Captain_Colossus Posted February 12, 2018 Share Posted February 12, 2018 the new lighting system makes some older skins not designed with it in mind look a bit washed out; coloring the skin specifically to compensate, the skin loaded in photoshop looks significantly darker than rendered, accordingly i've darkened many parts and added some details 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted February 12, 2018 Author Share Posted February 12, 2018 darker and sharper hues 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted February 12, 2018 Share Posted February 12, 2018 looks good... did you add a cavity/curvature map? 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted February 12, 2018 Author Share Posted February 12, 2018 i adjusted the brightest highlights and mid tones in order to reduce them- even my screen shots don't convey at high noon how artificially bright the original skin looks under the new lighting. i added larger soviet roundels and i intend to dirty them up to reduce the brightness of the reds. 0 Quote Link to comment Share on other sites More sharing options...
OlegNik Posted February 12, 2018 Share Posted February 12, 2018 On the tail beam, the word is incorrectly written, mirrored. Correctly ОПАСНО 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted February 12, 2018 Author Share Posted February 12, 2018 the stock hind texture is odd- the tail booms are actually rendered to be reversed and upside down. i'll see if i can reverse that 0 Quote Link to comment Share on other sites More sharing options...
Splash Posted February 13, 2018 Share Posted February 13, 2018 On 2/12/2018 at 1:48 AM, DarkAngel said: looks good... did you add a cavity/curvature map? Is this possible to mod in SB? If so, how? Does it have something to do with the normal map files? 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted February 13, 2018 Share Posted February 13, 2018 Sure it's possible if the template and the normal are available. http://polycount.com/discussion/72813/my-cavity-map-notes https://www.patreon.com/posts/normal-to-map-2728410 0 Quote Link to comment Share on other sites More sharing options...
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