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On 2/22/2022 at 11:54 PM, Red2112 said:

 

The game has been on a slow burner for some time now but It´s not abandoned as some say. They do suffer from a lack of communication, marketing and some overall game decisions...

 

- The game It´s self Is very well playable, no mayor bugs or alike and you do have bots that do a pretty good job overall.  The main reason why It´s still In EA Is because of two reasons. It´s not to the standard that the devs would like It to be, and two, It lacks a tutorial (more on this below).

- The lack of a tutorial has put off a lot of potential players which In turn has given the game a low player count, and no new blood to keep MP alive.  Although bots do a good job on the MP side too.

- Communication and the basic (veterans) community have moved to Discord were all the news and feedback Is received by the devs, along with whatever MP match up ocurres. This has brought some Issues with it like the feel of unattended user support and feedback on the Steam discussion group, which In turn has paved the ground to those who think the game has been abandoned. A poor pasture by the developers overall IMHO.

- Some server side support has been left behind with only a few servers working, although half empty with most activity only on the weekends. Most new users or to be users tag AFF as a MMO, so this Is a big negative for those who think likewise.  There´s no Issue In setting (hosting) your own game and playing with some friends, and AFF can be played solo with bots, but you know how kids are on Steam.

 

The truth Is that the devs are waiting to get there tutorials done, finish up some Ideas and then start a big marketing campaign. They never pushed the game marketing wise because of what I stated above (it´s not what they want as a finished product), but that alone has caused more hurt then good so far.  As the game Is, they could easily state that It´s finished to be honest, but they just don´t want to, and the fact of the for mentioned tutorial also adds to there decision not to.

 

It´s a passion project with some bad decision making, but not because It´s a bad or boring game.  Runs very well and playes very well too.

 

Discord:

https://discord.com/invite/AFF  

 

Like I said, you can find some people on the weekend but not much. Bots fill in the gaps...

 

 

Even though It´s a lot of fun.

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On 2/22/2022 at 9:31 AM, Red2112 said:

Another player In town. I like what I see so far, we might just have a good year for FPS this year!

 

 

Wait....is this the same guy who crapped out the two other unfinished games?

 

Black Day and that other one that wasn't finished?

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1 hour ago, Apocalypse 31 said:

Wait....is this the same guy who crapped out the two other unfinished games?

 

Black Day and that other one that wasn't finished?

No, Helios Is a French dev, this guy Is from Finland.

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As titles says...

 

 

Fun game and at the price of a beer even more. 🍻

 

AI could do better, and content Is minor with only 3 maps at the moment, but this could be a lot of fun with friends. Art style likes real nice IMHO.

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i did not buy arma 3 because i was not interested in the semi-futuristic vehicles in the stock game; when they released historical vehicles as add on packs, it seemed to make better sense to me the other way around and offer the fictional vehicles as  add ons; i thought it was a good looking environment though, the maps looked good in the videos ive seen. while arma 4 is in a preliminary state, it doesn't look that much different, in some cases you could convince me it's the same game- similar with different color palettes, more a matter of preference. the one noticeable improvement i did see in another video concerns shadows rendered at a distance- while in arma 3 you could see any object lit by the sun at maximum range without shadows, in arma 4 shadows cast by the clouds and things like this give longer range scenes or scenes looking down at the ground from high altitude more sense of depth with shadows. you be the judge:

 

 

 

 

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6 hours ago, Captain_Colossus said:

i did not buy arma 3 because i was not interested in the semi-futuristic vehicles in the stock game; when they released historical vehicles as add on packs, it seemed to make better sense to me the other way around and offer the fictional vehicles as  add ons; i thought it was a good looking environment though, the maps looked good in the videos ive seen. while arma 4 is in a preliminary state, it doesn't look that much different, in some cases you could convince me it's the same game- similar with different color palettes, more a matter of preference. the one noticeable improvement i did see in another video concerns shadows rendered at a distance- while in arma 3 you could see any object lit by the sun at maximum range without shadows, in arma 4 shadows cast by the clouds and things like this give longer range scenes or scenes looking down at the ground from high altitude more sense of depth with shadows. you be the judge:

 

 

 

 

image.thumb.png.96ce6545456110cec8747f4e12309f19.png

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