Rotareneg Posted December 23, 2017 Share Posted December 23, 2017 I hate to be the first one to post a bug this soon after the release, but from playing around with the Spike SR it doesn't home/seek onto the target, it just flys straight like a regular RPG. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted December 23, 2017 Share Posted December 23, 2017 (edited) Ahh relief from the TV watching, couch potato, ATGM teams. Seriously though, hope the guys are out with their bug nets. Edited December 23, 2017 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted December 23, 2017 Share Posted December 23, 2017 will investigate... thanks. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 29, 2018 Share Posted April 29, 2018 I presume this is either in the "to be looked at" or "has been fixed but yet to be rolled out" list, but just an update: 1. When left to the AI it happily engaged and destroyed targets. As it was under AI control, I can't vouch for how the targeting worked. 2. When controlled by a person, was unable to target / guide as above. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted April 30, 2018 Moderators Share Posted April 30, 2018 Hmm, we might be talking about two different Spike weapon systems here. The user controlled Spike is the MR/LR, while the "SR" from the post here is a "smart" RPG type weapon for infantry, which cannot be fired by the user. Unless I am misunderstanding... 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted August 12, 2020 Author Share Posted August 12, 2020 Just bumping this as it's still current: The Spike SR "RPG" is unguided in SB when it should have a fire-and-forget guidance system. 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted August 12, 2020 Share Posted August 12, 2020 1 hour ago, Rotareneg said: Just bumping this as it's still current: The Spike SR "RPG" is unguided in SB when it should have a fire-and-forget guidance system. No need to bump. This issue is fixed. 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted August 13, 2020 Share Posted August 13, 2020 13 hours ago, Jartsev said: No need to bump. This issue is fixed. This is great news. Is this also fixed for the other ATGM that can be equipped by rifles Squads? NLAW, for example? 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted August 13, 2020 Share Posted August 13, 2020 4 minutes ago, Apocalypse 31 said: This is great news. Is this also fixed for the other ATGM that can be equipped by rifles Squads? NLAW, for example? Fixing of NLAW is in progress, lets say. 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted August 13, 2020 Share Posted August 13, 2020 So, just the Spike's are fixed? 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted August 13, 2020 Share Posted August 13, 2020 1 minute ago, Apocalypse 31 said: So, just the Spike's are fixed? Well, as I wrote above- Rb57 Storm needs some extra work. 0 Quote Link to comment Share on other sites More sharing options...
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