Jump to content

SB 4.023 - Marder gun sound loop problem


Rotareneg

Recommended Posts

  • Moderators

The sound file is fine, what is happening is that the number of samples is exceeding the limit (due to rate of fire), which causes previous sounds to be terminated, so you get the pop. This is something that a new audio engine would have to address (or maybe in the mean time the buffer can be increased on that one particular sound, we'll see).

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...