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SB to SBProPE 4.023 - Jumping into a vehicle causes it to slow down momentarily


Rotareneg

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When a player jumps into a vehicle it will slow down slightly. This effect is relatively mild on single player, but in multiplayer sessions can be pretty significant, causing vehicles to come to halt when climbing difficult terrain. Attached is a test scenario with three vehicles, the middle one being computer owned. In single player, start the scenario and use ALT-F10 or ALT-F11 to repeated jump between the player controlled vehicles and watch as the AI vehicle pulls away.

 

Do it on multiplayer with the host in one vehicle and the client in the other. First one will notice that the computer owned tank in the middle gets a head start over the player owned vehicles, which may be a separate issue. Next, have the host watch the client owned tank as the client uses the ALT-F10 or ALT-F11 functions to jump between vehicles. The host should see the client vehicle very noticeably jump back each the the client jumps back into their own vehicle.

 

I checked and this happens even as far back as Steel Beasts 1.226 single player (didn't test multiplayer,) although it's a lot milder there and takes more switching back and forth before it's noticeable.

 

Updated the scenario. In the first version the vehicles were slightly too close together, causing the AI drivers to interfere with each other causing the separate minor issue mentioned in the struck-through text above.

 

vehicle_jump_2.7z

Edited by Rotareneg
Updated scenario
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