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13 minutes ago, Apocalypse 31 said:

We gon' ded. 

Have faith! This is a wonderful learning experience! :D

 

Are you an Ameri-can, or an Ameri-can't?

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Hello, I’d love to participate if I may. I know nothing about the vehicles involved and this would be my first attempt with SB online.... I’ve been a M1A2 gunner and tank commander and later a cavalry PL. I’ve worked in CPs for several years at the division level. 

 

If if you have room, put me to work please!

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1 hour ago, Paladin1CD said:

Hello, I’d love to participate if I may. I know nothing about the vehicles involved and this would be my first attempt with SB online.... I’ve been a M1A2 gunner and tank commander and later a cavalry PL. I’ve worked in CPs for several years at the division level. 

 

If if you have room, put me to work please!

I think you will do well in a Leopard 2 for the first time. It is similar to the M1A2, so the learning curve should be fairly low. Definitely play through all the tutorials before the game to become familiar with the vehicle.

 

Are you still on Active Duty?

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I’ll work through them this weekend prior to SP. 

 

No sir, unfortunately I am no longer on active duty. My One Great Regret as if we’re unfortunatly! 

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7 hours ago, Apocalypse 31 said:

 

We gon' ded. 

Nope, all though I dont give the PLT SGT of Recon real good odds...:D

 

And for everyone else as well: AS usual then anyone are free to volunteer as CO...  ;)

Edited by Nike-Ajax

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2 hours ago, Paladin1CD said:

I’ll work through them this weekend prior to SP. 

 

No sir, unfortunately I am no longer on active duty. My One Great Regret as if we’re unfortunatly! 

 

You are in and you are welcome.

 

ALSO tonight my time - so 1800 GMT-ish - there will be an ADHOC game. Best way to learn is to do it, dont be shy we wont bite.  

 

 

Edited by Nike-Ajax

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We are almost there, orders are ready and manning is nearly there: 

 

But we need a back-up for ENG, and at least 1 Tanker and one Mechinf guy more. 

Alternatively, then we will go to alternative scenario.

 

EDIT:

 

OK, so to give everyone a fighting chance to prepare. And for the new guys to train if they need it, then I am transitioning to a new scenario.

Edited by Nike-Ajax

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KANIUM SUNDAY 5th OF AUG 1800 GMT - "CG7 - Island Liberation" by Chrisreb

Where: Kanium TS : teamspeak3.i3d.net:10077 
World Clock 1800 GMT (Same time as always) 

World clock 1800 UTC

IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. 

Everybody is Welcome you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance
:D 

 

X.thumb.png.c26ca08b7c88bfca29a82ed533a1e7f7.png

 


CG07_Island_Liberation_v2_for_4.023KC

Excerpts of the battalion commander's orders for... CG7 Island Liberation  May 2018 4.00AM
 
Visibility initially hazy but quickly burning off to 3000 m plus
 
1) SITUATION:
Following the collapse of the mainland government, rebels have seized government military assets and declared independance. However the uprising lacks popular support being largely instigated by Russia who seeks a futher Mediterranean port. Whilst local rebel forces are equipped with T 62 and older equipment they have suddenly acquired a good number of more modern T 72, crewed and supported by 'volunteers'.
A US led Taskforce has arrived off the Island with the intention of restoring Government control. A depth bridghead is to be created before additonal enemy forces can consolidate their hold on the Island
 
a)Enemy:
 Whilst local rebel forces are equipped with T62 and older equipment they have suddenly acquired a good number of more modern T72 crewed and supported by 'volunteers'.
 The newer equipment is based in the Eastern side of the Island and may take a little time to deploy at least part
 of the force to our AO. Immediate opposition is expected to be the local breakway rebel forces and irregulars.
 Estimated the Rebel forces have approx 2 Coy T62, supported by up to a Coy of BMD with independant Infantry teams around the objectives and other built up areas.
 As this is a loosely organized Rebel force precise organisational details have been hard to come by
 
 Intelligence believes up to 2 Coy T72 have either already commenced deploying in your AO or, are heading into this area from the port.
 Enemy has limited Indirect Fire Support directed by a few trained observers
 
 b) Own:
 Under cover of the pre-dawn we have landed Task Force Jackal. This comprises 1 x Coy M1A1 and 1 x Coy M2 (Inf and Javelin) with 2 sections of M3 for Recon.
 Support assets have also been landed.
 Offshore fire support for HE and Smoke equivalent of 2 x 4 tubes is on call.
 3 x on call airstrikes are available
 Command will try to land further forces if possible to reinforce your attack but timing is uncertain and depandant on local maritime operations.
 The same issue is likely to prevent much in the way of AH1 Cobra gunship support but the Logistics people will see what they can do.
 You will be advised when available.
 
d) Whilst you have less able enemy forces for the initial stages of your attack scattered infantry teams can still be a danger.
 Given the confined space for manoevure be prepared for short range contact.
 More capable opposition will be moving into the area as you progress
 
2) MISSION:
In order to clear sufficient depth of deployment for further forces awaiting landing, you are to seize and hold the terrain objectives as below.
 
