Lawrence Posted October 23, 2017 Share Posted October 23, 2017 When I look at a vehicle with FLIR, they often have graphical distortions such as the hulls becoming invisible. These distortions get worse the farther you get from the vehicle. It's hard to explain, but the videos and photos below should demonstrate the bug in action. The same issue occurs with the Spike's missile camera, so it may manifest with normal daylight optics as well. Here's a video of the bug Release 10.22.2017 - 18.19.57.05.mp4 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted October 23, 2017 Share Posted October 23, 2017 Options->Display-> Z-Buffer Size: 24 Bit 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted October 23, 2017 Share Posted October 23, 2017 I don't get hull invisibility in thermals but I do get terrain features, roads, and vehicle parts shimmering heavily when looking through missile sights. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 23, 2017 Members Share Posted October 23, 2017 The road Z-fighting will be addressed in version 4.1 For the rest, we'd need a logarithmic z buffer. Doable, but not trivial to change. 0 Quote Link to comment Share on other sites More sharing options...
Lawrence Posted October 27, 2017 Author Share Posted October 27, 2017 On 10/22/2017 at 7:57 PM, Rotareneg said: Options->Display-> Z-Buffer Size: 24 Bit Thank you Rotar, the issue is gone now. 0 Quote Link to comment Share on other sites More sharing options...
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