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TGIF 2019: scenario list, discussion, and house rules

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11 OCT scenario:

 

6k Front 2013-4161-M1A2-OMU

 

SPECIAL CONSIDERATIONS:

  • Draft? Yes.
  • Random CO selection? Yes.
  • Minimum # players: 10

NOTES:

  • Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element.
  • To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan.
  • Remember to play within the TGIF House Rules and SB.com community rules. 

 

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18 OCT scenario:

 

Delaying Action 05t-HN (UK)-4161-OMU

 

SPECIAL CONSIDERATIONS:

  • Draft? Yes.
  • Random CO selection? Yes.
  • Minimum # players: 12
    (if we don't have the minimum #, then we will find something smaller)

NOTES:

  • Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element.
  • To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan.
  • Remember to play within the TGIF House Rules and SB.com community rules. 

Delaying Action 05t-HN (UK)-4161-OMU.zip

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Thanks for playing Firefight again. 

 

Scenario #3 was slightly adjusted for balance (added a few more minutes, and removed a couple of M113s and their troops, since the company was supposed to be reduced strength anyway).

 

Scenario #4 wasn't supposed to have ended when it did (was supposed to be if the FSE got destroyed entirely).  The end-if condition was accidentally carried over from the scenario before it (which is why nothing was mentioned in the briefing). Not saying blue wouldn't have won it, but we still had some fight left to do. Sorry about that.

 

Oh well, never know until you play it - they will be improved next time we play them (whenever that is). B|

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25 OCT scenario:

 

Civil War Dera Ghazi Part1-4161

 

SPECIAL CONSIDERATIONS:

  • Draft? Yes.
  • Random CO selection? Yes.
  • Minimum # players: 16-18
    (if we don't have the minimum #, then we will find something smaller)

NOTES:

  • Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element.
  • To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan.
  • Remember to play within the TGIF House Rules and SB.com community rules. 

 

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08 NOV scenario:

 

Since we are having so much fun B| playing the "Firefight" scenarios, we may as well play them out (four more remaining).  We will play at least 06, but possible also 07 afterwards, depending on how long it takes.

 

Firefight 79-S06-4161

Firefight 79-S07-4161a

 

(Scenarios are intentionally not included here. Going to try something new where I try to announce the scenario earlier in the week, and then post the scenario after TGIF is played if anyone wants it - to prevent studying, etc.)

 

SPECIAL CONSIDERATIONS:

  • Draft? No, same teams.
  • Random CO selection? No, unless same COs are unwilling or unable.
  • Minimum # players: 6-8

NOTES:

  • Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element.
  • To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan.
  • Remember to play within the TGIF House Rules and SB.com community rules. 

 

 

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15 NOV scenario:

 

Firefight 79-S08-4161

 

(Scenarios are intentionally not included here. Going to try something new where I try to announce the scenario earlier, and then post the scenario after TGIF is played if anyone wants it - to prevent studying, etc.)

 

SPECIAL CONSIDERATIONS:

  • Draft? No, same teams.
  • Random CO selection? No, unless same COs are unwilling or unable.
  • Minimum # players: 6-8

NOTES:

  • Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element.
  • To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan.
  • Remember to play within the TGIF House Rules and SB.com community rules. 

Firefight_79-S08-4161b.zip

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22 NOV scenario:

 

Firefight 79-S09-4161

(Scenarios are intentionally not included here. Going to try something new where I try to announce the scenario earlier, and then post the scenario after TGIF is played if anyone wants it - to prevent studying, etc.)

 

This is the last [completed] scenario of the set. BLUE is currently ahead by 532 points.

 

The idea is that if the final total is between -500 and +500 points then we can consider it a draw, and if below -500 then a Soviet victory, and above +500 a US victory.

 

SPECIAL CONSIDERATIONS:

  • Draft? No, same teams.
  • Random CO selection? No, unless same COs are unwilling or unable.
  • Minimum # players: 6-8
     

NOTES:

  • Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element.
  • To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan.
  • Remember to play within the TGIF House Rules and SB.com community rules. 

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Can you send me firefight missions 3 and 4? I missed those and I would like to play them on my own when I can.

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So thanks everyone for playing the Firefight series.  The final one was a bit of a fizzle and not much fun for many (it was the one that wasn't quite play tested of the set), so I made some changes to it and would like to play it again next Friday in a rematch. We can consider it as if it didn't happen.

 

Changes are:

 

  • Removed the unnecessary LRRP attachment platoon from Red (I thought they were needed, but clearly not). This is 3x BRDMs w/ scouts, and 3x BTR-70s w/ infantry platoon. This makes both sides start at 10 AFVs each.
  • Changed it so that AFVs are what is counted when determining who outnumbers the other in the region, instead of counting all forces. This means that Red's larger infantry force won't count towards ownership of the region, only the AFVs (also encourages Blue to keep the SP mortar in the region).

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Thanks for the scenarios Volcano, they have been fun. I agree that last one didnt seem right, happy to replay it with the changes

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29 NOV scenario:

 

Firefight 79-S09-4161a

[again, corrected version]

 

This is the last [completed] scenario of the set. BLUE is currently ahead by 532 points.

 

The idea is that if the final total is between -500 and +500 points then we can consider it a draw, and if below -500 then a Soviet victory, and above +500 a US victory.

 

SPECIAL CONSIDERATIONS:

  • Draft? No, same teams.
  • Random CO selection? No, unless same COs are unwilling or unable.
  • Minimum # players: 6-8
     

NOTES:

  • Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element.
  • To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan.
  • Remember to play within the TGIF House Rules and SB.com community rules. 

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We finished the "Firefight" mini-campaign with Mission 9, and the final score was +1205 points, so Blue wins by 205 points (a result of -1000 to +1000 range would have been a draw).

 

Thanks again for playing. B|

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