3r22r Posted November 11, 2017 Share Posted November 11, 2017 Any way to be notified about the next version of SB?, I learned about new version several days later. Any help would be appreciated. Thanks 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 11, 2017 Members Share Posted November 11, 2017 I'm not a friend of newsletters. There's a lot of abuse potential in them, and the obvious privacy issues. However, we usually announce releases well in advance, with an ever increasing frequency as the release date draws closer. So my recommendation would be to check this forum, or the eSimGames.com homepage once a month or so, and as releases are announced, then maybe once a week and you won't miss it. ...and even if you were a day late, what's so terrible about that? 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted November 12, 2017 Share Posted November 12, 2017 You can check here occasionally to see whats current http://www.esimgames.com/?page_id=1390 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 12, 2017 Share Posted November 12, 2017 (edited) There's also usually a build to a crescendo of posts just before and immediately after release. If the "ver XYZ" post goes from 2 pages to 25 overnight that's a pretty good combat indicator. Edited November 13, 2017 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted November 18, 2017 Share Posted November 18, 2017 Any thoughts/tidbits on what may be expected to come in any future Upgrades? 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted November 18, 2017 Share Posted November 18, 2017 Bug fixes and Easter eggs. And some day the new terrain engine. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 18, 2017 Share Posted November 18, 2017 (edited) 6 hours ago, Kilo60 said: Any thoughts/tidbits on what may be expected to come in any future Upgrades? A version number higher than 4.019. I mean "any future Upgrades" is pretty open. Ver 27.457 released in 2035 will have .... Edited November 18, 2017 by Gibsonm Typo 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 6, 2018 Share Posted January 6, 2018 Its out - announced just before Christmas: 0 Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted January 20, 2018 Share Posted January 20, 2018 Any Ideas when the new Terrain Engine will be released? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 20, 2018 Share Posted January 20, 2018 Nope. Apart of course from "when its ready". 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 21, 2018 Members Share Posted January 21, 2018 The problem is that we missed the window of opportunity to make a major new release in last September/October. We tried to get it ready by then but it didn't work out. Since then we're stuck with working on contractual obligations, and that will stay this way for a while. We still have some team members working on the terrain engine but even if all remaining issues were reported "solved" tomorrow morning we would still need to launch another beta test. A beta test ties down more team resources than we can afford to assign to non-contractual tasks, and it would be irresponsible to release a new version without a proper beta test. For a release all lights need to be green, and that lamp will remain solid red for a while. So, version 4.023 represents the essence of what came out of the last beta test, as far as 4.019 bug fixes were concerned, so we decided to at least push that part out. 0 Quote Link to comment Share on other sites More sharing options...
Ingolf Posted January 21, 2018 Share Posted January 21, 2018 That's perfectly understandable, Ssnake! Eventually that light will turn green. Thanks for the hard work. 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted January 22, 2018 Share Posted January 22, 2018 (edited) On 1/20/2018 at 4:02 PM, Ssnake said: The problem is that we missed the window of opportunity to make a major new release in last September/October. Since then we're stuck with working on contractual obligations, and that will stay this way for a while. For a release all lights need to be green, and that lamp will remain solid red for a while. So, version 4.023 represents the essence of what came out of the last beta test, as far as 4.019 bug fixes were concerned, so we decided to at least push that part out. I was really looking forward to the new terrain (who wasn't?) so to be honest I'm disappointed it didn't make the cut. It also looks like it'll be a while for another update, but as it is there's plenty of content to keep me busy and entertained until it does arrive. Thanks for the patch! Edited January 22, 2018 by Scrapper_511 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 22, 2018 Members Share Posted January 22, 2018 Thank you for your understanding. Our team is much bigger than it used to be ten years ago, but in order to sustain the larger number of programmers we also have to accept more customization work from our other customers. This leads to a weaving of work on the PE version and then on the classroom version again, which is sensitive to delays unfortunately. We can't change contractual obligations easily, so we cannot afford that work on the PE version delays deliveries on other projects. 0 Quote Link to comment Share on other sites More sharing options...
aurens Posted January 25, 2018 Share Posted January 25, 2018 On 1/20/2018 at 4:02 PM, Ssnake said: We still have some team members working on the terrain engine but even if all remaining issues were reported "solved" tomorrow morning we would still need to launch another beta test. A beta test ties down more team resources than we can afford to assign to non-contractual tasks, and it would be irresponsible to release a new version without a proper beta test. How big is the Steel Beasts dev team, and how many are full-time employees? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 25, 2018 Members Share Posted January 25, 2018 Depends on how you count. Programmers, we have effectively six, all working full-time. At least that's what I am being led to believe. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 25, 2018 Share Posted January 25, 2018 I think the small team puts in a disproportionate amount of effort and the product reflects that. Yes, its not the most popular sim and yes you don't get everything you want inside a month - but what you do get is pure quality. I guess its a Toyota vs McLaren or Morgan type conversation. Of course I wish they had McLaren's R&D budget. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 26, 2018 Members Share Posted January 26, 2018 Hey, 2009 we still had 1 programmer. End of 2010, three. End of 2012, five. Whether we can expand the size to seven or eight (my target figure) hinges entirely on the amount of money that you army guys are willing to spend on purchasing licenses and paying for maintenance (development contracts don't do me much good since they eat up all the additional programming capacity that I need to modernize the code base). With a modernized code base we could be a lot more productive, so that's a bit of a catch-22. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 26, 2018 Share Posted January 26, 2018 Sorry I didn't mean any offence, quite the opposite. As you know, in my opinion (in line with the disclaimer in my signature block), if RAAF relinquished 1 x F-35, everyone one else would get more resources and some of that would no doubt come to you. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 26, 2018 Members Share Posted January 26, 2018 I know, sometimes I'm probably a bit too snarky (but certainly not offended). I just wanted to illustrate that there is a positive trend as far as the strength of the team is concerned. 0 Quote Link to comment Share on other sites More sharing options...
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