RedWardancer Posted February 8, 2019 Share Posted February 8, 2019 Tried to search for this before posting but didn't find anything. So... In scenarios, I have noticed the ALL of the Hummers mounting the M2HB MG start off the game damaged. The turret, turret mount and weapon are always damaged. I checked the mission editor to see if they were meant to start that way. Nope. Using the repair vehicles doesn't seem to fix this either. So what's going on here? Using 4.023. Not sure if it's a problem with older missions or not. 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted February 8, 2019 Share Posted February 8, 2019 What mission? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted February 9, 2019 Share Posted February 9, 2019 (edited) Here (link below) is a test I just created. The M2HB's on the HMMWV work fine for me. Can you try it and see if they work for you? If they do then its something specific to the unnamed mission (perhaps detailed in the Briefing?) If they don't, then its something regarding your installation (maybe you have a M2HB mod of some sort installed)? HMMWV test.sce Edited February 9, 2019 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted February 9, 2019 Members Share Posted February 9, 2019 Are the vehicles placed inside of buildings, if you open the mission in the editor? At mission start all vehicles get bumped out of buildings, but I could imagine that attached guns might experience a collision with the building in the process. That's all conjecture, however, so this should be investigated first. Since it seems to happen reliably only to you, RedWardancer, you're the natural candidate for this investigation. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted February 9, 2019 Share Posted February 9, 2019 3 hours ago, RedWardancer said: In scenarios Which scenario/s? 0 Quote Link to comment Share on other sites More sharing options...
RedWardancer Posted February 9, 2019 Author Share Posted February 9, 2019 Throughout the weekend, I shall compile a short list of scenarios that have shown this problem. But the latest one was in Ambush in Iraq. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted February 9, 2019 Share Posted February 9, 2019 Have you tried the sandbox one I provided? 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted February 9, 2019 Share Posted February 9, 2019 I was able to reproduce the problem with the "Ambush in Iraq" scenario, linked below. If you load the scenario without editing it the HMMWVs won't be damaged, but they don't have any ammo either. If you load the scenario in the editor they'll appear to be fine and have ammo, but if you save and run the scenario damage shows up. I wonder if the problem is related to the age of the scenario and the HMMWV getting a face lift recently. 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted February 9, 2019 Share Posted February 9, 2019 LOL, the scenario is older than I realized: I just loaded it in Steel Beasts (not PE ) and everything is fine there. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted February 9, 2019 Members Share Posted February 9, 2019 This is now bug 6884. 0 Quote Link to comment Share on other sites More sharing options...
RedWardancer Posted February 9, 2019 Author Share Posted February 9, 2019 @Gibsonm: I did try the test you provided. Everything went fine. Despite having to work through the weekend, I shall do my best and compile scenarios of Hummer mount problems. Rotareneg mentioned how they may LOOK fine until the mission starts, then the damage occurs. I shall also do my best to provide a list of scenarios where the damage does not start off. Going to be fun weekend 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted February 9, 2019 Members Share Posted February 9, 2019 Well, I could be wrong, but if all the scenarios that you tried were made in SB 1.x, then it's likely that it is the same problem affecting them all. In which case we already have a test scenario and a procedure to replicate the issue, which should make it possible to develop a fix. I wouldn't want you to bust your guts here; chances are, we have what we need. 0 Quote Link to comment Share on other sites More sharing options...
Members Retro Posted February 13, 2019 Members Share Posted February 13, 2019 I wonder if you could create a SB1 scenario featuring just the Hummer.. 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted February 14, 2019 Share Posted February 14, 2019 Here ya go, just a platoon of Hummers and an enemy platoon of blind BRDM-2's for the AI to fire at.HMMWV_test_sb1.zip 0 Quote Link to comment Share on other sites More sharing options...
Members Retro Posted February 14, 2019 Members Share Posted February 14, 2019 Thanks! I have to sound greedy/annoying (plus I was not exact in my request), but I'd like a sce with a single HMMWV and nothing else.. 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted February 14, 2019 Share Posted February 14, 2019 One lonely HMMWV: 1_HMMWV.zip 0 Quote Link to comment Share on other sites More sharing options...
Members Retro Posted February 16, 2019 Members Share Posted February 16, 2019 thanks! :beer: 0 Quote Link to comment Share on other sites More sharing options...
Members Retro Posted March 1, 2019 Members Share Posted March 1, 2019 So hopefully that one's fixed. 0 Quote Link to comment Share on other sites More sharing options...
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