RedWardancer Posted October 27, 2018 Share Posted October 27, 2018 I want to design a map for my own use and perhaps for all of the SB community in the not-so-near future. Using a blank map to add in what I want. The problem I'm having is editing elevation. So, there's my question: How to change elevation. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted October 27, 2018 Share Posted October 27, 2018 (edited) Basically you don't, not with the PE version. The Height map needs the Pro version or some specialist ($) tools and the raw data. Once you have a Height map you can add vegetation, buildings, roads, etc. to the accompanying Terrain map using the map editor. If you ask politely and provide the details here: There is every chance that someone will make the Height map for you - then you can create the required terrain file to suit. Caveat: Information based on the "pre terrain update" world. I have no idea what the process will be after the update is released, nor if asking for a Height map "now" will ensure it will arrive before the Terrain update arrives. Edited October 28, 2018 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 28, 2018 Members Share Posted October 28, 2018 There will be a conversion tool. Maps generated by the old process can be migrated. That doesn't make them any more detailed of course, but a migration path will exist. 0 Quote Link to comment Share on other sites More sharing options...
RedWardancer Posted November 2, 2018 Author Share Posted November 2, 2018 Ok. Thanks. 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted November 2, 2018 Share Posted November 2, 2018 One of our scenario creators takes a map that has features he wants/likes and then scrubs it of all elements. He then puts on the items that suits the scenario he wants to design. 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted November 12, 2018 Share Posted November 12, 2018 On 10/28/2018 at 12:55 AM, Gibsonm said: The Height map needs the Pro version or some specialist ($) tools and the raw data. Which specialist tools do work SB? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 12, 2018 Share Posted November 12, 2018 (edited) 20 minutes ago, stormrider_sp said: Which specialist tools do work SB? Things like TerraTools from TerraSim (now owned by Bohemia) as an example But for those to work you need: a. The Budget. This is not $14.95 software. b. The raw data. c. The computing power to render the data. Edited November 12, 2018 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted November 12, 2018 Share Posted November 12, 2018 I'm used to making maps for arma 3 for example, using sources like SRTM, Aster or more recently Alos Palsar 12.5m DEMs; fine tuning in progs like L3DT, qGIS, Global Mapper and Photoshop. Is this what you refer to 'raw data' and computing power? TerraSim being a Bohemia pro software should be a bit difficult to get. Any other compatible software? As I understand it, SB, differently than Arma 3, has a very simple map structure. Its just a heightmap coupled to terrain map. Arma 3's process requires not only the heightmap to be worked the right way, but also, everything else in synch: Sat map, Mask map, Alpha map... So as I understand, for SB, it's just a matter of converting a heightmap into the right format. Everything else can be done (in a very clunky way at best) from within SB's map editor. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 12, 2018 Share Posted November 12, 2018 (edited) I'm sorry I haven't really looked into it as I either: a. Post a request to the relevant area here (as mentioned previously). b. Get one of my staff (or submit a request to have the Terrain Branch do it) to make the map or c. Do it myself using SB Pro. Edited November 12, 2018 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 12, 2018 Members Share Posted November 12, 2018 3 hours ago, stormrider_sp said: I'm used to making maps for arma 3 for example, using sources like SRTM, Aster or more recently Alos Palsar 12.5m DEMs; fine tuning in progs like L3DT, qGIS, Global Mapper and Photoshop. Is this what you refer to 'raw data' and computing power? TerraSim being a Bohemia pro software should be a bit difficult to get. Any other compatible software? As I understand it, SB, differently than Arma 3, has a very simple map structure. Its just a heightmap coupled to terrain map. Arma 3's process requires not only the heightmap to be worked the right way, but also, everything else in synch: Sat map, Mask map, Alpha map... So as I understand, for SB, it's just a matter of converting a heightmap into the right format. Everything else can be done (in a very clunky way at best) from within SB's map editor. Well, it sounds as if you can prepare all the data in the way that Steel Beasts needs them for import - DTED file format for the terrain profile, SHP file format for all the terrain features (be they of the POLYLINE, POINT, POINTZ, or AREA type). The one thing that you can't do is to actually import the data as this is a classroom version feature. But I suppose that if you have the data prepared and offer them as a neat download, someone else might be willing to do this for you as it is a not very complicated process. The real work is in the data preparation, and it seems like you have mastered that. 0 Quote Link to comment Share on other sites More sharing options...
RedWardancer Posted March 3, 2019 Author Share Posted March 3, 2019 Out of simple curiosity, how much IS TerraTools? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted March 3, 2019 Share Posted March 3, 2019 Apart from the software ($ a fair bit), you'll need: Recommended System Requirements Operating System: Windows 7 64-bit, Windows 8.1 64-bit, Windows 10 64-bit CPU: 2.8 GHz dual-core processor or better Memory: 32 GB Hard Drive: 5 GB installation, 1 TB project work space Graphics: 4 GB, support for OpenGL 3.0 or higher Misc: Administrative privileges on workstation, dual monitors 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted March 3, 2019 Members Share Posted March 3, 2019 ...add software training, it's a complicated beast to wrangle. Oh, and about 50 Grand. From what I heard. Per workplace. 0 Quote Link to comment Share on other sites More sharing options...
RedWardancer Posted March 3, 2019 Author Share Posted March 3, 2019 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.