3) EXECUTION:
 
a)In order to clear sufficient depth of deployment for further forces awaiting landing, you are to seize and hold the following:
1. Radar Station
2. Paliki (Intelligence suggests this is the HQ for the Breakaway forces for this part of the island and from where they are terrorising the local population)
3. The mothballed Missile Site which can quickly be brought into operation with major implications to the balance of military control in the surrounding area.
4. Routes Green and Orange need to be free from enemy occupation at the end of operations although this is secondary to the capture of the 3 locations designated
 
b)Destruction of enemy forces is welcome in as much as it aids the capture of your objectives but is secondary to the primary mission
 
c)Once the Radar Station and/or Paliki are secured, USMC troops will be airlifted in to secure the areas freeing your force up for further operations
 
Intent:
 Concept of Operation:
 
 a) Seize the 3 objectives outlined above destroying any opposition preventing the attainment of this.
 
b) YOU ARE FORBIDDEN to use indirect fire on Paliki or Baytown to avoid civilian casualties. Direct fire is permitted on identified hostile forces. These areas are marked on the map.
 
c) Colour routes are guidance of the largest Island highways only
 
d) Whilst there is no time limit the enemy will use time to penetrate their reinforcements further West across the Island
         
e) DO NOT cross phase line Reaper at this time as that is for a future phase of operations - NB Penalty Zone!
 

 

Edited by Nike-Ajax

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Adjusted Manninglist:
 
CO Group (M1A1)
A66 Nike-Ajax (Kanium,DK)
A65 
 
R1 (M3A2 ODS)
R11  Mirzayev (Kanium,US)
R14  Assassin 7 (Kanium,US)
 
R2 (M3A2 ODS)
R21  Cavgunner
(Kanium,US)
R24  Apocalypse 31 (Kanium,US)
 
A1 (M1A1)
A11 Colebrook (Kanium,ESP)
A12 Tankenator (?,US)
A13 Paladin1CD (?,US) (New guy in SB, but not in Tanks)
A14 Kknispel (Kanium,DK) 
 
A2 (M1A1)
A21 Major Duck (Kanium,DK)
A22 Hedgehog (Kanium/UKArmour,UK)

A23 Connaugh (Kanium,US)
A24  SnS (Kanium,UK) 
 
B1 (M2A2 ODS)
B11 Kingtiger  (Kanium,SCA)
B12 Rambler (Kanium,US)  
B1 Vicky (?,SE)
B14 Wiglif (Kanium,US)
 
B2 (M2A2 ODS)
B21 ROTAR (?,US)  
B22 Felix (?,GE) 
B23 Chrisreb (Kanium,UK)  
B24 DBoy/Dlad (Kanium,UK)    
 
 
TACTICAL RESERVE
 
A2 (M1A1)
 
B3 (M2A2 ODS) 
 
H9: CSS PLT

 

OPFOR: 

NONE NEEDED

 

Anywhere:

 

 

Cant make it:

 

Edited by Nike-Ajax

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So, to expand on what was already written:

 

I hoped that we would get enough manning for the first scenario. Which was very complex, and required at least one who knew how to breach correctly.

 

The new scenario, although similar in size is less complex, and does not require a specialist which we might not have. 

 

Hence the change, per the initial posting for this Sunday.

Better now and in good order, than on Sunday and risk chaos. 

 

I am sorry for any inconvenience this might cause. 

Edited by Nike-Ajax

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More tutorials to complete until Sunday ... ;-)

 

Nevertheless, the callsign is fine with me, as I prefer to stay on the IFV track.

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2 minutes ago, Felix said:

More tutorials to complete until Sunday ... ;-)

 

Nevertheless, the callsign is fine with me, as I prefer to stay on the IFV track.

Yes that is unfortunate. I myself had made a complete 5 page plan for the other scenario including graphics, so hoped that would be the one to go with.

 

But like I wrote: its better to switch now so people have an option to do tutorials etc.

 

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37 minutes ago, Gibsonm said:

You should be familiar with this one. :)

Ahh yes, I remember Paliki.. and the factory.

 

DBoy

 

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