Apocalypse 31 Posted January 30, 2018 Share Posted January 30, 2018 New terrain and graphics engine 0 Quote Link to comment Share on other sites More sharing options...
Los Posted January 31, 2018 Share Posted January 31, 2018 Downloading.... 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted January 31, 2018 Author Share Posted January 31, 2018 15 minutes ago, Los said: Downloading.... Lucky. I use the Steam version. No ETA for that yet. 0 Quote Link to comment Share on other sites More sharing options...
Los Posted January 31, 2018 Share Posted January 31, 2018 I took it up for a quick spin in an SU25T. Very beautiful. Warning: The trees can kill you now. 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted January 31, 2018 Share Posted January 31, 2018 Could you imagine if SB had have been adopted by DCS rather then Combined arms it would have been something special. CA is ok for casual play a bit arcade like for my taste though. There's nothing else for it, Esim are going to have to buy DCS and incorporate the two simulations. LoL 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted January 31, 2018 Author Share Posted January 31, 2018 I've always enjoyed Combined Arms; it's arcady but actually has a decent selection of playable vehicles. Also, keeping in mind that the purpose of the module is to work with aviation - which can be incredibly fun. Matt Wagner says: "We have much bigger plans for Combined Arms" We'll see where they go with it. 0 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted January 31, 2018 Share Posted January 31, 2018 Looks real nice! Hope they fixed the "see throught trees" issues with Combined Arms. As the title says, it´s meant to be used as CA, so play with air/land doctrin is what it´s all about. We used to have a blast with one side with CA and the other with some K-50´s! Here´s a neat tool, but make sure you drop the .exe in your BIN file and not in the ROOT file as stated... https://forums.eagle.ru/showthread.php?t=160053 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted January 31, 2018 Author Share Posted January 31, 2018 (edited) 10 minutes ago, Red2112 said: Looks real nice! Hope they fixed the "see throught trees" issues with Combined Arms It's fixed. Trees are now collidable and block LOS for AI Edited January 31, 2018 by Apocalypse 31 0 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted January 31, 2018 Share Posted January 31, 2018 1 hour ago, Apocalypse 31 said: It's fixed. Trees are now collidable and block LOS for AI Ohhhh!!! Now that´s GREAT news! So what are we waiting for.... Waiting for the official update by the end of the month, then I will install. (I don´t have any of the new maps) Also, trying to figure out why the actual update is +/-40GB when your already updated your stable version (1.5.8). As always DCS is a mystery! Beta testing a game that dosent support HOTAS input (so far) at the moment, but we are on final, and I have all my outboard gear unplugged so not urgent right now but hope to soon jump back to DCS and have some fun together! Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted January 31, 2018 Author Share Posted January 31, 2018 9 minutes ago, Red2112 said: So what are we waiting for... Nobody's waiting. We'vebeen playing it steady for the last 3 weeks. Check the Kanium Discord. 0 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted January 31, 2018 Share Posted January 31, 2018 Cool! I don´t have Kanium on Discord now (I was talking to my self). Meanwhile I play... 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted January 31, 2018 Share Posted January 31, 2018 Just viewed this. It does look good i have to admit. The water effects look good especially the wave effects impressed me. And tunnels, I would love recreate that scene form kelly's heroes where they ambush defensive position via a train tunnel. LoL 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted February 1, 2018 Share Posted February 1, 2018 Its looking better for sure, i got CA when it was released and didnt think much of it, good to see its being improved 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted February 1, 2018 Author Share Posted February 1, 2018 0 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted February 1, 2018 Share Posted February 1, 2018 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted February 1, 2018 Share Posted February 1, 2018 1 hour ago, Red2112 said: Very informative thanks for posting. 0 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted February 1, 2018 Share Posted February 1, 2018 (edited) Your welcome! JTAC capability with your FO is just another addition to CA that makes it worth while. Send in a CAS package in a Joint Ops environment scenario makes gameplay alot of fun and intersting. 9-line, aslo known as "calling the 8 ball", because they omit one line. -- Edited February 1, 2018 by Red2112 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted February 1, 2018 Share Posted February 1, 2018 10 minutes ago, Red2112 said: Your welcome! JTAC capability with your FO is just another addition to CA that makes it worth while. Send in a CAS package in a Joint Ops environment scenario makes gameplay alot of fun and intersting. 9-line, aslo known as "calling the 8 ball", because they omit one line. -- Indeed JTAC capability is the main reason I purchased CA. I did once get the opportunity to play a combined arms mission with a competent VU, using Gunships and precision strikes. While I and a couple of others ran the armoured and mech infantry units. It was complex but fun. it added a element (IMO) missing in SB currently. A real game changer I could only imagine how much more challenging something like red tide or the first clash campaigns would have been If they incorporated CAS. But I do understand that its not possible using the PE version map size lack of radar etc. 0 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted February 1, 2018 Share Posted February 1, 2018 DCS World 2.5 Open Beta is now live: https://www.digitalcombatsimulator.com/en/downloads/world/beta/ 0 Quote Link to comment Share on other sites More sharing options...
Swordsmandk Posted February 2, 2018 Share Posted February 2, 2018 Hmm might have to look Into this. 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted February 3, 2018 Share Posted February 3, 2018 The armor model in CA has been improved? or is still a hitpoint system? 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted February 3, 2018 Share Posted February 3, 2018 Looks like still HP system, still looks like shooting fish in a barrel with AI not appearing to have much in the way of crew drills or ability to respond to contact (take hull down positions etc). Ill take another look at it in a couple more years! 0 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted February 3, 2018 Share Posted February 3, 2018 A quick look... 0 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted February 3, 2018 Share Posted February 3, 2018 0 Quote Link to comment Share on other sites More sharing options...
Red2112 Posted February 4, 2018 Share Posted February 4, 2018 Now to something more serious ... 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.