on a member of his crew and deliver a boot missile which momentary stuns the AI or human in that position. This would be accompanied by a THUD / SMACK sound effect. Would this temporarily give a bonus to the abilities of the crew members? 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted September 27, 2008 Moderators Share Posted September 27, 2008 (edited) Mainly for use against a human; knock him senseless for a second or so for doing something stupid. Obviously you would not want to do it in the middle of a battlesight engagement, and it really wouldn't do anything against the AI other than to satisfy you with the sound of punishment. Kick the same human a third time and he is banned from the vehicle, getting thrown to the observer view, or something like that. It would become especially useful if we ever had human loaders, since the odds are they will be doing everything but loading. Edited September 27, 2008 by Volcano typo and additional info 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted September 27, 2008 Share Posted September 27, 2008 Kick a human a third time and he is banned from the vehicle, who knows, but something like that. I wonder if something could also be done for wayward platoon commanders? Hit the "Blue Falcon" key, and you assume control of his platoon. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted September 27, 2008 Moderators Share Posted September 27, 2008 I wonder if something could also be done for wayward platoon commanders?Hit the "Blue Falcon" key, and you assume control of his platoon. Good idea, a shoo away the blue falcon / demotion key. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted September 27, 2008 Share Posted September 27, 2008 Actually, that reminds me, what we do need is internal position 3D crew members which can be clicked on for a pop up rotary command menu a la that old game, B-17 Flying Fortress, where you can give commands to your crew members by selecting certain icons (tell the loader to man the LMG weapon which would then have him call out contacts that he sees). This would setup the next feature of the TC being able to click on a member of his crew and deliver a boot missile which momentary stuns the AI or human in that position. This would be accompanied by a THUD / SMACK sound effect. Hell yeah i second that, 3D crew members 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted October 14, 2008 Share Posted October 14, 2008 (Keep in mind, I'm still banging away with SB classic for the time being...)Only very rarely do I wish my loader would hold on a second. Thats really only when I'm engaging PC's with HEAT and would like to have a few seconds to see if that last round hit so I can go back to Sabot..."Loader, wait a second!....TARGET! Load Sabot!"As for the 3D crew members, I remember B-17 II and kinda like that idea... Perhaps some encouragement options to get the loader to load faster..."Hurry up! Before he roasts us!"Or for when your gunner is being a little...Less accurate than desired..."UP! UP his nose, not across it!"I can just see all kinds of phrases from our various favorite movies getting thrown into this."Come on freckles, better move it if you wanna live to 16!"'Misfire!' "Uh, it's *clearly* the loader's responsibility to unload..."'We're out of HEAT!' "ANYTHING!" 0 Quote Link to comment Share on other sites More sharing options...
alpha6 Posted October 15, 2008 Share Posted October 15, 2008 "Put your freaking boot in if you have to!" 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted October 15, 2008 Share Posted October 15, 2008 (Keep in mind, I'm still banging away with SB classic for the time being...)Only very rarely do I wish my loader would hold on a second. Thats really only when I'm engaging PC's with HEAT and would like to have a few seconds to see if that last round hit so I can go back to Sabot..."Loader, wait a second!....TARGET! Load Sabot!"As for the 3D crew members, I remember B-17 II and kinda like that idea... Perhaps some encouragement options to get the loader to load faster..."Hurry up! Before he roasts us!"Or for when your gunner is being a little...Less accurate than desired..."UP! UP his nose, not across it!"I can just see all kinds of phrases from our various favorite movies getting thrown into this."Come on freckles, better move it if you wanna live to 16!"'Misfire!' "Uh, it's *clearly* the loader's responsibility to unload..."'We're out of HEAT!' "ANYTHING!"he he heInstead of:"there he is"how about:"get that jammy fucker" 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted October 17, 2008 Share Posted October 17, 2008 lol hedge, haven't heard that line yet.. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted October 17, 2008 Share Posted October 17, 2008 I think it works.:biggrin::biggrin: 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted October 18, 2008 Share Posted October 18, 2008 lol, no I mean I haven't heard it in the game yet, though I know it exists in the file.I'd like to see some pissed crews introduced."Identified!""Kill the f***er!"Or maybe..."Fire!""On the way!" *Boom!* "Suck it commie!" 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 18, 2008 Members Share Posted October 18, 2008 It's not going to happen. Not because of a sense of decency (do we have one?) but because expletives become repetitive very quickly unless there is a huge amount of variation. For each localization, each voice, and each action - that's unmanageable overkill. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted October 18, 2008 Share Posted October 18, 2008 I'd like to see some pissed crews introduced.You might be able to make your own voice mod for those commands... 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted October 18, 2008 Share Posted October 18, 2008 Perhaps crews that get a little worked up about taking fire then...The old SB1 crew sometimes sounds like they're eternally on a training run, especially the German TC... 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 19, 2008 Members Share Posted October 19, 2008 It's the very same as with expletives. I tried to be deliberately calm and neutral simply because you'd need at least an "excited" and a calm version of the same command and eventual comments which essentially doubles the work and maintenance effort. Finally, we can't afford professional voice actors (heck, it's quite possible to hire the German voice of Bruce Willis, to name an example), so with the constraints in mind that are imposed on our work I think that all in all we do a decent job.Noticeably better voices will require a disproportionate amount of extra costs and effort which we simply cannot afford, given team size and budget. 0 Quote Link to comment Share on other sites More sharing options...
Froggy Posted October 19, 2008 Share Posted October 19, 2008 I like to hear my voice when I take the gunner place. I have registred the voice as I usually speak in my tank. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted October 19, 2008 Share Posted October 19, 2008 It's the very same as with expletives. I tried to be deliberately calm and neutral simply because you'd need at least an "excited" and a calm version of the same command and eventual comments which essentially doubles the work and maintenance effort. Finally, we can't afford professional voice actors (heck, it's quite possible to hire the German voice of Bruce Willis, to name an example), so with the constraints in mind that are imposed on our work I think that all in all we do a decent job.Noticeably better voices will require a disproportionate amount of extra costs and effort which we simply cannot afford, given team size and budget.So Voice mods then? 0 Quote Link to comment Share on other sites More sharing options...
alpha6 Posted October 20, 2008 Share Posted October 20, 2008 That would be cool if I could record our training exercises but as for just about all of us no recording devices on base. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.