Members Ssnake Posted June 25, 2019 Members Share Posted June 25, 2019 Probably because of a bug. 0 Quote Link to comment Share on other sites More sharing options...
wildbillkelsoe Posted June 26, 2019 Author Share Posted June 26, 2019 10 hours ago, Ssnake said: Probably because of a bug. Ah ok, so its the wrong behaviour? Because I searched for different contextual meanings of number of field artillery tubes(guns) in a BATTERY (number of field guns in a battery) and found out that a single battery can contain 6 platoons of three guns each to form 18 guns which is what one battery is all about so multiples of 18( 36, 72) could explain the numbers and hence why the one selected for guns, rounds, and duration could be the reason three shots are fired from one selected tube (which could be a misnomer for platoon). Also, sometimes artillery keeps hitting the same spot even after ending missions (with many adjustments done before impacts). Sources: Artillery guide from the wiki FAS.org 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 26, 2019 Members Share Posted June 26, 2019 Well, if you make adjustments, they can be applied only to shots that aren't already in the air. Flight time at longer ranges can be substantial. 0 Quote Link to comment Share on other sites More sharing options...
wildbillkelsoe Posted June 26, 2019 Author Share Posted June 26, 2019 5 hours ago, Ssnake said: Well, if you make adjustments, they can be applied only to shots that aren't already in the air. Flight time at longer ranges can be substantial. I wouldn't count flight time as the possible effect because I was long gone from my observation post, and even ordered a fresh mission somewhere else. I have to record it to show you. So is my understanding correct for the tubes thingy or is it a real bug? 0 Quote Link to comment Share on other sites More sharing options...
Breakthrough7 Posted June 26, 2019 Share Posted June 26, 2019 10 hours ago, wildbillkelsoe said: Ah ok, so its the wrong behaviour? Because I searched for different contextual meanings of number of field artillery tubes(guns) in a BATTERY (number of field guns in a battery) and found out that a single battery can contain 6 platoons of three guns each to form 18 guns which is what one battery is all about so multiples of 18( 36, 72) could explain the numbers You've got that bit mixed up a little but it might just be wording-- Platoon is 2-4 guns (depending on nationality, organization, role) Battery is 4-8 guns ("") Battalion (or regiment) is 12-24 guns ("") A pretty standard configuration is; 3 guns per platoon, 2 firing platoons per battery ( =6 guns), and 3 firing batteries per Battalion/Regiment ( =18 guns) 0 Quote Link to comment Share on other sites More sharing options...
wildbillkelsoe Posted June 27, 2019 Author Share Posted June 27, 2019 10 hours ago, Breakthrough7 said: You've got that bit mixed up a little but it might just be wording-- Platoon is 2-4 guns (depending on nationality, organization, role) Battery is 4-8 guns ("") Battalion (or regiment) is 12-24 guns ("") A pretty standard configuration is; 3 guns per platoon, 2 firing platoons per battery ( =6 guns), and 3 firing batteries per Battalion/Regiment ( =18 guns) Ah that makes it so clear thanks. But the behaviour described with one shots landing as threes is intended? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 27, 2019 Share Posted June 27, 2019 (edited) 7 minutes ago, wildbillkelsoe said: But the behaviour described with one shots landing as threes is intended? No. As Ssnake said its likely a bug. I suspect (informed guess) that the software was originally designed for more conventional fire plans (as opposed to the asymmetrical artillery sniper type function). As a result there was little / no work done (reflecting to lack of a user requirement) to ensure that if you only asked for a single round in total, you'd get a single round. More likely the minimum was a round per barrel / tube. But I may well be wrong. Edited June 27, 2019 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
wildbillkelsoe Posted June 27, 2019 Author Share Posted June 27, 2019 3 hours ago, Gibsonm said: No. As Ssnake said its likely a bug. I suspect (informed guess) that the software was originally designed for more conventional fire plans (as opposed to the asymmetrical artillery sniper type function). As a result there was little / no work done (reflecting to lack of a user requirement) to ensure that if you only asked for a single round in total, you'd get a single round. More likely the minimum was a round per barrel / tube. But I may well be wrong. Aha so that probably explains it too. Well I guess we have to settle for it as it is for now since it is not on the list of reported bugs. 0 Quote Link to comment Share on other sites More sharing options...
Valleyboy Posted February 21, 2021 Share Posted February 21, 2021 (edited) Very helpful information in this thread, thank you to all who contributed. As I'm currently working on a tutorial, I created these files based on the existing images here and in the downloads section and am looking for feedback/sanity-checking: I'm also making some tweaks to the Wiki to better flesh out the artillery documentation there, and the tutorial will likely echo the manual, the wiki, and some additional content reflective of anything new in 4.250. Edited February 23, 2021 by Valleyboy spelling error correction 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted February 22, 2021 Members Share Posted February 22, 2021 The example image you're giving, while illustrating the different orientations well, requires extra text to point out that the origin of the semi-circle is NOT a point of relevance ... because of the way that the different examples are arranged. It might be worth some consideration to arrange them horizontally in a linear fashion, like 0000 - 0400 - 0800 - 1200 1600 - 2000 - 2400 - 2800 ...in which case the impression that there's an important center to all this simply won't be created in the first place, that you then have to explain away. It must be pointed out that all this applies only if the width has a greater value than the depth, otherwise you must add 1600 to attitude. In a video this could be shown with a shape morph animation. As a first step towards, and as the last step from abstraction, I'd have sections of a map showing units on a road, possibly in "vehicle mode" to illustrate why you want to work with linear targets in the first place and why you probably always want to go for 100 x 300m or 100x400 (because, vehicle distances within a platoon - and because roads never perfectly adhere to 400mil direction increments); 50x200 is a rather tight bounding box that allows for no margin of error (but then again, higher dose of firepower, or fewer rounds required). 0 Quote Link to comment Share on other sites More sharing options...
Valleyboy Posted February 24, 2021 Share Posted February 24, 2021 (edited) I deleted the previous version of this file, revised version is now online: Edited March 3, 2021 by Valleyboy Needed to replace inaccurate documentation. 0 Quote Link to comment Share on other sites More sharing options...
Valleyboy Posted March 4, 2021 Share Posted March 4, 2021 Made a fix.... V. 1.01 now live. 0 Quote Link to comment Share on other sites More sharing options...
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